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Infestation Expert
Innistrad: Crimson Vow
(U)
Collector #: 206 |
3/4 Creature - Human Werewolf
|
Whenever Infestation Expert enters the battlefield or attacks, create a 1/1 green Insect creature token. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Infested Werewolf Creature - Werewolf Whenever Infested Werewolf enters the battlefield or attacks, create two 1/1 green Insect creature tokens. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/5 | |
Kindly Ancestor
Innistrad: Crimson Vow
(C)
Collector #: 022 |
2/3 Creature - Spirit
|
Lifelink Disturb (You may cast this card from your graveyard transformed for its disturb cost.) Back Ancestor's Embrace Enchantment - Aura Enchant creature Enchanted creature has lifelink. If Ancestor's Embrace would be put into a graveyard from anywhere, exile it instead. | |
Militia Rallier
Innistrad: Crimson Vow
(C)
Collector #: 024 |
3/3 Creature - Human Soldier
|
Militia Rallier can't attack alone. Whenever Militia Rallier attacks, untap target creature. | |
Mindleech Ghoul
Innistrad: Crimson Vow
(C)
Collector #: 122 |
2/2 Creature - Zombie
|
Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Mindleech Ghoul exploits a creature, each opponent exiles a card from their hand. | |
Piercing Light
Innistrad: Crimson Vow
(C)
Collector #: 030 |
Instant
|
Piercing Light deals 2 damage to target attacking or blocking creature. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) | |
Retrieve
Innistrad: Crimson Vow
(U)
Collector #: 215 |
Sorcery
|
Return up to one target creature card and up to one target noncreature permanent card from your graveyard to your hand. Exile Retrieve. | |
Spirit Token (003)
Innistrad: Crimson Vow
(S)
Collector #: 003 |
4/4 Token Creature - Spirit
|
Flying | |
Sporeback Wolf
Innistrad: Crimson Vow
(C)
Collector #: 223 |
2/2 Creature - Wolf
|
As long as it's your turn, Sporeback Wolf gets +0/+2. | |
Traveling Minister
Innistrad: Crimson Vow
(C)
Collector #: 039 |
Creature - Human Cleric
|
: Target creature gets +1/+0 until end of turn. You gain 1 life. Activate only as a sorcery. | |
Witness the Future
Innistrad: Crimson Vow
(U)
Collector #: 090 |
Sorcery
|
Target player shuffles up to four target cards from their graveyard into their library. You look at the top four cards of your library, then put one of those cards into your hand and the rest on the bottom of your library in a random order. | |
Copy Token
Innistrad: Crimson Vow
(S)
Collector #: 019 |
Token
|
This token can be used to represent a token that's a copy of something else. | |
Graf Reaver
Innistrad: Crimson Vow
(R)
Collector #: 115 |
3/3 Creature - Zombie Warrior
|
Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Graf Reaver exploits a creature, destroy target planeswalker. At the beginning of your upkeep, Graf Reaver deals 1 damage to you. | |
Hiveheart Shaman
Innistrad: Crimson Vow
(R)
Collector #: 202 |
3/5 Creature - Human Shaman
|
Whenever Hiveheart Shaman attacks, you may search your library for a basic land card that doesn't share a land type with a land you control, put that card onto the battlefield, then shuffle. : Create a 1/1 green Insect creature token. Put X +1/+1 counters on it, where X is the number of basic land types among lands you control. Activate only as a sorcery. | |
Stensia Uprising
Innistrad: Crimson Vow
(R)
Collector #: 178 |
Enchantment
|
At the beginning of your end step, create a 1/1 red Human creature token. Then if you control exactly thirteen permanents, you may sacrifice Stensia Uprising. When you do, it deals 7 damage to any target. | |
Aim for the Head
Innistrad: Crimson Vow
(C)
Collector #: 092 |
Sorcery
|
Choose one -
| |
Alluring Suitor
Innistrad: Crimson Vow
(U)
Collector #: 141 |
2/3 Creature - Vampire
|
When you attack with exactly two creatures, transform Alluring Suitor. Back Deadly Dancer Creature - Vampire Trample When this creature transforms into Deadly Dancer, add . Until end of turn, you don't lose this mana as steps and phases end. : Deadly Dancer and another target creature each get +1/+0 until end of turn. | |
Bloodcrazed Socialite
Innistrad: Crimson Vow
(C)
Collector #: 096 |
3/3 Creature - Vampire
|
Menace When Bloodcrazed Socialite enters the battlefield, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.") Whenever Bloodcrazed Socialite attacks, you may sacrifice a Blood token. If you do, it gets +2/+2 until end of turn. | |
Boar Token
Innistrad: Crimson Vow
(S)
Collector #: 012 |
3/1 Token Creature - Boar
|
Bramble Armor
Innistrad: Crimson Vow
(C)
Collector #: 188 |
Artifact - Equipment
|
When Bramble Armor enters the battlefield, attach it to target creature you control. Equipped creature gets +2/+1. Equip (: Attach to target creature you control. Equip only as a sorcery.) | |
Desperate Farmer
Innistrad: Crimson Vow
(C)
Collector #: 104 |
2/2 Creature - Human Peasant
|
Lifelink When another creature you control dies, transform Desperate Farmer. Back Depraved Harvester Creature - Human Knight Lifelink 4/3 | |
Gryffwing Cavalry
Innistrad: Crimson Vow
(U)
Collector #: 016 |
2/2 Creature - Human Knight
|
Flying Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever Gryffwing Cavalry attacks, you may pay . If you do, target attacking creature without flying gains flying until end of turn. | |
Lacerate Flesh
Innistrad: Crimson Vow
(C)
Collector #: 166 |
Sorcery
|
Lacerate Flesh deals 4 damage to target creature. Create a number of Blood tokens equal to the amount of excess damage dealt to that creature this way. (They're artifacts with ", , Discard a card, Sacrifice this artifact: Draw a card.") | |
Oakshade Stalker
Innistrad: Crimson Vow
(U)
Collector #: 212 |
3/3 Creature - Human Ranger Werewolf
|
You may cast this spell as though it had flash if you pay more to cast it. Daybound (If a player casts no spells during their onw turn, it becomes night next turn.) Back Moonlit Ambusher Creature - Werewolf Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/3 | |
Spiked Ripsaw
Innistrad: Crimson Vow
(U)
Collector #: 220 |
Artifact - Equipment
|
Equipped creature gets +3/+3. Whenever equipped creature attacks, you may sacrifice a Forest. If you do, that creature gains trample until end of turn. Equip (: Attach to target creature you control. Equip only as a sorcery.) | |
Supernatural Rescue
Innistrad: Crimson Vow
(C)
Collector #: 037 |
Enchantment - Aura
|
This spell has flash as long as you control a Spirit. When you cast this spell, tap up to two target creatures you don't control. Enchant creature you control Enchanted creature gets +1/+2. | |