MTG / Secret Lair
1926 - 1950 of 2549 results
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Shire Terrace (1296 - Non-Foil)
Secret Lair
(R)
Collector #: 1296
|
Land
|
: Add . , , Sacrifice Shire Terrace: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. |
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- NM
- EX
- VG
- G
Goblin Rabblemaster (215 - Non-Foil)
Secret Lair
(R)
Collector #: 215
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2/2 Creature - Goblin Warrior
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Other Goblin creatures you control attack each turn if able. At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste. Whenever Goblin Rabblemaster attacks, it gets +1/+0 until end of turn for each other attacking Goblin. |
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- NM
- EX
- VG
- G
Kess, Dissident Mage (1167 - Foil)
Secret Lair
(M)
Collector #: 1167
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3/4 Legendary Creature - Human Wizard
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Flying During each of your turns, you may cast an instant or sorcery card from your graveyard. If a card cast this way would be put into your graveyard, exile it instead. |
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- NM
- EX
- VG
- G
Brainstorm (174 - Non-Foil)
Secret Lair
(R)
Collector #: 174
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Instant
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Draw three cards, then put two cards from your hand on top of your library in any order. | |
- NM
- EX
- VG
- G
Chief Jim Hopper (341 - Foil)
Secret Lair
(R)
Collector #: 341
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4/4 Legendary Creature - Human Soldier
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Menace Whenever Chief Jim Hopper attacks, investigate once for each nontoken attacking creature. Friends forever (You can have two commanders if both have friends forever.) |
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- NM
- EX
- VG
- G
Circular Logic (1519 - Non-Foil)
Secret Lair
(R)
Collector #: 1519
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Instant
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Counter target spell unless its controller pays for each card in your graveyard. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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- NM
- EX
- VG
- G
Compost (1047 - Foil)
Secret Lair
(R)
Collector #: 1047
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Enchantment
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Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card. | |
- NM
- EX
- VG
- G
Plains (391 - Non-Foil)
Secret Lair
(R)
Collector #: 391
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Basic Land - Plains
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- NM
- EX
- VG
- G
Demonlord Belzenlok (159 - Foil Etched)
Secret Lair
(M)
Collector #: 159
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6/6 Legendary Creature - Elder Demon
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Flying, trample When Demonlord Belzenlok enters the battlefield, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's converted mana cost is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage for you for each card put into your hand this way. |
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- NM
- EX
- VG
- G
Mishra's Factory (1994 - Foil)
Secret Lair
(R)
Collector #: 1994
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Land
|
: Add . : Mishra’s Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It’s still a land. : Target Assembly-Worker creature gets +1/+1 until end of turn. |
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- NM
- EX
- VG
- G
Jaspera Sentinel (0770 - Foil)
Secret Lair
(R)
Collector #: 0770
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1/2 Creature - Elf Rogue
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Reach , Tap an untapped creature you control: Add one mana of any color. |
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- NM
- EX
- VG
- G
Tempered Sliver (657 - Foil)
Secret Lair
(R)
Collector #: 657
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2/2 Creature - Sliver
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Sliver creatures you control have "Whenever this creature deals combat damage to a player, put a +1/+1 counter on it." | |
- NM
- EX
- VG
- G
Fabricate (1084 - Non-Foil)
Secret Lair
(R)
Collector #: 1084
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Sorcery
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Search your library for an artifact card, reveal it, put it into your hand, then shuffle. | |
- NM
- EX
- VG
- G
Greater Good (1087 - Non-Foil)
Secret Lair
(R)
Collector #: 1087
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Enchantment
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Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards. | |
- NM
- EX
- VG
- G
Snow-Covered Swamp (327 - Non-Foil)
Secret Lair
(R)
Collector #: 327
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Basic Snow Land - Swamp
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- NM
- EX
- VG
- G
Mountain (1402 - Non-Foil)
Secret Lair
(R)
Collector #: 1402
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Basic Land - Mountain
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- NM
- EX
- VG
- G
Primal Vigor (314 - Non-Foil)
Secret Lair
(R)
Collector #: 314
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Enchantment
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If one or more tokens would be put onto the battlefield, twice that many of those tokens are put onto the battlefield instead. If one or more +1/+1 counters would be placed on a creature, twice that many +1/+1 counters are placed on that creature instead. |
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- NM
- EX
- VG
- G
Reassembling Skeleton (1406 - Foil)
Secret Lair
(R)
Collector #: 1406
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1/1 Creature - Skeleton Warrior
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: Return Reassembling Skeleton from your graveyard to the battlefield tapped. | |
- NM
- EX
- VG
- G
Mirror of Galadriel (1295 - Foil)
Secret Lair
(R)
Collector #: 1295
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Legendary Artifact
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, : Scry 1, then draw a card. This ability costs less to activate for each legendary creature you control. | |
- NM
- EX
- VG
- G
Batterskull (1206 - Foil)
Secret Lair
(M)
Collector #: 1206
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Artifact - Equipment
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Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.) Equipped creature gets +4/+4 and has vigilance and lifelink. : Return Batterskull to its owner's hand. Equip |
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- NM
- EX
- VG
- G
Rewind (1368 - Foil)
Secret Lair
(R)
Collector #: 1368
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4/ Instant
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Counter target spell. Untap up to four lands. | |
- NM
- EX
- VG
- G
Wheel of Sun and Moon (1105 - Foil)
Secret Lair
(R)
Collector #: 1105
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Enchantment - Aura
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Enchant player If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library. |
|
- NM
- EX
- VG
- G
Toxin Sliver (635 - Foil)
Secret Lair
(R)
Collector #: 635
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3/3 Creature - Sliver
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Whenever a Sliver deals combat damage to a creature, destroy that creature. It can’t be regenerated. | |
- NM
- EX
- VG
- G
Akroma, Angel of Wrath (489 - Foil)
Secret Lair
(M)
Collector #: 489
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6/6 Legendary Creature - Angel
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Flying, first strike, vigilance, trample, haste, protection from black and from red. | |
- NM
- EX
- VG
- G
Alela, Artful Provocateur (1197 - Foil)
Secret Lair
(M)
Collector #: 1197
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2/3 Legendary Creature - Faerie Warlock
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Flying, deathtouch, lifelink Other creatures you control with flying get +1/+0. Whenever you cast an artifact or enchantment spell, create a 1/1 blue Faerie creature token with flying. |
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- NM
- EX
- VG
- G
1926 - 1950 of 2549 results