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Rite of Oblivion
Innistrad: Midnight Hunt
(U)
Collector #: 237 |
Sorcery
|
As an additional cost to cast this spell, sacrifice a nonland permanent. Exile target nonland permanent. Flashback (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.) | |
Play with Fire
Innistrad: Midnight Hunt
(U)
Collector #: 154 |
Instant
|
Play with Fire deals 2 damage to any target. If a player is dealt damage this way, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) | |
Burn Down the House
Innistrad: Midnight Hunt
(R)
Collector #: 131 |
Sorcery
|
Choose one -
| |
Island (271)
Innistrad: Midnight Hunt
(L)
Collector #: 271 |
Basic Land - Island
|
Sigarda, Champion of Light
Innistrad: Midnight Hunt
(M)
Collector #: 240 |
4/4 Legendary Creature - Angel
|
Flying, trample Humans you control get +1/+1. Coven - Whenever Sigarda attacks, if you control three or more creatures with different powers, look at the top five cards of your library. You may reveal a Human creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. | |
Tovolar, Dire Overlord
Innistrad: Midnight Hunt
(R)
Collector #: 246 |
3/3 Legendary Creature - Human Werewolf
|
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control. Daybound Back Tovolar, The Midnight Scourge Legendary Creature - Werewolf Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. : Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn. Nightbound 4/4 | |
Mask of Griselbrand
Innistrad: Midnight Hunt
(R)
Collector #: 111 |
Legendary Artifact - Equipment
|
Equipped creature has flying and lifelink. Whenever equipped creature dies, you may pay X life, where X is its power. If you do, draw X cards. Equip | |
Return to Nature
Innistrad: Midnight Hunt
(C)
Collector #: 195 |
Instant
|
Choose one -
| |
Otherworldly Gaze
Innistrad: Midnight Hunt
(C)
Collector #: 067 |
Instant
|
Surveil 3. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) | |
Graveyard Trespasser
Innistrad: Midnight Hunt
(R)
Collector #: 104 |
3/3 Creature - Human Werewolf
|
Ward - Discard a card. Whenever Graveyard Trespasser enters the battlefield or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Graveyard Glutton Creature - Werewolf Ward - Discard a card. Whenever Graveyard Glutton enters the battlefield or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4 | |
Thermo-Alchemist
Innistrad: Midnight Hunt
(U)
Collector #: 164 |
0/3 Creature - Human Shaman
|
Defender : Thermo-Alchemist deals 1 damage to each opponent. Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist. | |
Primal Adversary
Innistrad: Midnight Hunt
(M)
Collector #: 194 |
4/3 Creature - Wolf
|
Trample When Primal Adversary enters the battlefield, you may pay any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Primal Adversary, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands. | |
Pithing Needle
Innistrad: Midnight Hunt
(R)
Collector #: 257 |
Artifact
|
As Pithing Needle enters the battlefield, name a card. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities. | |
Turn the Earth
Innistrad: Midnight Hunt
(U)
Collector #: 205 |
Instant
|
Choose up to three target cards in graveyards. The owners of those cards shuffle them into their libraries. You gain 2 life. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) | |
Cathar Commando
Innistrad: Midnight Hunt
(C)
Collector #: 010 |
3/1 Creature - Human Soldier
|
Flash , Sacrifice Cathar Commando: Destroy target artifact or enchantment. | |
Rem Karolus, Stalwart Slayer
Innistrad: Midnight Hunt
(R)
Collector #: 235 |
2/3 Legendary Creature - Human Knight
|
Flying, haste If a spell would deal damage to you or another permanent you control, prevent that damage. If a spell would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead. | |
Emblem (Teferi, Who Slows the Sunset)
Innistrad: Midnight Hunt
(S)
Collector #: 017 |
Emblem - Teferi
|
Untap all permanents you control during each opponent's untap step. You draw a card during each opponent's draw step. | |
Fading Hope
Innistrad: Midnight Hunt
(U)
Collector #: 051 |
Instant
|
Return target creature to its owner's hand. If its mana value was 3 or less, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) | |
Curse of Shaken Faith
Innistrad: Midnight Hunt
(R)
Collector #: 134 |
Enchantment - Aura Curse
|
Enchant player Whenever enchanted player casts a spell other than the first spell they cast each turn or copies a spell, Curse of Shaken Faith deals 2 damage to them. | |
Delver of Secrets
Innistrad: Midnight Hunt
(U)
Collector #: 047 |
1/1 Creature - Human Wizard
|
At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets. Back Insectile Aberration Creature - Human Insect Flying 3/2 | |
Ardent Elementalist
Innistrad: Midnight Hunt
(C)
Collector #: 128 |
2/1 Creature - Human Shaman
|
When Arden Elementalist enters the battlefield, return target instant or sorcery card from your graveyard to your hand. | |
Unnatural Moonrise
Innistrad: Midnight Hunt
(U)
Collector #: 247 |
Sorcery
|
It becomes night. Until end of turn, target creature gets +1/+0 and gains trample and "Whenever this creature deals combat damage to a player, draw a card." Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) | |
Croaking Counterpart
Innistrad: Midnight Hunt
(R)
Collector #: 215 |
Sorcery
|
Creature a token that's a copy of target non-Frog creature, except it's a 1/1 green Frog. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) | |
Katilda, Dawnhart Prime
Innistrad: Midnight Hunt
(R)
Collector #: 230 |
1/1 Legendary Creature - Human Warlock
|
Protection from Werewolves Human creatures you control have a ": Add one mana of any of this creature's colors." , : Put a +1/+1 counters on each creature you control. | |
Vampire Socialite
Innistrad: Midnight Hunt
(U)
Collector #: 249 |
2/2 Creature - Vampire Noble
|
Menace (This creature can't be blocked except by two or more creatures.) When Vampire Socialite enters the battlefield, if an opponent lost life this turn, put a +1/+1 counter on each other Vampire you control. As long as an opponent lost life this turn, each other Vampire you control enters the battlefield with an additional +1/+1 counter on it. | |