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Ring of Three Wishes (2014 Core Set)
Mystery Booster/The List
(M)
Collector #: 216 |
Artifact
|
Ring of Three Wishes enters the battlefield with three wish counters on it. ,, Remove a wish counter from Ring of Three Wishes: Search your library for a card, put that card into your hand, then shuffle. | |
Rune-Tail, Kitsune Ascendant (Non-Foil)
Mystery Booster/The List
(R)
Collector #: 027 |
2/2 Legendary Creature - Fox Monk
|
When you have 30 or more life, flip Rune-Tail, Kitsune Ascendant. ----- Rune-Tail's Essence Legendary Enchantment Prevent all damage that would be dealt to creatures you control. | |
Tyvar Kell (Kaldheim)
Mystery Booster/The List
(M)
Collector #: 198 |
Legendary Planeswalker - Tyvar
|
Elves you control have ": Add ." [+1]: Put a +1/+1 counter on up to one target Elf. Untap it. It gains deathtouch until end of turn. [0]: Create a 1/1 green Elf Warrior creature token. [-6]: You get an emblem with "Whenever you cast an Elf spell, it gains haste until end of turn and you draw two cards." |3| | |
Druid's Call
Mystery Booster/The List
(U)
Collector #: 239 |
Enchantment - Aura
|
Enchant creature Whenever enchanted creature is dealt damage, its controller puts that many 1/1 green Squirrel creature tokens onto the battlefield. | |
Steel of the Godhead (Shadowmoor)
Mystery Booster/The List
(C)
Collector #: 150 |
Enchantment - Aura
|
Enchant creature As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) As long as enchanted creature is blue, it gets +1/+1 and is unblockable. | |
Guildless Commons (Commander Legends)
Mystery Booster/The List
(U)
Collector #: 351 |
Land
|
Guildless Commons enters the battlefield tapped. When Guildless Commons enters the battlefield, return a land you control to its owner's hand. : Add . | |
Guul Draz Assassin
Mystery Booster/The List
(R)
Collector #: 112 |
1/1 Creature - Vampire Assassin
|
Level up (: Put a level counter on this. Level up only as a sorcery.) 1/1 LEVEL 2 -3: , : Target creature gets -2/-2 until end of turn. 2/2 LEVEL 4+: , : Target creature gets -4/-4 until end of turn. 4/4 | |
Master of the Wild Hunt
Mystery Booster/The List
(M)
Collector #: 181 |
3/3 Creature - Human Shaman
|
At the beginning of your upkeep, create a 2/2 green Wolf creature token. : Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves. | |
Trailblazer's Boots (Foil)
Mystery Booster/The List
(U)
Collector #: 208 |
Artifact - Equipment
|
Equipped creature has nonbasic landwalk. (It's unblockable as long as defending player controls a nonbasic land.) Equip | |
Ajani, the Greathearted (War of the Spark)
Mystery Booster/The List
(R)
Collector #: 184 |
Legendary Planeswalker - Ajani
|
Creatures you control have vigilance. [+1]: You gain 3 life. [-2]: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control. |5| | |
Buried Alive (Weatherlight)
Mystery Booster/The List
(U)
Collector #: 063 |
Sorcery
|
Search your library for up to three creature cards, put them into your graveyard, then shuffle your library. | |
Hell's Caretaker (Masters 25)
Mystery Booster/The List
(R)
Collector #: 092 |
1/1 Creature - Horror
|
, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate this ability only during your upkeep. | |
Deepglow Skate
Mystery Booster/The List
(R)
Collector #: 039 |
3/3 Creature - Fish
|
When Deepglow Skate enters the battlefield, double the number of each kind of counter on any number of target permanents. | |
Gemstone Mine (Weatherlight)
Mystery Booster/The List
(U)
Collector #: 164 |
Land
|
When Gemstone Mine comes into play, put three mining counters on it. , Remove a mining counter from Gemstone Mine: Add one mana of any color. If there are no mining counters on Gemstone Mine, sacrifice it. | |
Meddling Mage
Mystery Booster/The List
(R)
Collector #: 008 |
2/2 Creature - Human Wizard
|
As Meddling Mage enters the battlefield, choose a nonland card name. Spells with the chosen name can’t be cast. | |
Ancestor Dragon (Global Series Jiang Yanggu & Mu Yanling)
Mystery Booster/The List
(R)
Collector #: 012 |
5/6 Creature - Dragon
|
Flying Whenever one or more creature you control attacks, you gain 1 life for each attacking creature. | |
Temporal Manipulation
Mystery Booster/The List
(M)
Collector #: 077 |
Sorcery
|
Take an extra turn after this one. | |
Forced Fruition
Mystery Booster/The List
(R)
Collector #: 066 |
Enchantment
|
Whenever an opponent casts a spell, that player draws seven cards. | |
Archetype of Aggression
Mystery Booster/The List
(U)
Collector #: 088 |
3/2 Enchantment Creature - Human Warrior
|
Creatures you control have trample. Creatures your opponents control lose trample and can't have or gain trample. | |
Drinker of Sorrow (Legions)
Mystery Booster/The List
(R)
Collector #: 066 |
5/3 Creature - Horror
|
Drinker of Sorrow can't block. Whenever Drinker of Sorrow deals combat damage, sacrifice a permanent. | |
Lightning Bolt (Masters 25)
Mystery Booster/The List
(U)
Collector #: 141 |
Instant
|
Lightning Bolt deals 3 damage to any target. | |
Thorn Mammoth (Throne of Eldraine)
Mystery Booster/The List
(R)
Collector #: 323 |
6/6 Creature - Elephant
|
Trample Whenever Thorn Mammoth or another creature enters the battlefield under your control, Thorn Mammoth fights up to one target creature you don't control. | |
Thought Vessel (Commander 2015)
Mystery Booster/The List
(C)
Collector #: 055 |
Artifact
|
You have no maximum hand size. : Add . | |
Angelic Destiny
Mystery Booster/The List
(M)
Collector #: 003 |
Enchantment - Aura
|
Enchant creature Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types. When enchanted creature dies, return Angelic Destiny to its owner’s hand. | |
History of Benalia
Mystery Booster/The List
(M)
Collector #: 021 |
Enchantment - Saga
|
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II - Create a 2/2 white Knight creature token with vigilance. III - Knights you control get +2/+1 until end of turn. | |