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Dormant Grove
Innistrad: Crimson Vow
(U)
Collector #: 198 | ![]() ![]()
Enchantment
|
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has toughness 6 or greater, transform Dormant Grove. Back Gnarled Grovestrider Creature - Treefolk Vigilance Other creatures you control have vigilance. 3/6 | |
Radiant Grace
Innistrad: Crimson Vow
(U)
Collector #: 031 | ![]()
Enchantment - Aura
|
Enchant creature Enchanted creature gets +1/+0 and has vigilance. When enchanted creature dies, return Radiant Grace to the battlefield transformed under your control attached to target opponent. Back Radiant Restraints Enchantment - Aura Curse Enchant player Creatures enchanted player controls enter the battlefield tapped. | |
Child of the Pack
Innistrad: Crimson Vow
(U)
Collector #: 234 | ![]() ![]() ![]()
2/5 Creature - Human Werewolf
|
![]() ![]() ![]() Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Savage Packmate Creature - Werewolf Trample Other creatures you control get +1/+0. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 5/5 | |
Concealing Curtains
Innistrad: Crimson Vow
(R)
Collector #: 101 | ![]()
0/4 Creature - Wall
|
Defender![]() ![]() Back Revealing Eye Creature - Eye Horror Menace When this creature transforms into Revealing Eye, target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card, then draws a card. 3/4 | |
Alchemist's Gambit
Innistrad: Crimson Vow
(R)
Collector #: 140 | ![]() ![]() ![]()
Sorcery
|
Cleave 4![]() ![]() ![]() Take an extra turn after this one. During that turn, damage can't be prevented. [At the beginning of that turn's end step, you lose the game.] Exile Alchemist's Gambit. | |
Eruth, Tormented Prophet
Innistrad: Crimson Vow
(R)
Collector #: 237 | ![]() ![]() ![]()
2/4 Legendary Creature - Human Wizard
|
If you would draw a card, exile the top two cards of your library instead. You may play those cards this turn. | |
Weaver of Blossoms
Innistrad: Crimson Vow
(C)
Collector #: 226 | ![]() ![]()
2/3 Creature - Human Werewolf
|
![]() Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Blossom-Clad Werewolf Creature - Werewolf ![]() Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/4 | |
Day // Night Token
Innistrad: Crimson Vow
(S)
Collector #: 021 | |
If it becomes day or night or if a daybound permanent enters the battlefield, track day/night for the rest of the game. As it becomes day, transform all nightbound permanents. If a player casts no spells during their own turn, it becomes night next turn. Back Night As it becomes night, transform all daybound permanents. Permanents enter the battlefield nightbound. If a player casts at least two spells during their own turn, it becomes day next turn. | |
Gift of Fangs
Innistrad: Crimson Vow
(C)
Collector #: 113 | ![]()
Enchantment - Aura
|
Enchant creature Enchanted creature gets +2/+2 as long as it's a Vampire. Otherwise, it gets -2/-2. | |
Runo Stromkirk
Innistrad: Crimson Vow
(R)
Collector #: 246 | ![]() ![]() ![]()
1/4 Legendary Creature - Vampire Cleric
|
Flying When Runo Stromkirk enters the battlefield, put up to one target creature card from your graveyard on top of your library. At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If a creature card with mana value 6 or greater is revealed this way, transform Runo Stromkirk. Back Krothuss, Lord of the Deep Legendary Creature - Kraken Horror Flying Whenever Korthuss, Lord of the Deep attacks, create a tapped and attacking token that's a copy of another target attacking creature. If that creature is a Kraken Leviathan, Octopus, or Serpent, create two of those tokens instead. 3/5 | |
Laid to Rest
Innistrad: Crimson Vow
(U)
Collector #: 207 | ![]() ![]()
Enchantment
|
Whenever a Human you control dies, draw a card. Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life. | |
Swamp (400)
Innistrad: Crimson Vow
(L)
Collector #: 400 |
Basic Land - Swamp
|
Ceremonial Knife
Innistrad: Crimson Vow
(C)
Collector #: 254 | ![]()
Artifact - Equipment
|
Equipped creature gets +1/+0 and has "Whenever this creature deals combat damage, create a Blood token." (It's an artifact with "![]() ![]() Equip ![]() ![]() | |
Bramble Wurm
Innistrad: Crimson Vow
(U)
Collector #: 189 | ![]() ![]()
7/6 Creature - Wurm
|
Reach, trample When Bramble Wurm enters the battlefield, you gain 5 life. ![]() ![]() | |
Packsong Pup
Innistrad: Crimson Vow
(U)
Collector #: 213 | ![]() ![]()
1/1 Creature - Wolf
|
At the beginning of combat on your turn, if you control another Wolf or Werewolf, put a +1/+1 counter on Packsong Pup. When Packsong Pup dies, you gain life equal to its power. | |
Jacob Hauken, Inspector
Innistrad: Crimson Vow
(M)
Collector #: 065 | ![]() ![]()
0/2 Legendary Creature - Human Advisor
|
![]() ![]() ![]() ![]() Back Hauken's Insight Legendary Enchantment At the beginning of your upkeep, exile the top card of your library face down. You may look at that card for as long as it remains exiled. Once during each of your turns, you may play a land or cast a spell from among the cards exiled with this permanent without paying its mana cost. | |
Demonic Bargain
Innistrad: Crimson Vow
(R)
Collector #: 103 | ![]() ![]()
Sorcery
|
Exile the top thirteen cards of your library, then search your library for a card. Put that card into your hand, then shuffle. | |
Courier Bat
Innistrad: Crimson Vow
(C)
Collector #: 102 | ![]() ![]()
2/2 Creature - Bat
|
Flying When Courier Bat enters the battlefield, if you gained life this turn, return up to one target creature card from your graveyard to your hand. | |
DFC Helper Card (6)
Innistrad: Crimson Vow
(S)
Collector #: 006 | |
You can use this card to represent a double-faced card. | |
Into the Night
Innistrad: Crimson Vow
(U)
Collector #: 163 | ![]() ![]()
Sorcery
|
It becomes night. Discard any number of cards, then draw that many cards plus one. | |
Massive Might
Innistrad: Crimson Vow
(C)
Collector #: 208 | ![]()
Instant
|
Target creature gets +2/+2 and gains trample until end of turn. | |
Sigarda's Imprisonment
Innistrad: Crimson Vow
(C)
Collector #: 035 | ![]() ![]()
Enchantment - Aura
|
Enchant creature Enchanted creature can't attack or block. ![]() ![]() ![]() ![]() | |
Dreadfeast Demon
Innistrad: Crimson Vow
(R)
Collector #: 108 | ![]() ![]() ![]()
6/6 Creature - Demon
|
Flying At the beginning of your end step, sacrifice a non-Demon creature. If you do, create a token that's a copy of Demonfeast Demon. | |
Crawling Infestation
Innistrad: Crimson Vow
(U)
Collector #: 193 | ![]() ![]()
Enchantment
|
At the beginning of your upkeep, you may mill two cards. (You may put the top two cards of your library into your graveyard.) Whenever one or more creature cards are put into your graveyard from anywhere during your turn, create a 1/1 green Insect creature token. This ability triggers only once each turn. | |
Doomed Dissenter
Innistrad: Crimson Vow
(C)
Collector #: 106 | ![]() ![]()
1/1 Creature - Human
|
When Doomed Dissenter dies, create a 2/2 black Zombie creature token. | |