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Aurelia, Exemplar of Justice
Guilds of Ravnica
(M)
Collector #: 153
FOIL
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2/5 Legendary Creature - Angel
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Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white. |
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Aurelia, Exemplar of Justice
Ravnica Remastered
(M)
Collector #: 0164
FOIL
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2/5 Legendary Creature - Angel
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Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white. |
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Aurelia, Exemplar of Justice (Promo Pack)
Promo Pack
(M)
Collector #: 153
FOIL
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2/5 Legendary Creature - Angel
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Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white. |
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Aurelia, Exemplar of Justice (0356 - Retro Frame)
Ravnica Remastered Variants
(M)
Collector #: 0356
FOIL
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2/5 Legendary Creature - Angel
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Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white. |
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Aurelia, Exemplar of Justice (0436 - Anime)
Ravnica Remastered Variants
(M)
Collector #: 0436
FOIL
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2/5 Legendary Creature - Angel
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Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white. |
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