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Drowned Secrets
Guilds of Ravnica
(R)
Collector #: 039 FOIL |
Enchantment
|
Whenever you cast a blue spell, target player mills two cards. | |
Camaraderie
Guilds of Ravnica
(R)
Collector #: 157 FOIL |
Sorcery
|
You gain X life and draw X cards, where X is the number of creatures you control. Creatures you control get +1/+1 until end of turn. | |
Creeping Chill
Guilds of Ravnica
(U)
Collector #: 066 FOIL |
Sorcery
|
Creeping Chill deals 3 damage to each opponent and you gain 3 life. When Creeping Chill is put into your graveyard from your library, you may exile it. If you do, Creeping Chill deals 3 damage to each opponent and you gain 3 life. | |
Etrata, the Silencer
Guilds of Ravnica
(R)
Collector #: 170 FOIL |
3/5 Legendary Creature - Vampire Assassin
|
Etrata, the Silencer can't be blocked. Whenever Etrata deals combat damage to a player, exile target creature that player controls, and put a hit counter on that card. That player loses the game if they own three or more exiled cards with hit counters on them. Etrata's owner shuffles Etrata into their library. | |
Goblin Cratermaker
Guilds of Ravnica
(U)
Collector #: 103 FOIL |
2/2 Creature - Goblin Warrior
|
, Sacrifice Goblin Cratermaker: Choose one -
| |
Mausoleum Secrets
Guilds of Ravnica
(R)
Collector #: 075 FOIL |
Instant
|
Undergrowth - Search your library for a black card with converted mana cost less than or equal to the number of creature cards in your graveyard, reveal it, put it into your hand, then shuffle your library. | |
Enhanced Surveillance
Guilds of Ravnica
(U)
Collector #: 040 FOIL |
Enchantment
|
You may look at an additional two cards each time you surveil. Exile Enhanced Surveillance: Shuffle your graveyard into your library. | |
Gateway Plaza
Guilds of Ravnica
(C)
Collector #: 247 FOIL |
Land - Gate
|
Gateway Plaza enters the battlefield tapped. When Gateway Plaza enters the battlefield, sacrifice it unless you pay . : Add one mana of any color. | |
Deafening Clarion
Guilds of Ravnica
(R)
Collector #: 165 FOIL |
Sorcery
|
Choose one or both -
| |
Blood Operative
Guilds of Ravnica
(R)
Collector #: 063 FOIL |
3/1 Creature - Vampire Assassin
|
Lifelink When Blood Operative enters the battlefield, you may exile target card from a graveyard. Whenever you surveil, if Blood Operative is in your graveyard, you may pay 3 life. If you do, return Blood Operative to your hand. | |
Chromatic Lantern
Guilds of Ravnica
(R)
Collector #: 233 FOIL |
Artifact
|
Lands you control have ": Add one mana of any color." : Add one mana of any color. | |
Aurelia, Exemplar of Justice
Guilds of Ravnica
(M)
Collector #: 153 FOIL |
2/5 Legendary Creature - Angel
|
Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white. | |
Ral, Izzet Viceroy
Guilds of Ravnica
(M)
Collector #: 195 FOIL |
Legendary Planeswalker - Ral
|
[+1]: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. [-3]: Ral, Izzet Viceroy deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard. [-8]: You get an emblem with "Whenever you cast an instant or sorcery spell, this emblem deals 4 damage to any target and you draw two cards." |5| | |
Risk Factor
Guilds of Ravnica
(R)
Collector #: 113 FOIL |
Instant
|
Target opponent may have Risk Factor deal 4 damage to them. If that player doesn't, you draw three cards. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) | |
Thief of Sanity
Guilds of Ravnica
(R)
Collector #: 205 FOIL |
2/2 Creature - Specter
|
Flying Whenever Thief of Sanity deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into your graveyard. For as long as that card remains exiled, you may look at it, you may cast it, and you may spend mana as though it were mana of any type to cast that spell. | |
Goblin Electromancer
Guilds of Ravnica
(C)
Collector #: 174 FOIL |
2/2 Creature - Goblin Wizard
|
Instant and sorcery spells you cast cost less to cast. | |
Venerated Loxodon
Guilds of Ravnica
(R)
Collector #: 030 FOIL |
4/4 Creature - Elephant Cleric
|
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) When Venerated Loxodon enters the battlefield, put a +1/+1 counter on each creature that convoked it. | |
Forest
Guilds of Ravnica
(L)
Collector #: 264 FOIL |
Basic Land - Forest
|
Torch Courier
Guilds of Ravnica
(C)
Collector #: 119 FOIL |
1/1 Creature - Goblin
|
Haste Sacrifice Torch Courier: Another target creature gains haste until end of turn. | |
Burglar Rat
Guilds of Ravnica
(C)
Collector #: 064 FOIL |
1/1 Creature - Rat
|
When Burglar Rat enters the battlefield, each opponent discards a card. | |
Nullhide Ferox
Guilds of Ravnica
(M)
Collector #: 138 FOIL |
6/6 Creature - Beast
|
Hexproof You can't cast noncreature spells. : Nullhide Ferox loses all abilities until end of turn. Any player may activate this ability. If a spell or ability an opponent controls causes you to discard Nullhide Ferox, put it onto the battlefield instead of putting it into your graveyard. | |
Boros Challenger
Guilds of Ravnica
(U)
Collector #: 156 FOIL |
2/3 Creature - Human Soldier
|
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) : Boros Challenger gets +1/+1 until end of turn. | |
Ionize
Guilds of Ravnica
(R)
Collector #: 179 FOIL |
Instant
|
Counter target spell. Ionize deals 2 damage to that spell's controller. | |
Crush Contraband
Guilds of Ravnica
(U)
Collector #: 007 FOIL |
Instant
|
Choose one or both -
| |
Arclight Phoenix
Guilds of Ravnica
(M)
Collector #: 091 FOIL |
3/2 Creature - Phoenix
|
Flying, haste At the beginning of combat on your turn, if you've cast three or more instant or sorcery spells this turn, return Arclight Phoenix from your graveyard to the battlefield. | |