MTG / Zendikar Rising
126 - 150 of 306 results
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Pelakka Predation
Zendikar Rising
(U)
Collector #: 120
|
Sorcery
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Target opponent reveals their hand. You choose a card from it with converted mana cost 3 or greater. That player discards that card. Back Pelakka Caverns Land Pelakka Caverns enters the battlefield tapped. : Add . |
|
- NM
- EX
- VG
- G
Cinderclasm
Zendikar Rising
(U)
Collector #: 136
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Instant
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Kicker (You may pay an additional as you cast this spell.) Cinderclasm deals 1 damage to each creature. If it was kicked, it deals 2 damage to each creature instead. |
|
- NM
- EX
- VG
- G
Confounding Conundrum
Zendikar Rising
(R)
Collector #: 053
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Enchantment
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When Confounding Conundrum enters the battlefield, draw a card. Whenever a land enters the battlefield under an opponent's control, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand. |
|
- NM
- EX
- VG
- G
Illusion Token
Zendikar Rising
(S)
Collector #: 006
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*/* Token Creature - Illusion
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- NM
- EX
- VG
- G
Insect Token
Zendikar Rising
(S)
Collector #: 007
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1/1 Token Creature - Insect
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- NM
- EX
- VG
- G
Akoum Warrior
Zendikar Rising
(U)
Collector #: 134
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4/5 Creature - Minotaur Warrior
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Trample Back Akoum Teeth Land Akoum Teeth enters the battlefield tapped. : Add . |
|
- NM
- EX
- VG
- G
Canyon Jerboa
Zendikar Rising
(U)
Collector #: 007
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1/2 Creature - Mouse
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Landfall - Whenever a land enters the battlefield under your control, creatures you control get +1/+1 until end of turn. | |
- NM
- EX
- VG
- G
Construct Token
Zendikar Rising
(S)
Collector #: 010
|
1/1 Token Artifact Creature - Construct
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- NM
- EX
- VG
- G
Plains (380)
Zendikar Rising
(L)
Collector #: 380
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Basic Land - Plains
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- NM
- EX
- VG
- G
Chilling Trap
Zendikar Rising
(C)
Collector #: 050
|
Instant
|
Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card. | |
- NM
- EX
- VG
- G
Kor Blademaster
Zendikar Rising
(U)
Collector #: 021
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1/1 Creature - Kor Warrior
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Double strike Equipped Warriors you control have double strike. |
|
- NM
- EX
- VG
- G
DFC Helper Card (3)
Zendikar Rising
(S)
Collector #: 3
|
|
You can use this card to represent a double-faced card. | |
- NM
- EX
- VG
- G
Inscription of Insight
Zendikar Rising
(R)
Collector #: 061
|
Sorcery
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Kicker Choose one. If this spell was kicked, choose any number instead.
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- NM
- EX
- VG
- G
Attended Healer
Zendikar Rising
(U)
Collector #: 006
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2/3 Creature - Kor Cleric
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Whenever you gain life for the first time each turn, create a 1/1 white Cat creature token. : Another target Cleric gains lifelink until end of turn. |
|
- NM
- EX
- VG
- G
Hagra Constrictor
Zendikar Rising
(C)
Collector #: 105
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0/0 Creature - Snake
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Hagra Constrictor enters the battlefield with two +1/+1 counters on it. Each creature you control with a +1/+1 counter on it has menace. (A creature with menace can't be blocked except by two or more creatures.) |
|
- NM
- EX
- VG
- G
Skyclave Cleric
Zendikar Rising
(U)
Collector #: 040
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1/3 Creature - Kor Cleric
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When Skyclave Cleric enters the battlefield, you gain 2 life. Back Skyclave Basilica Land Skyclave Basilica enters the battlefield tapped. : Add . |
|
- NM
- EX
- VG
- G
Fearless Fledgling
Zendikar Rising
(U)
Collector #: 015
|
1/1 Creature - Griffin
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Landfall - Whenever a land enters the battlefield under your control, put a +1/+1 counter on Fearless Fledgling. It gains flying until end of turn. | |
- NM
- EX
- VG
- G
Thwart the Grave
Zendikar Rising
(U)
Collector #: 130
|
Sorcery
|
This spell costs less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Return target creature card and up to one target Cleric, Rogue, Warrior, or Wizard creature card from your graveyard to the battlefield. |
|
- NM
- EX
- VG
- G
Blood Beckoning
Zendikar Rising
(C)
Collector #: 092
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Sorcery
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Kicker (You may pay an additional as you cast this spell.) Return target creature card from your graveyard to your hand. If this spell was kicked, instead return two target creatures from your graveyard to your hand. |
|
- NM
- EX
- VG
- G
Reclaim the Wastes
Zendikar Rising
(C)
Collector #: 200
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Sorcery
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Kicker (You may pay an additional as you cast this spell.) Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. If this spell was kicked, search your library for two basic land cards instead of one. |
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- NM
- EX
- VG
- G
Sea Gate Stormcaller
Zendikar Rising
(M)
Collector #: 077
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2/1 Creature - Human Wizard
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Kicker When Sea Gate Stormcaller enters the battlefield, copy the next instant or sorcery spell with converted mana cost 2 or less you cast this turn when you cast it. If Sea Gate Stormcaller was kicked, copy that spell twice instead. You may choose new targets for the copies. |
|
- NM
- EX
- VG
- G
Magmatic Channeler
Zendikar Rising
(R)
Collector #: 148
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1/3 Creature - Human Wizard
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As long as there are four or more instant and/or sorcery cards in your graveyard, Magmatic Channeler gets +3/+1. , Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn. |
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- NM
- EX
- VG
- G
Akoum Hellhound
Zendikar Rising
(C)
Collector #: 133
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0/1 Creature - Elemental Dog
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Landfall - Whenever a land enters the battlefield under your control, Akoum Hellhound gets +2/+2 until end of turn. | |
- NM
- EX
- VG
- G
Brushfire Elemental
Zendikar Rising
(U)
Collector #: 221
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1/1 Creature - Elemental
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Haste Brushfire Elemental can't be blocked by creatures with power 2 or less. Landfall - Whenever a land enters the battlefield under your control, Brushfire Elemental gets +2/+2 until end of turn. |
|
- NM
- EX
- VG
- G
Concerted Defense
Zendikar Rising
(U)
Collector #: 052
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Instant
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Counter target noncreature spell unless its controller pays plus an additional for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) | |
- NM
- EX
- VG
- G
126 - 150 of 306 results