


- MY ACCOUNT
- Magic: The Gathering
- Supplies
- Learn & Community
- Signup for Emails
- About Us
- Careers
Consuming Ashes
Outlaws of Thunder Junction
(C)
Collector #: 0083 | ![]() ![]() ![]()
Instant
|
Exile target creature. If it had mana value 3 or less, surveil 2. | |
Jailbreak Scheme
Outlaws of Thunder Junction
(C)
Collector #: 0053 | ![]()
Sorcery
|
Spree (Choose one or more additional costs.) + ![]() + ![]() | |
Rise of the Varmints
Outlaws of Thunder Junction
(U)
Collector #: 0179 | ![]() ![]()
Sorcery
|
Create X 2/1 green Varmint creature tokens, where X is the number of creature cards in your graveyard. Plot ![]() ![]() ![]() ![]() | |
Spirit Token
Outlaws of Thunder Junction
(S)
Collector #: 0005 |
2/2 Token Creature - Spirit
|
Flying | |
Throw from the Saddle
Outlaws of Thunder Junction
(C)
Collector #: 0185 | ![]() ![]()
Sorcery
|
Target creature you control gets +1/+1 until end of turn. Put a +1/+1 counter on it instead if it's a Mount. Then it deals damage equal to its power to target creature you don't control. | |
Frontier Seeker
Outlaws of Thunder Junction
(U)
Collector #: 0013 | ![]() ![]()
2/1 Creature - Human Scout
|
When Frontier Seeker enters the battlefield, look at the top five cards of your library. You may reveal a Mount creature card or a Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. | |
Lassoed by the Law
Outlaws of Thunder Junction
(U)
Collector #: 0018 | ![]() ![]()
Enchantment
|
When Lassoed by the Law enters the battlefield, exile target nonland permanent an opponent controls until Lassoed by the Law leaves the battlefield. When Lassoed by the Law enters the battlefield, create a 1/1 red Mercenary creature token with " ![]() | |
Marauding Sphinx
Outlaws of Thunder Junction
(U)
Collector #: 0056 | ![]() ![]() ![]()
3/5 Creature - Sphinx Rogue
|
Flying, vigilance, ward ![]() Whenever you commit a crime, surveil 2. This ability triggers only once each turn. (Targeting opponents, anything they control, and or/cards in their graveyards is a crime.) | |
Outlaw Stitcher
Outlaws of Thunder Junction
(U)
Collector #: 0059 | ![]() ![]()
1/4 Creature - Human Warlock
|
When Outlaw Stitcher enters the battlefield, create a 2/2 blue and black Zombie Rogue creature token, then put two +1/+1 counters on that token for each spell you've cast this turn other than the first. Plot ![]() ![]() ![]() ![]() | |
Vault Plunderer
Outlaws of Thunder Junction
(C)
Collector #: 0114 | ![]() ![]()
3/1 Creature - Human Rogue
|
When Vault Plunderer enters the battlefield, target player draws a card and loses 1 life. | |
Riku of Many Paths
Outlaws of Thunder Junction
(R)
Collector #: 0227 | ![]() ![]() ![]()
3/3 Legendary Creature - Human Wizard
|
Whenever you cast a modal spell, choose up to X, where X is the number of times you chose a mode for that spell -
| |
Djinn of Fool's Fall
Outlaws of Thunder Junction
(C)
Collector #: 0043 | ![]() ![]()
4/3 Creature - Djinn
|
Flying Plot ![]() ![]() ![]() ![]() | |
Failed Fording
Outlaws of Thunder Junction
(C)
Collector #: 0047 | ![]() ![]()
Instant
|
Return target nonland permanent to its owner's hand. If you control a Desert, surveil 1. | |
Gila Courser
Outlaws of Thunder Junction
(U)
Collector #: 0124 | ![]() ![]()
4/2 Creature - Lizard Mutant
|
Whenever Gila Courser attacks while saddled, exile the top card of your library. Until the end of your next turn, you may play that card. Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) | |
Iron-Fist Pulverizer
Outlaws of Thunder Junction
(C)
Collector #: 0131 | ![]() ![]()
4/5 Creature - Giant Warrior
|
Reach Whenever you cast your second spell each turn, Iron-Fist Pulverizer deals 2 damage to target opponent. Scry 1. | |
Jem Lightfoote, Sky Explorer
Outlaws of Thunder Junction
(U)
Collector #: 0209 | ![]() ![]() ![]()
3/3 Legendary Creature - Human Scout
|
Flying, vigilance At the beginning of your end step, if you haven't cast a spell from your hand this turn, draw a card. | |
Omenport Vigilante
Outlaws of Thunder Junction
(U)
Collector #: 0021 | ![]() ![]()
2/2 Creature - Human Mercenary
|
Omenport Vigilante has double strike as long as you've committed a crime this turn. (Targeting opponents, anything they control, and or/cards in their graveyards is a crime.) | |
Rambling Possum
Outlaws of Thunder Junction
(U)
Collector #: 0176 | ![]() ![]()
3/3 Creature - Possum Mount
|
Whenever Rambling Possum attacks while saddled, it gets +1/+2 until end of turn. Then you may return any number of creatures that saddled it this turn to their owner's hand. Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) | |
Rictus Robber
Outlaws of Thunder Junction
(U)
Collector #: 0102 | ![]() ![]()
4/3 Creature - Zombie Rogue
|
When Rictus Robber enters the battlefield, if a creature died this turn, create a 2/2 blue and black Zombie Rogue creature token. Plot ![]() ![]() ![]() ![]() | |
Steer Clear
Outlaws of Thunder Junction
(C)
Collector #: 0031 | ![]()
Instant
|
Steer Clear deals 2 damage to target attacking or blocking creature. Steer Clear deals 4 damage to that creature instead if you controlled a Mount as you cast this spell. | |
Beastbond Outcaster
Outlaws of Thunder Junction
(U)
Collector #: 0154 | ![]() ![]()
3/3 Creature - Human Druid
|
When Beastbond Outcaster enters the battlefield, if you control a creature with power 4 or greater, draw a card. Plot ![]() ![]() ![]() ![]() | |
Desert's Due
Outlaws of Thunder Junction
(C)
Collector #: 0085 | ![]() ![]()
Instant
|
Target creature gets -2/-2 until end of turn. It gets an additional -1/-1 until end of turn for each Desert you control. | |
Freestrider Commando
Outlaws of Thunder Junction
(C)
Collector #: 0162 | ![]() ![]()
3/3 Creature - Centaur Mercenary
|
Freestrider Commando enters the battlefield with two +1/+1 counters on it if it wasn't cast or no mana was spent to cast it. Plot ![]() ![]() ![]() ![]() | |
Sheriff of Safe Passage
Outlaws of Thunder Junction
(U)
Collector #: 0029 | ![]() ![]()
0/0 Creature - Human Knight
|
Sheriff of Safe Passage enters the battlefield with a +1/+1 counter on it plus an additional +1/+1 counter on it for each other creature you control. Plot ![]() ![]() ![]() ![]() | |
Outlaws' Fury
Outlaws of Thunder Junction
(C)
Collector #: 0136 | ![]() ![]()
Instant
|
Creatures you control get +2/+0 until end of turn. If you control an outlaw, exile the top card of your library. Until the end of your next turn, you may play that card. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) | |