


- MY ACCOUNT
- Magic: The Gathering
- Supplies
- Learn & Community
- Signup for Emails
- About Us
- Careers
Demon Token
Magic Origins
(S)
Collector #: 004 |
5/5 Token Creature - Demon
|
Flying | |
Forest (271 C)
Magic Origins
(L)
Collector #: 271 |
Basic Land - Forest
|
![]() | |
Island (257 A)
Magic Origins
(L)
Collector #: 257 |
Basic Land - Island
|
![]() | |
Kytheon's Tactics
Magic Origins
(C)
Collector #: 025 | ![]() ![]() ![]()
Sorcery
|
Creatures you control get +2/+1 until end of turn. Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, those creatures also gain vigilance until end of turn. (Attacking doesn't cause them to tap.) | |
Mountain (268 D)
Magic Origins
(L)
Collector #: 268 |
Basic Land - Mountain
|
![]() | |
Plains (254 B)
Magic Origins
(L)
Collector #: 254 |
Basic Land - Plains
|
![]() | |
Reave Soul
Magic Origins
(C)
Collector #: 115 | ![]() ![]()
Sorcery
|
Destroy target creature with power 3 or less. | |
Screeching Skaab
Magic Origins
(C)
Collector #: 070 | ![]() ![]()
2/1 Creature - Zombie
|
When Screeching Skaab enters the battlefield, mill two cards. | |
Shambling Ghoul
Magic Origins
(C)
Collector #: 119 | ![]() ![]()
2/3 Creature - Zombie
|
Shambling Ghoul enters the battlefield tapped. | |
Skaab Goliath
Magic Origins
(U)
Collector #: 074 | ![]() ![]()
6/9 Creature - Zombie Giant
|
As an additional cost to cast Skaab Goliath, exile two creature cards from your graveyard. Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) | |
Stratus Walk
Magic Origins
(C)
Collector #: 077 | ![]() ![]()
Enchantment - Aura
|
Enchant creature When Stratus Walk enters the battlefield, draw a card. Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.) Enchanted creature can block only creatures with flying. | |
Suppression Bonds
Magic Origins
(C)
Collector #: 034 | ![]() ![]()
Enchantment - Aura
|
Enchant nonland permanent Enchanted permanent can't attack or block, and its activated abilities can't be activated. | |
Valeron Wardens
Magic Origins
(U)
Collector #: 203 | ![]() ![]()
1/3 Creature - Human Monk
|
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counter on it and it becomes renowned.) Whenever a creature you control becomes renowned, draw a card. | |
War Horn
Magic Origins
(U)
Collector #: 243 | ![]()
Artifact
|
Attacking creatures you control get +1/+0. | |
Weight of the Underworld
Magic Origins
(C)
Collector #: 126 | ![]() ![]()
Enchantment - Aura
|
Enchant creature Enchanted creature gets -3/-2. | |
Gilt-Leaf Winnower
Magic Origins
(R)
Collector #: 099 | ![]() ![]() ![]()
4/3 Creature - Elf Warrior
|
Menace (This creature can't be blocked except by two or more creatures.) When Gilt-Leaf Winnower enters the battlefield, you may destroy target non-Elf creature whose power and toughness aren't equal. | |
Akroan Jailer
Magic Origins
(C)
Collector #: 001 | ![]()
1/1 Creature - Human Soldier
|
![]() ![]() ![]() | |
Akroan Sergeant
Magic Origins
(C)
Collector #: 130 | ![]() ![]()
2/2 Creature - Human Soldier
|
First strike (This creature deals combat damage before creatures without first strike.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) | |
Ampryn Tactician
Magic Origins
(C)
Collector #: 002 | ![]() ![]() ![]()
3/3 Creature - Human Soldier
|
When Ampryn Tactician enters the battlefield, creatures you control get +1/+1 until end of turn. | |
Bellows Lizard
Magic Origins
(C)
Collector #: 132 | ![]()
1/1 Creature - Lizard
|
![]() ![]() | |
Celestial Flare
Magic Origins
(C)
Collector #: 008 | ![]() ![]()
Instant
|
Target player sacrifices an attacking or blocked creature. | |
Cruel Revival
Magic Origins
(U)
Collector #: 088 | ![]() ![]()
Instant
|
Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand. | |
Deep-Sea Terror
Magic Origins
(C)
Collector #: 052 | ![]() ![]() ![]()
6/6 Creature - Serpent
|
Deep-Sea Terror can't attack unless there are seven or more cards in your graveyard. | |
Elvish Visionary
Magic Origins
(C)
Collector #: 175 | ![]() ![]()
1/1 Creature - Elf Shaman
|
When Elvish Visionary enters the battlefield, draw a card. | |
Gather the Pack
Magic Origins
(U)
Collector #: 178 | ![]() ![]()
Sorcery
|
Reveal the top five cards of your library. You may put a creature card from among them into your hand. Put the rest into your graveyard. Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, put up to two creature cards from among the revealed cards into your hand instead of one. | |