MTG / Unstable
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Three-Headed Goblin
Unstable
(R)
Collector #: 099
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3/3 Creature - Goblin Mutant
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Triple strike (This creature deals first-strike, regular, and last-strike combat damage.) | |
- NM
- EX
- VG
- G
Big Boa Constrictor
Unstable
(C)
Collector #: 051
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1/2 Host Creature - Snake
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When this creature enters the battlefield, roll a six-sided die. Target opponent loses life equal to the result. |
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- NM
- EX
- VG
- G
Monkey-
Unstable
(U)
Collector #: 115
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2/2 Creature - Monkey
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Whenever a nontoken creature you control dies, Augment ![]() ![]() ![]() ![]() |
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- NM
- EX
- VG
- G
Rhino-
Unstable
(U)
Collector #: 018
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1/4 Creature - Rhino
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Whenever this creature blocks, Augment ![]() ![]() ![]() ![]() |
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- NM
- EX
- VG
- G
Baron Von Count
Unstable
(M)
Collector #: 127
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3/3 Legendary Creature - Human Villain
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Baron Von Count enters the battlefield with a doom counter on "5." Whenever you cast a spell with the indicated numeral in its mana cost, text box, power, or toughness, move the doom counter one numeral to the left. When the doom couter moves from "1," destroy target player and put that doom counter on "5." |
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- NM
- EX
- VG
- G
Summon the Pack
Unstable
(M)
Collector #: 074
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Sorcery
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Open a sealed Magic booster pack, reveal the cards, and put all creature cards revealed this way onto the battlefield under your control. They're Zombies in addition to their other types. (Remove those cards from your deck before beginning a new game) | |
- NM
- EX
- VG
- G
Elemental Token (Full Art - Red)
Unstable
(S)
Collector #: 011
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1/1 Token Creature - Elemental
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- NM
- EX
- VG
- G
Spirit Token (Full Art)
Unstable
(S)
Collector #: 003
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1/1 Token Creature - Spirit
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Flying | |
- NM
- EX
- VG
- G
Gift Horse
Unstable
(R)
Collector #: 183
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Artifact - Contraption
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Whenever you crank Gift Horse, roll two six-sided dice. Create a number of 1/1 red Goblin creature tokens equal to the difference between those results. | |
- NM
- EX
- VG
- G
Rules Lawyer
Unstable
(R)
Collector #: 020
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1/1 Artifact Creature - Cyborg Advisor
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State-based actions don't apply to you or other permanents you control. (You don't lose the game to having 0 or less life or drawing from an empty library. Your creatures aren't destroyed due to damage or deathtouch and aren't put into a graveyard due to having 0 or less toughness. Your planeswalkers aren't put into a graveyard if they have 0 loyalty. You don't put a legendary permanent into a graveyard if you control two with the same name. Counters aren't removed from your permanents due to game rules. Permanents you control attacked or combined illegally remain on the battlefield. For complete rules and regulations, see rule 704.) | |
- NM
- EX
- VG
- G
Spike, Tournament Grinder
Unstable
(R)
Collector #: 069
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1/1 Legendary Creature - Human Gamer
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- NM
- EX
- VG
- G
The Big Idea
Unstable
(R)
Collector #: 076
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4/4 Legendary Creature - Brainiac Villian
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![]() ![]() ![]() ![]() Tap three untapped Brainiacs you control: The next time you would roll a six-sided die, instead roll two six-sided dice and use the total of those results. |
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- NM
- EX
- VG
- G
X
Unstable
(R)
Collector #: 137
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2/2 Legendary Creature - Human Spy
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As long as X is in X’s owner’s opponent’s hand, X’s owner may cast X and activate X’s abilities. That opponent can’t cast X and plays with their hand revealed.![]() ![]() ![]() ![]() ![]() ![]() |
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- NM
- EX
- VG
- G
Bumbling Pangolin
Unstable
(C)
Collector #: 078
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2/2 Host Creature - Pangolin Beast
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When this creature enters the battlefield, you may destroy target artifact. |
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- NM
- EX
- VG
- G
Inhumaniac
Unstable
(U)
Collector #: 059
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1/1 Creature - Brainiac
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At the beginning of your upkeep, roll a six-sided die. On a 3 or 4, put a +1/+1 counter on Inhumaniac. On a 5 or higher, put two +1/+1 counters on it. On a 1, remove all +1/+1 counters from Inhumaniac. | |
- NM
- EX
- VG
- G
Zombified
Unstable
(U)
Collector #: 075
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2/2 Creature - Zombie
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![]() ![]() ![]() ![]() Augment ![]() ![]() ![]() ![]() |
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- NM
- EX
- VG
- G
Very Cryptic Command (C 'Draw card from opponent library')
Unstable
(R)
Collector #: 049
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Instant
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Choose two -
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- NM
- EX
- VG
- G
Very Cryptic Command (F 'Scry 3')
Unstable
(R)
Collector #: 049
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Instant
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Choose two -
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- NM
- EX
- VG
- G
Garbage Elemental (E 'Unleash')
Unstable
(U)
Collector #: 082
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4/3 Creature - Elemental
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Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has the +1/+1 counter on it.) Each creature you control with any kind of counter on it has art menace. (They can't be blocked except by creatures with two or more visible figures in their art.) |
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- NM
- EX
- VG
- G
Grusilda, Monster Masher
Unstable
(R)
Collector #: 132
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4/4 Legendary Creature - Zombie Villain
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Combined, enchanted, and equipped creatures you control have menace.![]() ![]() ![]() ![]() |
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- NM
- EX
- VG
- G
Adorable Kitten
Unstable
(C)
Collector #: 001
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1/1 Host Creature - Cat
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When this creature enters the battlefield,// roll a six-sided die. You gain life equal to the result. |
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- NM
- EX
- VG
- G
Amateur Auteur (A - Innistrad)
Unstable
(C)
Collector #: 003
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2/2 Creature - Human
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Sacrfice Amateur Auteur: Destroy target enchantment. | |
- NM
- EX
- VG
- G
Border Guardian
Unstable
(U)
Collector #: 140
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1/1 Artifact Creature - Knight
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Whenever you cast a silver-bordered spell, put a +1/+1 counter on Border Guardian. Whenever you cast a black-bordered spell, Border Guardian can't be blocked this turn. Whenever you cast a white-bordered spell, Border Guardian gains double strike until end of turn. |
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- NM
- EX
- VG
- G
Five-Finger Discount
Unstable
(U)
Collector #: 033
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Sorcery
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Put target nonland permanent into your hand. You may spend mana as though it were mana of any color the next time you cast that card. | |
- NM
- EX
- VG
- G
Goblin Haberdasher
Unstable
(U)
Collector #: 083
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2/2 Creature - Goblin Hatificer
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Menace (This creature can't be blocked except by two or more creatures.) Other creatures you control wearing hats in their art have menace. |
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- NM
- EX
- VG
- G
51 - 75 of 288 results