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Vindicate (Masters 25)
Mystery Booster/The List
(R)
Collector #: 219 |
Sorcery
|
Destroy target permanent. | |
Light up the Stage
Mystery Booster/The List
(U)
Collector #: 107 |
Sorcery
|
Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if any opponent lost life this turn.) Exile the top two cards of your library. Until the end of your next turn, you may play those cards. | |
Goblin Game
Mystery Booster/The List
(R)
Collector #: 061 |
Sorcery
|
Each player hides at least one item, then all players reveal them simultaneously. Each player loses life equal to the number of items they revealed. The player who revealed the fewest items then loses half their life, rounded up. If two or more players are tied for fewest, each loses half their life, rounded up. | |
Nighthowler
Mystery Booster/The List
(R)
Collector #: 129 |
0/0 Enchantment Creature - Horror
|
Bestow (If you cast this card for its bestow cost, it’s an Aura spell with enchant creature. It becomes a creature again if it’s not attached to a creature.) Nighthowler and enchanted creature each get +X/+X, where X is the number of creature cards in all graveyards. | |
Leonin Relic-Warder (Mirrodin Besieged)
Mystery Booster/The List
(U)
Collector #: 010 |
2/2 Creature - Cat Cleric
|
When Leonin Relic-Warder enters the battlefield, you may exile target artifact or enchantment. When Leonin Relic-Warder leaves the battlefield, return the exiled card to the battlefield under its owner’s control. | |
Kami of False Hope (Betrayers of Kamigawa)
Mystery Booster/The List
(C)
Collector #: 010 |
1/1 Creature - Spirit
|
Sacrifice Kami of False Hope: Prevent all combat damage that would be dealt this turn. | |
Merfolk Trickster (Dominaria)
Mystery Booster/The List
(U)
Collector #: 056 |
2/2 Creature - Merfolk Wizard
|
Flash When Merfolk Trickster enters the battlefield, tap target creature an opponent controls. It loses all abilities until end of turn. | |
Student of Warfare
Mystery Booster/The List
(R)
Collector #: 047 |
1/1 Creature - Human Knight
|
Level up (: Put a level counter on this. Level up only as a sorcery.) 1/1 LEVEL 2-6: First strike 3/3 LELVEL 7+: Double strike 4/4 | |
Brainstorm (Signature Spellbook: Jace)
Mystery Booster/The List
(R)
Collector #: 003 |
Instant
|
Draw three cards, then put two cards from your hand on top of your library in any order. | |
Cragcrown Pathway (Zendikar Rising)
Mystery Booster/The List
(R)
Collector #: 261 |
Land
|
: Add . Back Timbercrown Pathway Land : Add . | |
Storm Herd (Guildpact)
Mystery Booster/The List
(R)
Collector #: 019 |
Sorcery
|
Create X 1/1 white Pegasus creature tokens with flying, where X is your life total. | |
Trade Routes
Mystery Booster/The List
(R)
Collector #: 112 |
Enchantment
|
: Return target land you control to its owner's hand. , Discard a land card: Draw a card. | |
Counterspell (Masters 25)
Mystery Booster/The List
(C)
Collector #: 050 |
Instant
|
Counter target spell. | |
Jedit Ojanen of Efrava (Planar Chaos)
Mystery Booster/The List
(R)
Collector #: 131 |
5/5 Legendary Creature - Cat Warrior
|
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) Whenever Jedit, Ojanen of Efrava attacks or blocks, create a 2/2 green Cat Warrior creature token with forestwalk. | |
Nut Collector
Mystery Booster/The List
(R)
Collector #: 259 |
1/1 Creature - Human Druid
|
At the beginning of your upkeep, you may put a 1/1 green Squirrel creature token onto the battlefield. Threshold - Squirrel creatures get +2/+2 as long as seven or more cards are in your graveyard. | |
Gempalm Incinerator (Duel Decks: Merfolk vs. Goblins)
Mystery Booster/The List
(U)
Collector #: 039 |
2/1 Creature - Goblin
|
Cycling (, Discard this card from your hand: Draw a card.) When you cycle Gempalm Incinerator, you may have it deal X damage to target creature, where X is the number of Goblins in play. | |
Woodland Changeling (Lorwyn)
Mystery Booster/The List
(C)
Collector #: 242 |
2/2 Creature - Shapeshifter
|
Changeling (This card is every creature type at all times.) | |
Boompile
Mystery Booster/The List
(R)
Collector #: 052 |
Artifact
|
: Flip a coin. If you win the flip, destroy all nonland permanents. | |
Dawn of Hope (Guilds of Ravnica)
Mystery Booster/The List
(R)
Collector #: 008 |
Enchantment
|
Whenever you gain life, you may pay . If you do, draw a card. : Create a 1/1 white Soldier creature token with lifelink. | |
Inquisition of Kozilek
Mystery Booster/The List
(U)
Collector #: 075 |
Sorcery
|
Target player reveals their hand. You choose a nonland card from it with converted mana cost 3 or less. That player discards that card. | |
Mercadia's Downfall (Mercadian Masques)
Mystery Booster/The List
(U)
Collector #: 205 |
Instant
|
Each attacking creature gets +1/+0 until end of turn for each nonbasic land defending player controls. | |
Sea Gate (Commander Legends: Battle for Baldur's Gate)
Mystery Booster/The List
(C)
Collector #: 359 |
Land - Gate
|
Sea Gate enters the battlefield tapped. As Sea Gate enters the battlefield, choose a color other than blue. : Add or one mana of the chosen color. | |
Golgari Thug
Mystery Booster/The List
(U)
Collector #: 087 |
1/1 Creature - Human Warrior
|
When Golgari Thug dies, put target creature card from your graveyard on top of your library. Dredge 4 | |
Ice Cave
Mystery Booster/The List
(R)
Collector #: 024 |
Enchantment
|
Whenever a player casts a spell, any other player may pay that spell's mana cost. If a player does, counter the spell. (Mana cost includes color.) | |
Rest in Peace
Mystery Booster/The List
(R)
Collector #: 004 |
Enchantment
|
When Rest in Peace enters the battlefield, exile all graveyards. If a card or token would be put into a graveyard from anywhere, exile it instead. | |