MTG / Secret Lair
2476 - 2500 of 2671 results
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Mountain (1366 - Non-Foil)
Secret Lair
(R)
Collector #: 1366
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Basic Land - Mountain
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- NM
- EX
- VG
- G
Plains (484 - Non-Foil)
Secret Lair
(R)
Collector #: 484
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Basic Land - Plains
|
- NM
- EX
- VG
- G
Ivy Lane Denizen (0769 - Foil)
Secret Lair
(R)
Collector #: 0769
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2/3 Creature - Elf Warrior
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Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on target creature. | |
- NM
- EX
- VG
- G
Kaya, Bane of the Dead (531 - Foil)
Secret Lair
(U)
Collector #: 531
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Legendary Planeswalker - Kaya
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Your opponents and permanents your opponents control with hexproof can be the targets of spells and abilities you control as though they didn’t have hexproof. [-3]: Exile target creature. |7| |
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- NM
- EX
- VG
- G
Glissa Sunseeker (491 - Foil)
Secret Lair
(R)
Collector #: 491
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3/2 Legendary Creature - Elf
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First strike : Destroy target artifact if its mana value is equal to the amount of unspent mana you have. |
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- NM
- EX
- VG
- G
Mountain (1359 - Foil)
Secret Lair
(R)
Collector #: 1359
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Basic Land - Mountain
|
- NM
- EX
- VG
- G
Mountain (1366 - Foil)
Secret Lair
(R)
Collector #: 1366
|
Basic Land - Mountain
|
- NM
- EX
- VG
- G
Plains (393 - Non-Foil)
Secret Lair
(R)
Collector #: 393
|
Basic Land - Plains
|
- NM
- EX
- VG
- G
Howltooth Hollow (438 - Non-Foil (JPN))
Secret Lair
(R)
Collector #: 438
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Land
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Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.) : Add . , : You may play the exiled card without paying its mana cost if each player has no cards in hand. |
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- NM
- EX
- VG
- G
Lurking Crocodile (590 - Foil Etched)
Secret Lair
(R)
Collector #: 590
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2/2 Creature - Crocodile
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Bloodthirst 1 Islandwalk |
|
- NM
- EX
- VG
- G
Moorland Haunt (349 - Foil)
Secret Lair
(R)
Collector #: 349
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Land
|
: Add . , , Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying. |
|
- NM
- EX
- VG
- G
Mountain (487 - Foil)
Secret Lair
(R)
Collector #: 487
|
Basic Land - Mountain
|
- NM
- EX
- VG
- G
Mountain (569 - Foil)
Secret Lair
(L)
Collector #: 569
|
Basic Land - Mountain
|
- NM
- EX
- VG
- G
Plains (101 - Foil)
Secret Lair
(R)
Collector #: 101
|
Basic Land - Plains
|
- NM
- EX
- VG
- G
Chandra, Flamecaller (0807 - MEIKO, Explosive Entertainer - Non-Foil)
Secret Lair
(M)
Collector #: 0807
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Legendary Planeswalker - Chandra
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[+1]: Create two 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step. [0]: Discard all the cards in your hand, then draw that many cards plus one. [-X]: Chandra, Flamecaller deals X damage to each creature. |4| |
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- NM
- EX
- VG
- G
Demonlord Belzenlok (159 - Foil Etched)
Secret Lair
(M)
Collector #: 159
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6/6 Legendary Creature - Elder Demon
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Flying, trample When Demonlord Belzenlok enters the battlefield, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's converted mana cost is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage for you for each card put into your hand this way. |
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- NM
- EX
- VG
- G
Winding Constrictor (309 - Non-Foil)
Secret Lair
(R)
Collector #: 309
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2/3 Creature - Snake
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If one or more counters would be put on an artifact or creature you control, that many plus one of each of those kinds of counters are put on that permanent instead. If you would get one or more counters, you get that many plus one of each of those kinds of counters instead. |
|
- NM
- EX
- VG
- G
Rankle, Master of Pranks (1707 - Foil)
Secret Lair
(M)
Collector #: 1707
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3/3 Legendary Creature - Faerie Rogue
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Flying, haste Whenever Rankle, Master of Pranks deals combat damage to a player, choose any number -
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- NM
- EX
- VG
- G
Akroma, Angel of Fury (1287 - Foil)
Secret Lair
(M)
Collector #: 1287
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6/6 Legendary Creature - Angel
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This spell can't be countered. Flying, trample, protection from white and blue. : Akroma, Angel of Fury gets +1/+0 until end of turn. Morph |
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- NM
- EX
- VG
- G
Forest (488 - Foil)
Secret Lair
(R)
Collector #: 488
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Basic Land - Forest
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- NM
- EX
- VG
- G
Mulldrifter (374 - Foil)
Secret Lair
(R)
Collector #: 374
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2/2 Creature - Elemental
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Flying When Mulldrifter enters the battlefield, draw two cards. Evoke |
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- NM
- EX
- VG
- G
Howl of the Night Pack (1610 - Foil)
Secret Lair
(R)
Collector #: 1610
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Sorcery
|
Put a 2/2 green Wolf creature token onto the battlefield for each Forest you control. | |
- NM
- EX
- VG
- G
Terastodon (1318 - Foil)
Secret Lair
(R)
Collector #: 1318
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9/9 Creature - Elephant
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When this creature enters, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller create a 3/3 green Elephant creature token. | |
- NM
- EX
- VG
- G
Sleight of Hand (0025 - Secret Lair Prize - Non-Foil)
Secret Lair
(R)
Collector #: 0025
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Sorcery
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Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. | |
- NM
- EX
- VG
- G
Fecundity (1714 - Foil)
Secret Lair
(R)
Collector #: 1714
|
Enchantment
|
Whenever a creature dies, that creature's controller may draw a card. | |
- NM
- EX
- VG
- G
2476 - 2500 of 2671 results