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Grisly Ritual
Innistrad: Crimson Vow
(C)
Collector #: 116 | ![]() ![]()
Sorcery
|
Destroy target creature or planeswalker. Create two Blood tokens. (They're artifacts with "![]() ![]() | |
Heron of Hope
Innistrad: Crimson Vow
(C)
Collector #: 018 | ![]() ![]()
2/3 Creature - Bird
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Flying If you would gain life, you gain that much life plus 1 instead. ![]() ![]() | |
Lacerate Flesh
Innistrad: Crimson Vow
(C)
Collector #: 166 | ![]() ![]()
Sorcery
|
Lacerate Flesh deals 4 damage to target creature. Create a number of Blood tokens equal to the amount of excess damage dealt to that creature this way. (They're artifacts with "![]() ![]() | |
Lunar Rejection
Innistrad: Crimson Vow
(U)
Collector #: 067 | ![]() ![]()
Instant
|
Cleave ![]() ![]() Return target [Wolf or Werewolf] creature to its owner's hand. Draw a card. | |
Mulch
Innistrad: Crimson Vow
(C)
Collector #: 210 | ![]() ![]()
Sorcery
|
Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. | |
Rending Flame
Innistrad: Crimson Vow
(U)
Collector #: 175 | ![]() ![]()
Instant
|
Rending Flame deals 5 damage to target creature or planeswalker. If that permanent is a Spirit, Rending Flame also deals 2 damage to that permanent's controller. | |
Sure Strike
Innistrad: Crimson Vow
(C)
Collector #: 179 | ![]() ![]()
Instant
|
Target creature gets +3/+0 and gains first strike until end of turn. | |
Syphon Essence
Innistrad: Crimson Vow
(C)
Collector #: 084 | ![]() ![]()
Instant
|
Counter target creature or planeswalker spell. Create a Blood token. (It's an artifact with "![]() ![]() | |
Vampire Slayer
Innistrad: Crimson Vow
(C)
Collector #: 043 | ![]() ![]()
2/2 Creature - Human Soldier
|
Whenever Vampire Slayer deals damage to a Vampire, destroy that creature. | |
Vilespawn Spider
Innistrad: Crimson Vow
(U)
Collector #: 250 | ![]() ![]()
2/3 Creature - Spider
|
Reach At the beginning of your upkeep, mill a card. (Put the top card of your library into your graveyard.) ![]() ![]() ![]() ![]() | |
Weary Prisoner
Innistrad: Crimson Vow
(C)
Collector #: 184 | ![]() ![]()
2/6 Creature - Human Werewolf
|
Defender Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Wrathful Jailbreaker Creature - Werewolf Wrathful Jailbreaker attacks each combat if able. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/6 | |
Wedding Security
Innistrad: Crimson Vow
(U)
Collector #: 138 | ![]() ![]() ![]()
4/4 Creature - Vampire Soldier
|
Whenever Wedding Security attacks, you may sacrifice a Blood token. If you do, put a +1/+1 counter on Wedding Security and draw a card. | |
Wretched Throng
Innistrad: Crimson Vow
(C)
Collector #: 091 | ![]() ![]()
2/1 Creature - Zombie Horror
|
When Wretched Throng dies, you may search your library for a card named Wretched Throng, reveal it, put it into your hand, then shuffle. | |
Apprentice Sharpshooter
Innistrad: Crimson Vow
(C)
Collector #: 185 | ![]() ![]()
1/4 Creature - Human Archer
|
Reach Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) | |
Belligerent Guest
Innistrad: Crimson Vow
(C)
Collector #: 144 | ![]() ![]()
3/2 Creature - Vampire
|
Trample Whenever Belligerent Guest deals combat damage to a player, create a Blood token. (It's an artifact with " ![]() ![]() | |
Binding Geist
Innistrad: Crimson Vow
(C)
Collector #: 048 | ![]() ![]()
3/1 Creature - Spirit
|
Whenever Binding Geist attacks, target creature an opponent controls gets -2/-0 until end of turn. Disturb ![]() ![]() Back Spectral Binding Enchantment - Aura Enchant creature Enchanted creature gets -2/-0. If Spectral Binding would be put into a graveyard from anywhere, exile it instead. | |
Biolume Egg
Innistrad: Crimson Vow
(U)
Collector #: 049 | ![]() ![]()
0/4 Creature - Serpent Egg
|
Defender When Biolume Egg enters the battlefield, scry 2. When you sacrifice Biolume Egg, return it to the battlefield transformed under its owner's control at the beginning oft he next end step. Back Biolume Serpent Creature - Serpent Sacrifice two Islands: Biolume Serpent can't be blocked this turn. 4/4 | |
Blood Hypnotist
Innistrad: Crimson Vow
(U)
Collector #: 145 | ![]() ![]()
3/3 Creature - Vampire
|
Blood Hypnotist can't block. Whenever you sacrifice one or more Blood tokens, target creature can't block this turn. This ability triggers only once each turn. | |
Blood Petal Celebrant
Innistrad: Crimson Vow
(C)
Collector #: 146 | ![]() ![]()
2/1 Creature - Vampire
|
Blood Petal Celebrant has first strike as long as it's attacking. When Blood Petal Celebrant dies, create a Blood token. (It's an artifact with ![]() ![]() | |
Boar Token
Innistrad: Crimson Vow
(S)
Collector #: 012 |
3/1 Token Creature - Boar
|
Boarded Window
Innistrad: Crimson Vow
(U)
Collector #: 253 | ![]()
Artifact
|
Creatures attacking you get -1/-0. At the beginning of each end step, if you were dealt 4 or more damage this turn, exile Boarded Window. | |
Estwald Shieldbasher
Innistrad: Crimson Vow
(C)
Collector #: 011 | ![]() ![]()
4/2 Creature - Human Soldier
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Whenever Estwald Shieldbasher attacks, you may pay ![]() | |
Gluttonous Guest
Innistrad: Crimson Vow
(C)
Collector #: 114 | ![]() ![]()
1/4 Creature - Vampire
|
When Gluttonous Guest enters the battlefield, create a Blood token. (It's an artifact with "![]() ![]() Whenever you sacrifice a Blood token, you gain 1 life. | |
Groom's Finery
Innistrad: Crimson Vow
(U)
Collector #: 117 | ![]() ![]()
Artifact - Equipment
|
Equipped creature gets +2/+0. It gets an additional +0/+2 and has deathtouch as long as an Equipment named Bride's Gown is attached to a creature you control. Equip ![]() ![]() | |
Oakshade Stalker
Innistrad: Crimson Vow
(U)
Collector #: 212 | ![]() ![]()
3/3 Creature - Human Ranger Werewolf
|
You may cast this spell as though it had flash if you pay ![]() Daybound (If a player casts no spells during their onw turn, it becomes night next turn.) Back Moonlit Ambusher Creature - Werewolf Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/3 | |