MTG / Secret Lair
1876 - 1900 of 2549 results
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Savra, Queen of the Golgari (500 - Foil)
Secret Lair
(R)
Collector #: 500
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2/2 Legendary Creature - Elf Shaman
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Whenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature. Whenever you sacrifice a green creature, you may gain 2 life. |
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- NM
- EX
- VG
- G
Alesha, Who Smiles at Death (1007 - Non-Foil)
Secret Lair
(R)
Collector #: 1007
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3/2 Legendary Creature - Human Warrior
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First strike Whenever Alesha, Who Smiles at Death attacks, you may pay . If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking. |
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- NM
- EX
- VG
- G
Cleansing Nova (1251 - Non-Foil)
Secret Lair
(R)
Collector #: 1251
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Sorcery
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Choose one -
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- NM
- EX
- VG
- G
Mulldrifter (374 - Foil)
Secret Lair
(R)
Collector #: 374
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2/2 Creature - Elemental
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Flying When Mulldrifter enters the battlefield, draw two cards. Evoke |
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- NM
- EX
- VG
- G
Aisha of Sparks and Smoke
Secret Lair
(R)
Collector #: 012
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4/2 Legendary Creature - Human Warrior
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Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) : Aisha of Sparks and Smoke gains first strike until end of turn. Whenever Aisha deals combat damage, you may cast a sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost. |
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- NM
- EX
- VG
- G
Wild Mongrel (2001 - Non-Foil)
Secret Lair
(R)
Collector #: 2001
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2/2 Creature - Dog
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Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn. | |
- NM
- EX
- VG
- G
Anowon, the Ruin Thief (1568 - Foil)
Secret Lair
(M)
Collector #: 1568
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2/4 Legendary Creature - Vampire Rogue
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Other Rogues you control get +1/+1. Whenever one or more Rogues you control deal combat damage to a player, that player mills a card for each 1 damage dealt to them. If the player mills at least one creature card this way, you draw a card. |
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- NM
- EX
- VG
- G
Master of Waves (1278 - Foil)
Secret Lair
(M)
Collector #: 1278
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2/1 Creature - Merfolk Wizard
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Protection from Red Elemental creatures you control get +1/+1 When Master of Waves enters the battlefield, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. |
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- NM
- EX
- VG
- G
Unbreakable Formation (310 - Non-Foil)
Secret Lair
(R)
Collector #: 310
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Instant
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Creatures you control gain indestructible until end of turn. Addendum - If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn. |
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- NM
- EX
- VG
- G
Virulent Sliver (659 - Foil)
Secret Lair
(R)
Collector #: 659
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1/1 Creature - Sliver
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All Sliver creatures have poisonous 1. (Whenever a Sliver deals combat damage to a player, that player gets a poison counter. A player with ten or more poison counters loses the game.) | |
- NM
- EX
- VG
- G
Drown in the Loch (270 - Non-Foil)
Secret Lair
(R)
Collector #: 270
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Instant
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Choose one -
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- NM
- EX
- VG
- G
Giver of Runes (1463 - Non-Foil)
Secret Lair
(R)
Collector #: 1463
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1/2 Creature - Kor Cleric
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: Another target creature you control gains protection from colorless or from the color of your choice until end of turn. | |
- NM
- EX
- VG
- G
Death Baron (1458 - Foil)
Secret Lair
(R)
Collector #: 1458
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2/2 Creature - Zombie Wizard
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Skeletons you control and other Zombies you control get +1/+1 and have deathtouch. | |
- NM
- EX
- VG
- G
Elspeth, Knight-Errant (1001 - Foil)
Secret Lair
(M)
Collector #: 1001
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Legendary Planeswalker - Elspeth
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[+1]: Create a 1/1 white Soldier creature token. [+1]: Target creature gets +3/+3 and gains flying until end of turn. [-8]: You get an emblem with "Artifacts, creatures, enchantments, and lands you control have indestructible." |4| |
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- NM
- EX
- VG
- G
Eternal Witness (1522 - Non-Foil)
Secret Lair
(R)
Collector #: 1522
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2/1 Creature - Human Shaman
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When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand. | |
- NM
- EX
- VG
- G
Forest (109 - Foil)
Secret Lair
(R)
Collector #: 109
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Basic Land - Forest
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- NM
- EX
- VG
- G
Forest (363 - Foil)
Secret Lair
(R)
Collector #: 363
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Basic Land - Forest
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- NM
- EX
- VG
- G
Anger of the Gods (1503 - Storms of Yamatai - Foil)
Secret Lair
(R)
Collector #: 1503
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Sorcery
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Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead. | |
- NM
- EX
- VG
- G
Balance (173 - Foil)
Secret Lair
(M)
Collector #: 173
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Sorcery
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Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way. | |
- NM
- EX
- VG
- G
Bloodbraid Elf (2009 - Non-Foil)
Secret Lair
(R)
Collector #: 2009
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3/2 Creature - Elf Berserker
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Haste Cascade |
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- NM
- EX
- VG
- G
Forest (572 - Foil)
Secret Lair
(L)
Collector #: 572
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Basic Land - Forest
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- NM
- EX
- VG
- G
Huntmaster of the Fells (495 - Foil)
Secret Lair
(M)
Collector #: 495
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2/2 Creature - Human Werewolf
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Whenever this creature enters the battlefield or transforms into Huntmaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life. At the beginning of each upkeep, if no spells were cast last turn, transform Huntmaster of the Fells. -----Transform----- Ravager of the Fells Creature - Werewolf Trample Whenever this creature transforms into Ravager of the Fells, it deals 2 damage to target opponent and 2 damage to up to one target creature that player controls. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ravager of the Fells. 4/4 |
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- NM
- EX
- VG
- G
Rankle, Master of Pranks (1707 - Non-Foil)
Secret Lair
(M)
Collector #: 1707
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3/3 Legendary Creature - Faerie Rogue
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Flying, haste Whenever Rankle, Master of Pranks deals combat damage to a player, choose any number -
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- NM
- EX
- VG
- G
Olivia, Mobilized for War (699 - Foil)
Secret Lair
(M)
Collector #: 699
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3/3 Legendary Creature - Vampire Knight
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Flying Whenever another creature enters the battlefield under your control, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until the end of the turn, and it becomes a Vampire in addition to its other types. |
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- NM
- EX
- VG
- G
Impact Tremors (313 - Non-Foil)
Secret Lair
(R)
Collector #: 313
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Enchantment
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Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent. | |
- NM
- EX
- VG
- G
1876 - 1900 of 2549 results