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Mox Opal (1072 - Foil Etched)
Secret Lair
(M)
Collector #: 1072 |
Legendary Artifact
|
Metalcraft - : Add one mana of any color. Activate this ability only if you control three or more artifacts. | |
Mana Vault (0796 - Foil)
Secret Lair
(M)
Collector #: 0796 |
Artifact
|
Mana Vault doesn't untap during your untap step. At the beginning of your upkeep, you may pay . If you do, untap Mana Vault. At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. : Add . | |
Storm, Force of Nature (1742 - Non-Foil)
Secret Lair
(M)
Collector #: 1742 |
3/4 Legendary Creature - Mutant Hero
|
Flying, vigilance Ceaseless Tempest - Whenever Storm deals combat damage to a player, the next instant or sorcery spell you cast this turn has storm. (When you cast it, copy it for each spell cast before it this turn. You may choose new targets for the copies.) | |
Chrome Mox (2003 - Non-Foil)
Secret Lair
(M)
Collector #: 2003 |
Artifact
|
Imprint - When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand. : Add one mana of any of the exiled card's colors. | |
Teferi's Protection (1691 - Non-Foil)
Secret Lair
(R)
Collector #: 1691 |
Instant
|
Until your next turn, your life total can’t change and you have protection from everything. All permanents you control phase out. Exile Teferi’s Protection. | |
Thassa's Oracle (1280 - Non-Foil)
Secret Lair
(R)
Collector #: 1280 |
1/3 Creature - Merfolk Wizard
|
When Thassa's Oracle enters the battlefield, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. | |
Greymond, Avacyn's Stalwart
Secret Lair
(M)
Collector #: 0018 |
3/4 Legendary Creature - Human Soldier
|
As Greymond, Avacyn's Stalwart enters the battlefield, choose two abilities from among first strike, vigilance, and lifelink. Humans you control have each of the chosen abilities. As long as you control four or more Humans, Humans you control get +2/+2. | |
Snapcaster Mage (0808 - Encore Electromancer - Non-Foil)
Secret Lair
(M)
Collector #: 0808 |
Creature - Human Wizard
|
Flash When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. | |
Teferi's Protection (1691 - Foil)
Secret Lair
(R)
Collector #: 1691 |
Instant
|
Until your next turn, your life total can’t change and you have protection from everything. All permanents you control phase out. Exile Teferi’s Protection. | |
Abundant Growth (0870 - Abundant Groot - Foil)
Secret Lair
(R)
Collector #: 0870 |
Enchantment - Aura
|
Enchant land When this Aura enters, draw a card. Enchanted land has “: Add one mana of any color.” | |
Fierce Guardianship (1823 - Non-Foil)
Secret Lair
(R)
Collector #: 1823 |
Instant
|
If you control a commander, you may cast this spell without paying its mana cost. Counter target noncreature spell. | |
Snapcaster Mage (0808 - Encore Electromancer - Foil)
Secret Lair
(M)
Collector #: 0808 |
2/1 Creature - Human Wizard
|
Flash When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. | |
Sword of Truth and Justice (1096 - Non-Foil)
Secret Lair
(M)
Collector #: 1096 |
Artifact - Equipment
|
Equipped creature gets +2/+2 and has protection from white and from blue. Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. Equip | |
Storm, Force of Nature (1742 - Foil)
Secret Lair
(M)
Collector #: 1742 |
3/4 Legendary Creature - Mutant Hero
|
Flying, vigilance Ceaseless Tempest - Whenever Storm deals combat damage to a player, the next instant or sorcery spell you cast this turn has storm. (When you cast it, copy it for each spell cast before it this turn. You may choose new targets for the copies.) | |
Sliver Overlord (010 - Foil)
Secret Lair
(M)
Collector #: 010 |
7/7 Legendary Creature - Sliver Mutant
|
: Search your library for a Sliver card, reveal that card, and put it into your hand. Then shuffle your library. : Gain control of target Sliver. | |
Rick, Steadfast Leader (143 - Foil)
Secret Lair
(M)
Collector #: 143 |
3/4 Legendary Creature - Human Soldier
|
As Rick enters the battlefield, choose two abilities from among first strike, vigilance, and lifelink. Humans you control have each of the chosen abilities. As long as you control four or more Humans, Humans you control get +2/+2. | |
Thassa's Oracle (1280 - Foil)
Secret Lair
(R)
Collector #: 1280 |
1/3 Creature - Merfolk Wizard
|
When Thassa's Oracle enters the battlefield, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. | |
Anointed Procession (1511 - Foil)
Secret Lair
(R)
Collector #: 1511 |
Enchantment
|
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. | |
Thassa, Deep-Dwelling (1279 - Non-Foil)
Secret Lair
(M)
Collector #: 1279 |
6/5 Legendary Enchantment Creature - God
|
Indestructible As long as your devotion to blue is less than five, Thassa isn't a creature. At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control. : Tap another target creature. | |
Jace, the Mind Sculptor (8001 - Non-Foil - Secret Lair Prize)
Secret Lair
(M)
Collector #: 8001 |
Legendary Planeswalker - Jace
|
[+2]: Look at the top card of target player's library. You may put that card on the bottom of that player's library. [0]: Draw three cards, then put two cards from your hand on top of your library in any order. [-1]: Return target creature to its owner's hand. [-12]: Exile all cards from target player's library, then that player shuffles their hand into their library. |3| | |
Dark Ritual (1170 - Foil)
Secret Lair
(R)
Collector #: 1170 |
Instant
|
Add . | |
Emrakul, the Promised End (1160 - Non-Foil)
Secret Lair
(M)
Collector #: 1160 |
13/13 Legendary Creature - Eldrazi
|
Emrakul, the Promised End costs less to cast for each card type among cards in your graveyard. When you cast Emrakul, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn. Flying, trample, protection from instants. | |
Sliver Hive (668 - Foil)
Secret Lair
(R)
Collector #: 668 |
Land
|
: Add . : Add one mana of any color. Spend this mana only to cast a Sliver spell. , : Create a 1/1 colorless Sliver creature token. Activate only if you control a Sliver. | |
Captain America, First Avenger (1726 - Non-Foil)
Secret Lair
(M)
Collector #: 1726 |
4/4 Legendary Creature - Human Soldier Hero
|
Throw... - , Unattach an equipment from Captain America: He deals damage equal to that Equipment's mana value divided as you choose among one, two, or three targets. ...Catch - At the beginning of combat on your turn, attach up to one target equipment you control to Captain America. | |
Captain America, First Avenger (1726 - Foil)
Secret Lair
(M)
Collector #: 1726 |
4/4 Legendary Creature - Human Soldier Hero
|
Throw... - , Unattach an equipment from Captain America: He deals damage equal to that Equipment's mana value divided as you choose among one, two, or three targets. ...Catch - At the beginning of combat on your turn, attach up to one target equipment you control to Captain America. | |