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Backlash (Invasion)
Mystery Booster/The List
(U)
Collector #: 234 |
Instant
|
Tap target untapped creature. That creature deals damage equal to its power to its controller. | |
Ghost Town (Tempest)
Mystery Booster/The List
(U)
Collector #: 318 |
Land
|
: Add . : Return Ghost Town to its owner's hand. Activate this ability only if it's not your turn. | |
Sorin, Solemn Visitor (Khans of Tarkir)
Mystery Booster/The List
(M)
Collector #: 202 |
Legendary Planeswalker - Sorin
|
[+1]: Until your next turn, creatures you control get +1/+0 and gain lifelink. [-2]: Put a 2/2 black Vampire creature token with flying onto the battlefield. [-6]: You get an emblem with "At the beginning of each opponent's upkeep, that player sacrifices a creature." |4| | |
Faerie Swarm (Shadowmoor)
Mystery Booster/The List
(U)
Collector #: 037 |
*/* Creature - Faerie
|
Flying Faerie Swarm's power and toughness are each equal to the number of blue permanents you control. | |
Chainer, Nightmare Adept (Modern Horizons 2)
Mystery Booster/The List
(R)
Collector #: 289 |
3/2 Legendary Creature - Human Minion
|
Discard a card: You may cast a creature card from your graveyard this turn. Activate this ability only once each turn. Whenever a nontoken creature enters the battlefield under your control, if you didn't cast it from your hand, it gains haste until your next turn. | |
Release the Dogs
Mystery Booster/The List
(U)
Collector #: 004 |
Sorcery
|
Create four 1/1 white Dog creature tokens. | |
Fyndhorn Elves (Commander Legends)
Mystery Booster/The List
(C)
Collector #: 228 |
1/1 Creature - Elf Druid
|
: Add . | |
Dusk // Dawn (Commander Legends: Battle for Baldur's Gate)
Mystery Booster/The List
(R)
Collector #: 691 | /
Sorcery
|
Destroy all creatures with power 3 or greater. ---- Dawn: Aftermath (Cast this spell only from graveyard. Then exile it.) Return all creature cards with power 2 or less from your graveyard to your hand. | |
Spirit Mantle (2012 Core Set)
Mystery Booster/The List
(U)
Collector #: 035 |
Enchantment - Aura
|
Enchant creature Enchanted creature gets +1/+1 and has protection from creatures. | |
Farseek (Commander 2017)
Mystery Booster/The List
(C)
Collector #: 149 |
Sorcery
|
Search your library for a Plains, Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library. | |
Jinxed Ring (Stronghold)
Mystery Booster/The List
(R)
Collector #: 137 |
Artifact
|
Whenever a nontoken permanent is put into your graveyard from the battlefield, Jinxed Ring deals 1 damage to you. Sacrifice a creature: Target opponent gains control of Jinxed Ring. | |
Preordain (Commander 2015)
Mystery Booster/The List
(C)
Collector #: 101 |
Sorcery
|
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) | |
Benevolent Bodyguard (Judgment)
Mystery Booster/The List
(C)
Collector #: 005 |
1/1 Creature - Human Cleric
|
Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn. | |
Cavalier of Thorns (Core Set 2020)
Mystery Booster/The List
(M)
Collector #: 167 |
5/6 Creature - Elemental Knight
|
Reach When Cavalier of Thorns enters the battlefield, reveal the top five cards of your library. Put a land card from among them onto the battlefield and the rest into your graveyard. When Cavalier of Thorns dies, you may exile it. If you do, put another target card from your graveyard on top of your library. | |
Frost Marsh (Coldsnap)
Mystery Booster/The List
(C)
Collector #: 146 |
Snow Land
|
Frost Marsh enters the battlefield tapped. : Add or to your mana pool. | |
Soulfire Grand Master (Fate Reforged)
Mystery Booster/The List
(M)
Collector #: 027 |
2/2 Creature - Human Monk
|
Lifelink Instant and sorcery spells you control have lifelink. : The next time you cast an instant or sorcery spell from your hand this turn, put that card into your hand instead of into your graveyard as it resolves. | |
Angelic Accord (2014 Core Set)
Mystery Booster/The List
(U)
Collector #: 003 |
Enchantment
|
At the beginning of each end step, if you gained 4 or more life this turn, put a 4/4 white angel creature token with flying onto the battlefield. | |
Niv-Mizzet, Parun (Foil)
Mystery Booster/The List
(R)
Collector #: 192 |
5/5 Legendary Creature - Dragon Wizard
|
This spell can't be countered. Flying Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target. Whenever a player casts an instant or sorcery spell, you draw a card. | |
Swords to Plowshares (Crimson Vow Commander Decks)
Mystery Booster/The List
(U)
Collector #: 099 |
Instant
|
Exile target creature. Its controller gains life equal to its power. | |
Sygg, River Cutthroat (Zendikar Rising Commander)
Mystery Booster/The List
(R)
Collector #: 103 |
1/3 Legendary Creature - Merfolk Rogue
|
At the beginning of each end step, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.) | |
Young Pyromancer (Duel Deck: Mind vs. Might)
Mystery Booster/The List
(U)
Collector #: 020 |
2/1 Creature - Human Shaman
|
Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token. | |
Thalia's Lancers
Mystery Booster/The List
(R)
Collector #: 047 |
4/4 Creature - Human Knight
|
First strike When Thalia’s Lancers enters the battlefield, you may search your library for a legendary card, reveal it, put it into your hand, then shuffle your library. | |
Cragcrown Pathway (Zendikar Rising)
Mystery Booster/The List
(R)
Collector #: 261 |
Land
|
: Add . Back Timbercrown Pathway Land : Add . | |
Frozen Aether (Foil)
Mystery Booster/The List
(U)
Collector #: 054 |
Enchantment
|
Artifacts, creatures, and lands your opponents control enter the battlefield tapped. | |
Lignify
Mystery Booster/The List
(C)
Collector #: 016 |
Tribal Enchantment - Treefolk Aura
|
Enchant creature Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities. | |