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Boneyard Desecrator
Outlaws of Thunder Junction
(C)
Collector #: 0081 FOIL |
3/4 Creature - Zombie Mercenary
|
Menace , Sacrifice another creature: Put a +1/+1 counter on Boneyard Desecrator. If an outlaw was sacrificed this way, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) | |
Caught in the Crossfire
Outlaws of Thunder Junction
(U)
Collector #: 0117 FOIL |
Instant
|
Spree (Choose one or more additional costs.) + - Caught in the Crossfire deals 2 damage to each outlaw creature. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) + - Caught in the Crossfire deals 2 damage to each non-outlaw creature. | |
Congregation Gryff
Outlaws of Thunder Junction
(U)
Collector #: 0200 FOIL |
1/4 Creature - Hippogriff Mount
|
Flying, lifelink Whenever Congregation Gryff attacks while saddled, it gets +X/+X until end of turn, where X is the number of Mounts you control. Saddle 3 (Tap any number of other creatures you control with power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) | |
Discerning Peddler
Outlaws of Thunder Junction
(C)
Collector #: 0121 FOIL |
2/2 Creature - Human Rogue
|
When Discerning Peddler enters the battlefield, you may discard a card. If you do, draw a card. | |
Eriette's Lullaby
Outlaws of Thunder Junction
(C)
Collector #: 0010 FOIL |
Sorcery
|
Destroy target tapped creature. You gain 2 life. | |
Freestrider Commando
Outlaws of Thunder Junction
(C)
Collector #: 0162 FOIL |
3/3 Creature - Centaur Mercenary
|
Freestrider Commando enters the battlefield with two +1/+1 counters on it if it wasn't cast or no mana was spent to cast it. Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) | |
Giant Beaver
Outlaws of Thunder Junction
(C)
Collector #: 0165 FOIL |
4/4 Creature - Beaver Mount
|
Vigilance Whenever Giant Beaver attacks while saddled, put a +1/+1 counter on target creature that saddled it this turn. Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) | |
Intimidation Campaign
Outlaws of Thunder Junction
(U)
Collector #: 0208 FOIL |
Enchantment
|
When Intimidation Campaign enters the battlefield, each opponent loses 1 life, you gain 1 life, and you draw a card. Whenever you commit a crime, you may return Intimidation Campaign to its owner's hand. (It returns only from the battlefield. Targeting opponents, anything they control, and or/cards in their graveyards is a crime.) | |
Island (0279)
Outlaws of Thunder Junction
(L)
Collector #: 0279 FOIL |
Basic Land - Island
|
Jem Lightfoote, Sky Explorer
Outlaws of Thunder Junction
(U)
Collector #: 0209 FOIL |
3/3 Legendary Creature - Human Scout
|
Flying, vigilance At the beginning of your end step, if you haven't cast a spell from your hand this turn, draw a card. | |
Loan Shark
Outlaws of Thunder Junction
(C)
Collector #: 0055 FOIL |
3/4 Creature - Shark Rogue
|
When Loan Shark enters the battlefield, if you've cast two or more spells this turn, draw a card. Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) | |
Marchesa, Dealer of Death
Outlaws of Thunder Junction
(R)
Collector #: 0220 FOIL |
3/4 Legendary Creature - Human Rogue
|
Whenever you commit a crime, you may pay . If you do, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. (Targeting opponents, anything they control, and or/cards in their graveyards is a crime.) | |
Mourner's Surprise
Outlaws of Thunder Junction
(C)
Collector #: 0094 FOIL |
Sorcery
|
Return up to one target creature card from your graveyard to your hand. Create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." | |
Omenport Vigilante
Outlaws of Thunder Junction
(U)
Collector #: 0021 FOIL |
2/2 Creature - Human Mercenary
|
Omenport Vigilante has double strike as long as you've committed a crime this turn. (Targeting opponents, anything they control, and or/cards in their graveyards is a crime.) | |
Patient Naturalist
Outlaws of Thunder Junction
(C)
Collector #: 0174 FOIL |
2/3 Creature - Human Scout
|
When Patient Naturalist enters the battlefield, mill three cards. Put a land card from among the milled cards into your hand. If you can't, create a Treasure token. | |
Rakish Crew
Outlaws of Thunder Junction
(U)
Collector #: 0099 FOIL |
Enchantment
|
When Rakish Crew enters the battlefield, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Whenever an outlaw you control dies, each opponent loses 1 life and you gain 1 life. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) | |
Rambling Possum
Outlaws of Thunder Junction
(U)
Collector #: 0176 FOIL |
3/3 Creature - Possum Mount
|
Whenever Rambling Possum attacks while saddled, it gets +1/+2 until end of turn. Then you may return any number of creatures that saddled it this turn to their owner's hand. Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) | |
Resilient Roadrunner
Outlaws of Thunder Junction
(U)
Collector #: 0141 FOIL |
2/2 Creature - Bird
|
Haste, protection from Coyotes : Resilient Roadrunner can't be blocked this turn except by creatures with haste. | |
Seize the Secrets
Outlaws of Thunder Junction
(C)
Collector #: 0064 FOIL |
Sorcery
|
This spell costs less to cast if you've committed a crime this turn. (Targeting opponents, anything they control, and or/cards in their graveyards is a crime.) Draw two cards. | |
Seraphic Steed
Outlaws of Thunder Junction
(R)
Collector #: 0232 FOIL |
2/2 Creature - Unicorn Mount
|
First strike, lifelink Whenever Seraphic Steed attacks while saddled, create a 3/3 white Angel creature token with flying. Saddle 4 (Tap any number of other creatures you control with total power 4 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) | |
Sheep Token
Outlaws of Thunder Junction
(S)
Collector #: 0004 FOIL |
1/1 Token Creature - Sheep
|
Skulduggery
Outlaws of Thunder Junction
(C)
Collector #: 0107 FOIL |
Instant
|
Until end of turn, target creature you control gets +1/+1 and target creature an opponent controls gets -1/-1. | |
Sterling Supplier
Outlaws of Thunder Junction
(C)
Collector #: 0033 FOIL |
3/4 Creature - Bird Soldier
|
Flying When Sterling Supplier enters the battlefield, put a +1/+1 counter on another target creature you control. | |
Stop Cold
Outlaws of Thunder Junction
(C)
Collector #: 0072 FOIL |
Enchantment - Aura
|
Flash Enchant artifact or creature When Stop Cold enters the battlefield, tap enchanted permanent. Enchanted permanent loses all abilities and doesn't untap during its controller's untap step. | |
Throw from the Saddle
Outlaws of Thunder Junction
(C)
Collector #: 0185 FOIL |
Sorcery
|
Target creature you control gets +1/+1 until end of turn. Put a +1/+1 counter on it instead if it's a Mount. Then it deals damage equal to its power to target creature you don't control. | |