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Rite of Harmony
Innistrad: Midnight Hunt
(R)
Collector #: 236 |
Instant
|
Whenever a creature or enchantment enters the battlefield under your control this turn, draw a card. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) | |
Forest (276)
Innistrad: Midnight Hunt
(L)
Collector #: 276 |
Basic Land - Forest
|
Faithful Mending
Innistrad: Midnight Hunt
(U)
Collector #: 221 |
Instant
|
You gain 2 life, draw two cards, then discard two cards. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) | |
The Celestus
Innistrad: Midnight Hunt
(R)
Collector #: 252 |
Legendary Artifact
|
If it's neither day nor night, it becomes day as The Celestus enters the battlefield. : Add one mana of any color. , : If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery. Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card. | |
Slaughter Specialist
Innistrad: Midnight Hunt
(R)
Collector #: 122 |
3/3 Creature - Vampire Warrior
|
When Slaughter Specialist enters the battlefield, each opponent creates a 1/1 white Human creature token. Whenever a creature an opponent controls dies, put a +1/+1 counter on Slaughter Specialist. | |
Augur of Autumn
Innistrad: Midnight Hunt
(R)
Collector #: 168 |
2/3 Creature - Human Druid
|
You may look at the top card of your library any time. You may play lands from the top of your library. Coven - As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library. | |
Plains (380)
Innistrad: Midnight Hunt
(L)
Collector #: 380 |
Basic Land - Plains
|
Tainted Adversary
Innistrad: Midnight Hunt
(M)
Collector #: 124 |
2/3 Creature - Zombie
|
Deathtouch When Tainted Adversary enters the battlefield, you may pay any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Tainted Adversary, then create twice that many 2/2 black Zombie creature tokens with decayed. (A creature with decayed can't block. When it attacks, sacrifice it at the end of combat.) | |
Angelfire Ignition
Innistrad: Midnight Hunt
(R)
Collector #: 209 |
Sorcery
|
Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) | |
Lunarch Veteran
Innistrad: Midnight Hunt
(C)
Collector #: 027 |
1/1 Creature - Human Cleric
|
Whenever another creature enters the battlefield under your control, you gain 1 life. Disturb (You may cast this card from your graveyard transformed for its disturb cost.) Back Luminous Phantom Creature - Spirit Cleric Flying Whenever another creature you control leaves the battlefield, you gain 1 life. If Luminous Phantom would be put into a graveyard from anywhere, exile it instead. 1/1 | |
Fateful Absence
Innistrad: Midnight Hunt
(R)
Collector #: 018 |
Instant
|
Destroy target creature or planeswalker. Its controller investigates. (They create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.") | |
Memory Deluge
Innistrad: Midnight Hunt
(R)
Collector #: 062 |
Instant
|
Look at the top X cards of your library, where X is the amount of mana spend to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) | |
Forest (384)
Innistrad: Midnight Hunt
(L)
Collector #: 384 |
Basic Land - Forest
|
Mountain (275)
Innistrad: Midnight Hunt
(L)
Collector #: 275 |
Basic Land - Mountain
|
Plains (268)
Innistrad: Midnight Hunt
(L)
Collector #: 268 |
Basic Land - Plains
|
Morbid Opportunist
Innistrad: Midnight Hunt
(U)
Collector #: 113 |
1/3 Creature - Human Rogue
|
Whenever one or more other creatures die, draw a card. This ability triggers only once each turn. | |
Saryth, the Viper's Fang
Innistrad: Midnight Hunt
(R)
Collector #: 197 |
3/4 Legendary Creature - Human Warlock
|
Other tapped creatures you control have deathtouch. Other untapped creatures you control have hexproof. , : Untap another target creature or land you control. | |
Intrepid Adversary
Innistrad: Midnight Hunt
(M)
Collector #: 025 |
3/1 Creature - Human Scout
|
Lifelink When Intrepid Adversary enters the battlefield, you may pay any number of times. When you pay this cost one or more times, put that many valor counters on Intrepid Adversary. Creatures you control get +1/+1 for each valor counter on Intrepid Adversary. | |
Reckless Stormseeker
Innistrad: Midnight Hunt
(R)
Collector #: 157 |
2/3 Creature - Human Werewolf
|
At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn. Daybound Back Storm-Charged Slasher Creature - Werewolf At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn. Nightbound 3/4 | |
Cathartic Pyre
Innistrad: Midnight Hunt
(U)
Collector #: 133 |
Instant
|
Choose one -
| |
Enduring Angel
Innistrad: Midnight Hunt
(M)
Collector #: 017 |
3/3 Creature - Angel
|
Flying, double strike You have hexproof. If your life total would be reduced to 0 or less, instead transform Enduring Angel and your life total becomes 3. Then if Enduring Angel didn't transform this way, you lose the game. Back Angelic Enforcer Creature - Angel Flying You have hexproof. Angelic Enforcer's power and toughness are each equal to your life total. Whenever Angelic Enforcer attacks, double your life total. */* | |
Triskaidekaphile
Innistrad: Midnight Hunt
(R)
Collector #: 081 |
1/3 Creature - Human Wizard
|
You have no maximum hand size. At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game. : Draw a card. | |
Plains (269)
Innistrad: Midnight Hunt
(L)
Collector #: 269 |
Basic Land - Plains
|
Malevolent Hermit
Innistrad: Midnight Hunt
(R)
Collector #: 061 |
2/1 Creature - Human Wizard
|
, Sacrifice Malevolent Hermit: Counter target noncreature spell unless its controller pays . Disturb (You may cast this card from your graveyard transformed for its disturb cost.) Back Benevolent Geist Creature - Spirit Wizard Flying Noncreature spells you control can't be countered. If Benevolent Geist would be put into a graveyard from anywhere, exile it instead. 2/2 | |
Sludge Monster
Innistrad: Midnight Hunt
(R)
Collector #: 076 |
5/5 Creature - Horror
|
Whenever Sludge Monster enters the battlefield or attacks, put a slime counter on up to one other target creature. Non-Horror creatures with slime counters on them lose all abilities and have base power and toughness 2/2. | |