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Hollowhenge Overlord
Innistrad: Crimson Vow Commander Decks
(R)
Collector #: 036
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4/4 Creature - Wolf
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Flash At the beginning of your upkeep, for each creature you control that's a Wolf or a Werewolf, create a 2/2 green Wolf creature token. |
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Kami of the Crescent Moon
Innistrad: Crimson Vow Commander Decks
(R)
Collector #: 107
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1/3 Legendary Creature - Spirit
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At the beginning of each player's draw step, that player draws an additional card. | |
Wedding Ring
Innistrad: Crimson Vow Commander Decks
(M)
Collector #: 032
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Artifact
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When Wedding Ring enters the battlefield, if it was cast, target opponent creates a token that's a copy of it. Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card. Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life. |
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Umbris, Fear Manifest
Innistrad: Crimson Vow Commander Decks
(M)
Collector #: 038
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1/1 Legendary Creature - Nightmare Horror
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Umbis, Fear Manifest gets +1/+1 for each card your opponents own in exile. Whenever Umbris or another Nightmare or Horror enters the battlefield under your control, target opponent exiles cards from the top of their library until they exile a land. |
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Shadowgrange Archfiend
Innistrad: Crimson Vow Commander Decks
(R)
Collector #: 022
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8/4 Creature - Demon
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When Shadowgrange Archfiend enters the battlefield, each opponent sacrifices a creature with the greatest power among creatures they control. You gain life equal to the greatest power among creatures sacrificed this way. Madness , Pay 8 life. (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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Ghostly Prison
Innistrad: Crimson Vow Commander Decks
(U)
Collector #: 087
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Enchantment
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Creatures can't attack you unless their controller pays for each creature they control that's attacking. | |
Mob Rule
Innistrad: Crimson Vow Commander Decks
(R)
Collector #: 147
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Sorcery
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Choose one --
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Doom Weaver
Innistrad: Crimson Vow Commander Decks
(R)
Collector #: 034
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1/8 Creature - Spider Horror
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Reach Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Doom Weaver is paired with another creature, each of those creatures has "When this creature dies, draw cards equal to its power." |
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Blasphemous Act
Innistrad: Crimson Vow Commander Decks
(R)
Collector #: 143
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Sorcery
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This spell costs less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature. |
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Anowon, the Ruin Sage
Innistrad: Crimson Vow Commander Decks
(R)
Collector #: 118
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4/3 Legendary Creature - Vampire Shaman
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At the beginning of your upkeep, each player sacrifices a non-Vampire creature. | |
Blood Artist
Innistrad: Crimson Vow Commander Decks
(U)
Collector #: 119
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0/1 Creature - Vampire
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Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life. | |
Darksteel Mutation
Innistrad: Crimson Vow Commander Decks
(U)
Collector #: 084
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Enchantment - Aura
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Enchant creature Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types. |
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Haunted Library
Innistrad: Crimson Vow Commander Decks
(R)
Collector #: 006
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Enchantment
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Whenever a creature an opponent controls dies, you may pay . If you do, create a 1/1 white Spirit creature token with flying. | |
Knight of the White Orchid
Innistrad: Crimson Vow Commander Decks
(R)
Collector #: 092
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2/2 Creature - Human Knight
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First strike When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle. |
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Command Tower
Innistrad: Crimson Vow Commander Decks
(C)
Collector #: 172
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Land
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: Add one mana of any color in your commander's color identity. | |
Swiftfoot Boots
Innistrad: Crimson Vow Commander Decks
(U)
Collector #: 169
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Artifact - Equipment
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Equipped creature has hexproof and haste. Equip |
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Nirkana Revenant
Innistrad: Crimson Vow Commander Decks
(M)
Collector #: 134
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4/4 Creature - Vampire Shade
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Whenever you tap a Swamp for mana, add an additional . : Nirkana Revenant gets +1/+1 until end of turn. |
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Rakdos Charm
Innistrad: Crimson Vow Commander Decks
(U)
Collector #: 156
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Instant
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Choose one -
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Molten Echoes
Innistrad: Crimson Vow Commander Decks
(R)
Collector #: 148
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Enchantment
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As Molten Echoes enters the battlefield, choose a creature type. Whenever a nontoken creature of the chosen type enters the battlefield under your control, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step. |
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Benevolent Offering
Innistrad: Crimson Vow Commander Decks
(R)
Collector #: 078
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Instant
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Choose an opponent. You and that player each create three 1/1 white Spirit creature tokens with flying. Choose an opponent. You gain 2 life for each creature you control and that player gains 2 life for each creature they control. |
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Night's Whisper
Innistrad: Crimson Vow Commander Decks
(C)
Collector #: 133
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Sorcery
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You draw two cards and you lose 2 life. | |
Cordial Vampire
Innistrad: Crimson Vow Commander Decks
(R)
Collector #: 125
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1/1 Creature - Vampire
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Whenever Cordial Vampire or another creature dies, put a +1/+1 counter on each Vampire you control. | |
Timin, Youthful Geist
Innistrad: Crimson Vow Commander Decks
(R)
Collector #: 016
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3/4 Legendary Creature - Spirit
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Partner with Rhoda, Geist Avenger (When this creature enters the battlefield, target player may put Rhoda into their hand from their library, then shuffle.) Flying At the beginning of each combat, tap up to one target creature. |
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Imposing Grandeur
Innistrad: Crimson Vow Commander Decks
(R)
Collector #: 024
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Sorcery
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Each player may discard their hand and draw cards equal to the greatest mana value of a commander they own on the battlefield or in the command zone. | |
Malakir Bloodwitch
Innistrad: Crimson Vow Commander Decks
(R)
Collector #: 131
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4/4 Creature - Vampire Shaman
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Flying, protection from white When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way. |
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