- MY ACCOUNT
- Magic: The Gathering
- Supplies
- Learn & Community
- 2024 Holiday Gift Guide
- Signup for Emails
- About Us
- Careers
Outcaster Greenblade
Outlaws of Thunder Junction
(U)
Collector #: 0172 FOIL |
1/2 Creature - Human Mercenary
|
When Outcaster Greenblade enters the battlefield, search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle. Outcaster Greenblade gets +1/+1 for each Desert you control. | |
Outlaw Stitcher
Outlaws of Thunder Junction
(U)
Collector #: 0059 FOIL |
1/4 Creature - Human Warlock
|
When Outlaw Stitcher enters the battlefield, create a 2/2 blue and black Zombie Rogue creature token, then put two +1/+1 counters on that token for each spell you've cast this turn other than the first. Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) | |
Quilled Charger
Outlaws of Thunder Junction
(C)
Collector #: 0139 FOIL |
4/3 Creature - Porcupine Mount
|
Whenever Quilled Charger attacks while saddled, it gets +1/+2 and gains menace until end of turn. Saddle 2 (Tap any number of other creatures you control with power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) | |
Raucous Entertainer
Outlaws of Thunder Junction
(U)
Collector #: 0177 FOIL |
2/2 Creature - Plant Bard
|
, : Put a +1/+1 counter on each creature you control that entered the battlefield this turn. | |
Rictus Robber
Outlaws of Thunder Junction
(U)
Collector #: 0102 FOIL |
4/3 Creature - Zombie Rogue
|
When Rictus Robber enters the battlefield, if a creature died this turn, create a 2/2 blue and black Zombie Rogue creature token. Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) | |
Spinewoods Paladin
Outlaws of Thunder Junction
(C)
Collector #: 0183 FOIL |
5/4 Creature - Human Knight
|
Trample When Spinewoods Paladin enters the battlefield, you gain 3 life. Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) | |
Sterling Hound
Outlaws of Thunder Junction
(C)
Collector #: 0249 FOIL |
3/2 Artifact Creature - Dog
|
When Sterling Hound enters the battlefield, surveil 2. | |
Take the Fall
Outlaws of Thunder Junction
(C)
Collector #: 0073 FOIL |
Instant
|
Target creature gets -1/-0 until end of turn. It gets -4/-0 until end of turn instead if you control an outlaw. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) Draw a card. | |
Trick Shot
Outlaws of Thunder Junction
(C)
Collector #: 0151 FOIL |
Instant
|
Trick Shot deals 6 damage to target creature an 2 damage to up to one other target creature token. | |
Archmage's Newt
Outlaws of Thunder Junction
(R)
Collector #: 0039 FOIL |
2/2 Creature - Salamander Mount
|
Whenever Archmage's Newt deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. That card gains flashback until end of turn instead if Archmage's Newt is saddled. Saddle 3 | |
Bridled Bighorn
Outlaws of Thunder Junction
(C)
Collector #: 0007 FOIL |
3/4 Creature - Sheep Mount
|
Vigilance Whenever Bridled Bighorn attacks while saddled, create a 1/1 white Sheep creature token. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) | |
Canyon Crab
Outlaws of Thunder Junction
(U)
Collector #: 0040 FOIL |
0/5 Creature - Crab
|
: Canyon Crab gets +2/-2 until end of turn. At the beginning of your end step, if you haven't cast a spell from your hand this turn, draw a card, then discard a card. | |
Fleeting Reflection
Outlaws of Thunder Junction
(U)
Collector #: 0049 FOIL |
Instant
|
Target creature you control gains hexproof until end of turn. Untap that creature. Until end of turn, it becomes a copy of up to one other target creature. | |
Form a Posse
Outlaws of Thunder Junction
(U)
Collector #: 0204 FOIL |
Sorcery
|
Create X 1/1 red Mercenary creature tokens with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." | |
Jolene, Plundering Pugilist
Outlaws of Thunder Junction
(U)
Collector #: 0210 FOIL |
4/2 Legendary Creature - Human Mercenary
|
Whenever you attack with one or more creatures with power 4 or greater, create a Treasure token. , Sacrifice a Treasure: Jolene, Plundering Pugilist deals 1 damage to any target. | |
Make Your Own Luck
Outlaws of Thunder Junction
(U)
Collector #: 0218 FOIL |
Sorcery
|
Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.) | |
Metamorphic Blast
Outlaws of Thunder Junction
(U)
Collector #: 0057 FOIL |
Instant
|
Spree (Choose one or more additional costs.) + - Until end of turn, target creature becomes a white Rabbit with base power and toughness 0/1. + - Target player draws two cards. | |
Mobile Homestead
Outlaws of Thunder Junction
(U)
Collector #: 0245 FOIL |
3/3 Artifact - Vehicle
|
Mobile Homestead has haste as long as you control a Mount. Whenever Mobile Homestead attacks, look at the top card of your library. if it's a land card, you may put it onto the battlefield tapped. Crew 2 | |
Prairie Dog
Outlaws of Thunder Junction
(U)
Collector #: 0024 FOIL |
2/2 Creature - Squirrel
|
Lifelink At the beginning of your end step, if you haven't cast a spell from your hand this turn, put a +1/+1 counter on Prairie Dog. : Until end of turn, if you would put one or more +1/+1 counters on a creature you control, put that many plus one +1/+1 counters on it instead. | |
Step Between Worlds
Outlaws of Thunder Junction
(R)
Collector #: 0070 FOIL |
Sorcery
|
Each player may shuffle their hand and graveyard into their library. Each player who does draws seven cards. Exile Step Between Worlds. Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) | |
Sterling Keykeeper
Outlaws of Thunder Junction
(C)
Collector #: 0032 FOIL |
2/2 Creature - Human Mercenary
|
, : Tap target non-Mount creature. | |
Unfortunate Accident
Outlaws of Thunder Junction
(U)
Collector #: 0111 FOIL |
Instant
|
Spree (Choose one or more additional costs.) + - Destroy target creature. + = Create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." | |
Binding Negotiation
Outlaws of Thunder Junction
(U)
Collector #: 0078 FOIL |
Sorcery
|
Target opponent reveals their hand. You may choose a nonland card from it. If you do, they discard it. Otherwise, you may put a face-up exiled card they own into their graveyard. | |
Blacksnag Buzzard
Outlaws of Thunder Junction
(C)
Collector #: 0079 FOIL |
2/1 Creature - Bird
|
Flying Blacksnag Buzzard enters the battlefield with a +1/+1 counter on it if a creature died this turn. Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) | |
Blood Hustler
Outlaws of Thunder Junction
(U)
Collector #: 0080 FOIL |
1/1 Creature - Vampire Rogue
|
Whenever you commit a crime, put a +1/+1 counter on Blood Hustler. This ability triggers only once each turn. (Targeting opponents, anything they control, and or/cards in their graveyards is a crime.) : Target opponent loses 1 life and you gain 1 life. | |