MTG / Universes Beyond Assassins Creed
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Assassin Initiate
Universes Beyond: Assassin's Creed
(U)
Collector #: 0022
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1/1 Creature - Human Assassin
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: Assassin Initiate gains your choice of flying, deathtouch, or lifelink until end of turn. | |
- NM
- EX
- VG
- G
Brotherhood Headquarters
Universes Beyond: Assassin's Creed
(U)
Collector #: 0080
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Land
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: Add . : Add one mana of any color. Spend this mana only to cast an Assassin spell or a spell that has freerunning, or to activate an ability of an Assassin source. |
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- NM
- EX
- VG
- G
Hidden Blade
Universes Beyond: Assassin's Creed
(U)
Collector #: 0073
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Artifact - Equipment
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Flash When Hidden Blade enters the battlefield, attach it to target creature you control. If that creature is an Assassin, it gains deathtouch until end of turn. Equipped creature gets +1/+0 and has first strike. Equip |
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- NM
- EX
- VG
- G
Murder
Universes Beyond: Assassin's Creed
(U)
Collector #: 0092
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Instant
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Destroy target creature. | |
- NM
- EX
- VG
- G
Assassin Token
Universes Beyond: Assassin's Creed
(S)
Collector #: 0004
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1/1 Token Creature - Assassin
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Menace | |
- NM
- EX
- VG
- G
Ballad of the Black Flag
Universes Beyond: Assassin's Creed
(U)
Collector #: 0013
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, II - Mill three cards. You may put a historic card from among them into your hand. IV - Historic spells you cast this turn cost less to cast. |
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- NM
- EX
- VG
- G
Desmond Miles
Universes Beyond: Assassin's Creed
(R)
Collector #: 0024
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1/3 Legendary Creature - Human Assassin
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Menace Desmond Miles gets +1/+0 for each other Assassin you control and each Assassin card in your graveyard. Whenever Desmond Miles deals combat damage to a player, surveil X, where X is the amount of damage it dealt to that player. |
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- NM
- EX
- VG
- G
Shay Cormac
Universes Beyond: Assassin's Creed
(U)
Collector #: 0065
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1/1 Legendary Creature - Human Knight Rogue
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: Permanents your opponents control lose hexproof, indestructible, protection, shroud, and ward until end of turn. Whenever a creature an opponent controls becomes the target of a spell or ability you control, put a bounty counter on that creature. Whenever a creature with a bounty counter on it dies, put two +1/+1 counters on Shay Cormac. |
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- NM
- EX
- VG
- G
Cathartic Reunion
Universes Beyond: Assassin's Creed
(U)
Collector #: 0094
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Sorcery
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As an additional cost to cast this spell, discard two cards. Draw three cards. |
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- NM
- EX
- VG
- G
Sigurd, Jarl of Ravensthorpe
Universes Beyond: Assassin's Creed
(R)
Collector #: 0066
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3/3 Legendary Creature - Human Warrior
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Vigilance, trample, lifelink Boast - :: Put a lore counter on target Saga you control or remove one from it. (Activate only if this creature attacked this turn and only once each turn.) Whenever you put a lore counter on a Saga you control, put a +1/+1 counter on up to one other target creature. |
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- NM
- EX
- VG
- G
Havi, the All-Father
Universes Beyond: Assassin's Creed
(R)
Collector #: 0056
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6/6 Legendary Creature - God Warrior
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Havi, the All-Father has indestructible as long as there are four or more historic cards in your graveyard. Sage Project - Whenever Havi or another legendary creature you control dies, return target legendary creature card with lesser mana value from your graveyard to the battlefield tapped. |
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- NM
- EX
- VG
- G
Jacob Frye
Universes Beyond: Assassin's Creed
(R)
Collector #: 0027
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3/2 Legendary Creature - Human Assassin
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Partner with Evie Frye Whenever one or more Assassins you control deal combat damage to a player, exile up to one target Assassin card or card with freerunning from your graveyard. If you do, copy it. You may cast the copy. |
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- NM
- EX
- VG
- G
Bleeding Effect
Universes Beyond: Assassin's Creed
(U)
Collector #: 0051
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Enchantment
