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Burly Breaker (Showcase)
Innistrad: Midnight Hunt Variants
(U)
Collector #: 299
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6/5 Creature - Human Werewolf
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Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Dire-Strain Demolisher Creature - Werewolf Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays . Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 8/7 |
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Burly Breaker
Innistrad: Midnight Hunt
(U)
Collector #: 174
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6/5 Creature - Human Werewolf
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Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Dire-Strain Demolisher Creature - Werewolf Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays . Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 8/7 |
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Burly Breaker
Innistrad: Double Feature
(U)
Collector #: 174
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6/5 Creature - Human Werewolf
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Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Dire-Strain Demolisher Creature - Werewolf Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays . Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 8/7 |
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