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DFC Helper Card (7)
Innistrad: Midnight Hunt
(S)
Collector #: 007 | |
You can use this card to represent a double-faced card. | |
DFC Helper Card (8)
Innistrad: Midnight Hunt
(S)
Collector #: 008 | |
You can use this card to represent a double-faced card. | |
Fangblade Brigand
Innistrad: Midnight Hunt
(U)
Collector #: 139 |
3/4 Creature - Human Werewolf
|
: Fangblade Brigand gets +1/+0 and gains first strike until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Fangblade Eviscerator Creature - Werewolf : Fangblade Eviscerator gets +1/+0 and gains first strike until end of turn. : Creatures you control get +2/+0 until end of turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn. 4/5 | |
Firmament Sage
Innistrad: Midnight Hunt
(U)
Collector #: 053 |
2/3 Creature - Human Wizard
|
If it's neither day nor night, it becomes day as Firmament Sage enters the battlefield. Whenever day becomes night or night becomes day, draw a card. | |
Harvesttide Infiltrator
Innistrad: Midnight Hunt
(C)
Collector #: 143 |
3/2 Creature - Human Werewolf
|
Trample Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Harvesttide Assailant Creature - Werewolf Trample Nightbound (If a player casts at least tow spells during their own turn, it becomes day next turn.) 4/4 | |
Immolation
Innistrad: Midnight Hunt
(C)
Collector #: 144 |
Enchantment - Aura
|
Enchant creature Enchanted creature gets +2/-2. | |
Silver Bolt
Innistrad: Midnight Hunt
(C)
Collector #: 258 |
Artifact
|
, , Sacrifice Silver Bolt: It deals 3 damage to target creature. If a Werewolf is dealt damage this way, destroy it. | |
Tireless Hauler
Innistrad: Midnight Hunt
(C)
Collector #: 203 |
4/5 Creature - Human Werewolf
|
Vigilance Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Dire-Strain Brawler Creature - Werewolf Vigilance Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/6 | |
DFC Helper Card (1)
Innistrad: Midnight Hunt
(S)
Collector #: 001 | |
You can use this card to represent a double-faced card. | |
DFC Helper Card (6)
Innistrad: Midnight Hunt
(S)
Collector #: 006 | |
You can use this card to represent a double-faced card. | |
Olivia's Midnight Ambush
Innistrad: Midnight Hunt
(C)
Collector #: 118 |
Instant
|
Target creature gets -2/-2 until end of turn. If it's night, that creature gets -13/-13 until end of turn instead. | |
Ritual Guardian
Innistrad: Midnight Hunt
(C)
Collector #: 030 |
3/2 Creature - Human Soldier
|
Coven - At the beginning of combat on your turn, if you control three or more creatures with different powers, Ritual Guardian gains lifelink until end of turn. | |
Soul-Guide Gryff
Innistrad: Midnight Hunt
(C)
Collector #: 035 |
3/4 Creature - Hippogriff Spirit
|
Flying When Soul-Guide Gryff enters the battlefield, exile up to one target card from a graveyard. | |
Vampire Interloper
Innistrad: Midnight Hunt
(C)
Collector #: 125 |
2/1 Creature - Vampire Scout
|
Flying Vampire Interloper can't block. | |
Baneblade Scoundrel
Innistrad: Midnight Hunt
(U)
Collector #: 085 |
4/3 Creature - Human Rogue Werewolf
|
Whenever Baneblade Scoundrel becomes blocked, each creature blocking it gets -1/-1 until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Baneclaw Marauder Creature - Werewolf Whenever Baneclaw Marauder becomes blocked, each creature blocking it gets -1/-1 until end of turn. Whenever a creature blocking Baneclaw Marauder dies, that creature's controller loses 1 life. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) | |
Bladebrand
Innistrad: Midnight Hunt
(C)
Collector #: 087 |
Instant
|
Target creature gains deathtouch until end of turn. Draw a card. | |
Candlegrove Witch
Innistrad: Midnight Hunt
(C)
Collector #: 008 |
2/2 Creature - Human Warlock
|
Coven - At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlegrove Witch gains flying until end of turn. | |
Celestus Sanctifier
Innistrad: Midnight Hunt
(C)
Collector #: 012 |
3/2 Creature - Human Cleric
|
If it's neither day nor night, it becomes day as Celestus Sanctifier enters the battlefield. Whenever day becomes night or night becomes day, look at the top two cards of your library. Put one of them into your graveyard. | |
DFC Helper Card (2)
Innistrad: Midnight Hunt
(S)
Collector #: 002 | |
You can use this card to represent a double-faced card. | |
DFC Helper Card (3)
Innistrad: Midnight Hunt
(S)
Collector #: 003 | |
You can use this card to represent a double-faced card. | |
DFC Helper Card (4)
Innistrad: Midnight Hunt
(S)
Collector #: 004 | |
You can use this card to represent a double-faced card. | |
DFC Helper Card (5)
Innistrad: Midnight Hunt
(S)
Collector #: 005 | |
You can use this card to represent a double-faced card. | |
Evolving Wilds
Innistrad: Midnight Hunt
(C)
Collector #: 261 |
Land
|
, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. | |
Galedrifter
Innistrad: Midnight Hunt
(C)
Collector #: 055 |
3/2 Creature - Hippogriff
|
Flying Disturb ( You may cast this card from your graveyard transformed for its disturb cost.) Back Waildrifter Creature - Hippogriff Spirit Flying If Waildrifter would be put into a graveyard from anywhere, exile it instead. 2/2 | |
Locked in the Cemetery
Innistrad: Midnight Hunt
(C)
Collector #: 060 |
Enchantment - Aura
|
Enchant creature When Locked in the Cemetery enters the battlefield, if there are five or more cards in your graveyard, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. | |