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Treasure Dredger
Outlaws of Thunder Junction
(U)
Collector #: 0110 FOIL |
2/2 Creature - Human Rogue
|
, , Pay 1 life: Create a Treasure token. | |
Pillage the Bog
Outlaws of Thunder Junction
(R)
Collector #: 0224 FOIL |
Sorcery
|
Look at the top X cards of your library, where X is twice the number of lands you control. Put one of them into your hand and the rest on the bottom of your library in a random order. Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) | |
At Knifepoint
Outlaws of Thunder Junction
(U)
Collector #: 0193 FOIL |
Enchantment
|
As long as it's your turn, outlaws you control have first strike. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) Whenever you commit a crime, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." This ability triggers only once each turn. | |
Bandit's Haul
Outlaws of Thunder Junction
(U)
Collector #: 0240 FOIL |
Artifact
|
Whenever you commit a crime, put a loot counter on Bandit's Haul. This ability triggers only once each turn. (Targeting opponents, anything they control, and or/cards in their graveyards is a crime.) : Add one mana of any color. ,, Remove two loot counters from Bandit's Haul: Draw a card. | |
Bird Token
Outlaws of Thunder Junction
(S)
Collector #: 0007 FOIL |
1/1 Token Creature - Bird
|
Flying | |
Brimstone Roundup
Outlaws of Thunder Junction
(U)
Collector #: 0115 FOIL |
Enchantment
|
Whenever you cast your second spell each turn, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) | |
Bristlepack Sentry
Outlaws of Thunder Junction
(C)
Collector #: 0156 FOIL |
3/3 Creature - Plant Wolf
|
Defender As long as you control a creature with power 4 or greater, Bristlepack Sentry can attack as though it didn't have defender. | |
Bruse Tarl, Roving Rancher
Outlaws of Thunder Junction
(R)
Collector #: 0198 FOIL |
4/3 Legendary Creature - Human Warrior
|
Oxen you control have double strike. Whenever Bruse Tarl, Roving Rancher enters the battlefield or attacks, exile the top card of your library. If it's a land card, create a 2/2 white Ox creature token. Otherwise, you may cast it until the end of your next turn. | |
Desert's Due
Outlaws of Thunder Junction
(C)
Collector #: 0085 FOIL |
Instant
|
Target creature gets -2/-2 until end of turn. It gets an additional -1/-1 until end of turn for each Desert you control. | |
Djinn of Fool's Fall
Outlaws of Thunder Junction
(C)
Collector #: 0043 FOIL |
4/3 Creature - Djinn
|
Flying Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) | |
Duelist of the Mind
Outlaws of Thunder Junction
(R)
Collector #: 0045 FOIL |
*/3 Creature - Human Advisor
|
Flying, vigilance Duelist of the Mind's power is equal to the number of cards you've drawn this turn. Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn. | |
Explosive Derailment
Outlaws of Thunder Junction
(C)
Collector #: 0122 FOIL |
Instant
|
Spree (Choose one or more additional costs.) + - Explosive Derailment deals 4 damage to target creature. + - Destroy target artifact. | |
Failed Fording
Outlaws of Thunder Junction
(C)
Collector #: 0047 FOIL |
Instant
|
Return target nonland permanent to its owner's hand. If you control a Desert, surveil 1. | |
Ferocification
Outlaws of Thunder Junction
(U)
Collector #: 0123 FOIL |
Enchantment
|
At the beginning of combat on your turn, choose one -
| |
Gila Courser
Outlaws of Thunder Junction
(U)
Collector #: 0124 FOIL |
4/2 Creature - Lizard Mutant
|
Whenever Gila Courser attacks while saddled, exile the top card of your library. Until the end of your next turn, you may play that card. Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) | |
Gold Pan
Outlaws of Thunder Junction
(C)
Collector #: 0242 FOIL |
Artifact - Equipment
|
When Gold Pan enters the battlefield, create a Treasure token. Equipped creature gets +1/+1. Equip | |
Hardbristle Bandit
Outlaws of Thunder Junction
(C)
Collector #: 0168 FOIL |
1/1 Creature - Plant Rogue
|
: Add one mana of any color. Whenever you commit a crime, untap Hardbristle Bandit. This ability triggers only once each turn. (Targeting opponents, anything they control, and or/cards in their graveyards is a crime.) | |
Inventive Wingsmith
Outlaws of Thunder Junction
(C)
Collector #: 0017 FOIL |
2/4 Creature - Dwarf Artificer
|
At the beginning of your end step, if you haven't cast a spell from your hand this turn and Inventive Wingsmith doesn't have a flying counter on it, put a flying counter on it. | |
Island (0280)
Outlaws of Thunder Junction
(L)
Collector #: 0280 FOIL |
Basic Land - Island
|
Jailbreak Scheme
Outlaws of Thunder Junction
(C)
Collector #: 0053 FOIL |
Sorcery
|
Spree (Choose one or more additional costs.) + - Put a +1/+1 counter on target creature. It can't be blocked this turn. + - Target artifact or creature's owner puts it on the top or bottom of their library. | |
Lassoed by the Law
Outlaws of Thunder Junction
(U)
Collector #: 0018 FOIL |
Enchantment
|
When Lassoed by the Law enters the battlefield, exile target nonland permanent an opponent controls until Lassoed by the Law leaves the battlefield. When Lassoed by the Law enters the battlefield, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." | |
Marauding Sphinx
Outlaws of Thunder Junction
(U)
Collector #: 0056 FOIL |
3/5 Creature - Sphinx Rogue
|
Flying, vigilance, ward Whenever you commit a crime, surveil 2. This ability triggers only once each turn. (Targeting opponents, anything they control, and or/cards in their graveyards is a crime.) | |
Mine Raider
Outlaws of Thunder Junction
(C)
Collector #: 0135 FOIL |
3/2 Creature - Human Rogue
|
Trample When Mine Raider enters the battlefield, if you control another outlaw, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. A Treasure token is an artifact with ", Sacrifice this artifact: Add one mana of any color.") | |
Ox Token
Outlaws of Thunder Junction
(S)
Collector #: 0003 FOIL |
2/2 Token Creature - Ox
|
The Key to the Vault
Outlaws of Thunder Junction
(R)
Collector #: 0054 FOIL |
Legendary Artifact - Equipment
|
Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost. Equip | |