MTG / Secret Lair
1651 - 1675 of 2549 results
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Glacial Fortress (456 - Foil)
Secret Lair
(R)
Collector #: 456
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Land
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Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. : Add or . |
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- NM
- EX
- VG
- G
Mosswort Bridge (440 - Non-Foil (JPN))
Secret Lair
(R)
Collector #: 440
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Land
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Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.) : Add . , : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater. |
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- NM
- EX
- VG
- G
Oppression (1424 - Foil)
Secret Lair
(R)
Collector #: 1424
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Enchantment
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Whenever a player casts a spell, that player discards a card. | |
- NM
- EX
- VG
- G
Ponder (245 - Non-Foil)
Secret Lair
(R)
Collector #: 245
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Sorcery
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Look at the top three cards of your library, then put them back in any order. You may shuffle your library. Draw a card. |
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- NM
- EX
- VG
- G
Gisela, Blade of Goldnight (218 - Non-Foil)
Secret Lair
(M)
Collector #: 218
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5/5 Legendary Creature - Angel
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Flying, first strike If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead. If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up. |
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- NM
- EX
- VG
- G
Goblin King (1705 - Non-Foil)
Secret Lair
(R)
Collector #: 1705
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2/2 Creature - Goblin
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Other Goblins get +1/+1 and have mountainwalk. | |
- NM
- EX
- VG
- G
Liliana's Contract (161 - Non-Foil)
Secret Lair
(R)
Collector #: 161
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Enchantment
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When Liliana's Contract enters the battlefield, you draw four cards and you lose 4 life. At the beginning of your upkeep, if you control four or more Demons with different names, you win the game. |
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- NM
- EX
- VG
- G
Tamiyo, Field Researcher (089 - Foil)
Secret Lair
(M)
Collector #: 089
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Legendary Planeswalker - Tamiyo
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[+1]: Choose up to two target creatures. Until your next turn, whenever either of those creatures deals combat damage, you draw a card. [-2]: Tap up to two target nonland permanents. They don't untap during their controller's next untap step. [-7]: Draw three cards. You get an emblem with "You may cast nonland cards from your hand without paying their mana costs." |
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- NM
- EX
- VG
- G
Cleansing Nova (0730 - Non-Foil)
Secret Lair
(R)
Collector #: 0730
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Sorcery
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Choose one -
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- NM
- EX
- VG
- G
Cecily, Haunted Mage
Secret Lair
(R)
Collector #: 003
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3/5 Legendary Creature - Human Wizard
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Your maximum hand size is eleven. Whenever Cecily, Haunted Mage attacks, you draw a card and you lose 1 life. Then if you have eleven or more cards in your hand, you may cast an instant or sorcery spell from your hand without paying its mana cost. Friends forever (You can have two commanders if both have friends forever.) |
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- NM
- EX
- VG
- G
Goblin Rabblemaster (215 - Foil)
Secret Lair
(R)
Collector #: 215
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2/2 Creature - Goblin Warrior
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Other Goblin creatures you control attack each turn if able. At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste. Whenever Goblin Rabblemaster attacks, it gets +1/+0 until end of turn for each other attacking Goblin. |
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- NM
- EX
- VG
- G
Nemesis of Reason (1302 - Non-Foil)
Secret Lair
(R)
Collector #: 1302
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3/7 Creature - Leviathan Horror
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Whenever Nemesis of Reason attacks, defending player mills ten cards. | |
- NM
- EX
- VG
- G
Pyromancer's Goggles (1066 - Foil)
Secret Lair
(M)
Collector #: 1066
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Legendary Artifact
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: Add . When that mana is spent to cast a red instant or sorcery spell, copy that spell and you may choose new targets for the copy. | |
- NM
- EX
- VG
- G
Ulvenwald Tracker (1283 - Non-Foil)
Secret Lair
(R)
Collector #: 1283
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1/1 Creature - Human Shaman
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, : Target creature you control fights another target creature. (Each deals damage equal to its power to the other.) | |
- NM
- EX
- VG
- G
Wurm Token (1306 - Non-Foil)
Secret Lair
(S)
Collector #: 1306
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5/5 Token Creature - Wurm
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Trample | |
- NM
- EX
- VG
- G
Serum Visions (031 - YS Foil)
Secret Lair
(R)
Collector #: 031
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Sorcery
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Draw a card. Scry 2. | |
- NM
- EX
- VG
- G
Domri, Anarch of Bolas (521 - Foil)
Secret Lair
(R)
Collector #: 521
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Legendary Planeswalker - Domri
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Creatures you control get +1/+0. +1: Add or . Creature spells you cast this turn can’t be countered. [-2]: Target creature you control fights target creature you don’t control. |3| |
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- NM
- EX
- VG
- G
Fracturing Gust (273 - Non-Foil)
Secret Lair
(R)
Collector #: 273
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Instant
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Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way. | |
- NM
- EX
- VG
- G
Good-Fortune Unicorn (1711 - Non-Foil)
Secret Lair
(R)
Collector #: 1711
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2/2 Creature - Unicorn
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Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature. | |
- NM
- EX
- VG
- G
Kezzerdrix (0826 - Killer Rabbit of Caerbannog - Foil)
Secret Lair
(R)
Collector #: 0826
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4/4 Creature - Rabbit Beast
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First strike At the beginning of your upkeep, if your opponents control no creatures, Killer Rabbit of Caerbannog deals 4 damage to you. |
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- NM
- EX
- VG
- G
Pir, Imaginative Rascal (1050 - Foil)
Secret Lair
(R)
Collector #: 1050
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1/1 Legendary Creature - Human
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Partner with Toothy, Imaginary Friend If one or more counters would be put on a permanent your team controls, that many plus one or each of those kinds of counters are put on that permanent instead. |
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- NM
- EX
- VG
- G
Field Marshal (1168 - Foil)
Secret Lair
(R)
Collector #: 1168
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2/2 Creature - Human Soldier
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Other Soldier creatures get +1/+1 and have first strike. | |
- NM
- EX
- VG
- G
Nature's Will (1282 - Non-Foil)
Secret Lair
(R)
Collector #: 1282
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Enchantment
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Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control. | |
- NM
- EX
- VG
- G
Enchanted Evening (122 - Foil)
Secret Lair
(R)
Collector #: 122
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Enchantment
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All permanents are enchantments in addition to their other types. | |
- NM
- EX
- VG
- G
Mogg War Marshal (1618 - Non-Foil)
Secret Lair
(R)
Collector #: 1618
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1/1 Creature - Goblin Warrior
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Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Mogg War Marshal enters the battlefield or dies, create a 1/1 red Goblin creature token. |
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- NM
- EX
- VG
- G
1651 - 1675 of 2549 results