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At the beginning of combat on your turn, creatures you control gain flying until end of turn if a creature card in your graveyard has flying. The same is true for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. | |
- NM
- EX
- VG
- G
Layla Hassan
Universes Beyond: Assassin's Creed
(R)
Collector #: 0007
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3/4 Legendary Creature - Human Assassin
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First strike When Layla Hassan enters the battlefield and whenever one or more Assassins you control deal combat damage to a player, return target historic card from your graveyard to your hand. |
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- NM
- EX
- VG
- G
Fall of the First Civilization
Universes Beyond: Assassin's Creed
(U)
Collector #: 0004
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - You and target opponent each draw two cards. II - Exile target artifact an opponent controls. III - Each player chooses three nonland permanents they control. Destroy all other nonland permanents. |
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- NM
- EX
- VG
- G
Haytham Kenway
Universes Beyond: Assassin's Creed
(R)
Collector #: 0057
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3/3 Legendary Creature - Human Knight
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Protection from Assassins Other Knights you control get +2/+2 and have protection from Assassins. When Haytham Kenway enters the battlefield, for each opponent, exile up to one target creature that player controls until Haytham Kenway leaves the battlefield. |
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- NM
- EX
- VG
- G
Adrestia
Universes Beyond: Assassin's Creed
(U)
Collector #: 0068
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4/3 Legendary Artifact - Vehicle
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Islandwalk Whenever Adrestia attacks, if an Assassin crewed it this turn, draw a card. Adrestia becomes an Assassin in addition to its other types until end of turn. Crew 1 |
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- NM
- EX
- VG
- G
Evie Frye
Universes Beyond: Assassin's Creed
(R)
Collector #: 0019
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2/1 Legendary Creature - Human Assassin
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Partner with Jacob Frye , : Draw a card, then discard a card. When you discard a creature card this way, target creature you control can't be blocked this turn. |
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- NM
- EX
- VG
- G
The Animus
Universes Beyond: Assassin's Creed
(R)
Collector #: 0069
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Legendary Artifact
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At the beginning of your end step, exile up to one target legendary creature card from a graveyard with a memory counter on it. : Until your next turn, target legendary creature you control becomes a copy of target creature card in exile with a memory counter on it. Activate only as a sorcery. |
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- NM
- EX
- VG
- G
Petty Larceny
Universes Beyond: Assassin's Creed
(U)
Collector #: 0028
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Sorcery
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Freerunning (You may cast a spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Look at the top two cards of target opponent's library and exile those cards face down. You may play those cards for as long as they remain exiled, and mana of any type can be spent to cast them. Create a Treasure token. |
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- NM
- EX
- VG
- G
Chain Assassination
Universes Beyond: Assassin's Creed
(U)
Collector #: 0023
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Instant
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Freerunning (You may cast a spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Destroy target creature. If another creature died this turn, draw a card. |
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- NM
- EX
- VG
- G
The Revelations of Ezio
Universes Beyond: Assassin's Creed
(U)
Collector #: 0031
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Destroy target tapped creature an opponent controls. II - Whenever an Assassin you control attacks this turn, put a +1/+1 counter on it. III - Return target Assassin creature card from your graveyard to the battlefield with an additional +1/+1 counter on it. |
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- NM
- EX
- VG
- G
Swamp (0304 - Starter Kit)
Universes Beyond: Assassin's Creed
(L)
Collector #: 0304
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Basic Land - Swamp
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- NM
- EX
- VG
- G
Become Anonymous
Universes Beyond: Assassin's Creed
(U)
Collector #: 0014
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Instant
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Exile target nontoken creature you own and the top two cards of your library in a face-down pile, shuffle that pile, then cloak those cards. They enter the battlefield tapped. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward . Turn it face up any time for its mana cost if it's a creature card.) | |
- NM
- EX
- VG
- G
What Must Be Done
Universes Beyond: Assassin's Creed
(R)
Collector #: 0011
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Sorcery
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Choose one -
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|
- NM
- EX
- VG
- G
76 - 100 of 148 results