MTG / Secret Lair
1951 - 1975 of 2549 results
Refine search:
Nightscape Familiar (1546 - Foil)
Secret Lair
(R)
Collector #: 1546
|
1/1 Creature - Zombie
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Blue spells and red spells you cast less to cast. : Regenerate Nightscape Familiar. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) |
|
- NM
- EX
- VG
- G
Obeka, Brute Chronologist (1579 - Non-Foil)
Secret Lair
(M)
Collector #: 1579
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3/4 Legendary Creature - Ogre Wizard
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: The player whose turn it is may end the turn. (Exile all spells and abilities from the stack. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) | |
- NM
- EX
- VG
- G
Planar Bridge (447 - Foil - The Cube)
Secret Lair
(M)
Collector #: 447
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Legendary Artifact
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, : Search your library for a permanent card, put it onto the battlefield, then shuffle. | |
- NM
- EX
- VG
- G
Blighted Agent (1203 - Non-Foil)
Secret Lair
(R)
Collector #: 1203
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1/1 Creature - Phyrexian Human Rogue
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Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Blighted Agent can't be blocked. |
|
- NM
- EX
- VG
- G
By Force (1086 - Non-Foil)
Secret Lair
(R)
Collector #: 1086
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Sorcery
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Destroy X target artifacts. | |
- NM
- EX
- VG
- G
Gruul Signet (288 - Foil Etched)
Secret Lair
(R)
Collector #: 288
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Artifact
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, : Add . | |
- NM
- EX
- VG
- G
Island (360 - Non-Foil)
Secret Lair
(R)
Collector #: 360
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Basic Land - Island
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- NM
- EX
- VG
- G
Plains (239 - Non-Foil)
Secret Lair
(R)
Collector #: 239
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Basic Land - Plains
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- NM
- EX
- VG
- G
Voidslime (137 - Non-Foil)
Secret Lair
(R)
Collector #: 137
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Instant
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Counter target spell, activated ability, or triggered ability. | |
- NM
- EX
- VG
- G
Colossal Dreadmaw (0740 - Foil - Brachiosaurus)
Secret Lair
(R)
Collector #: 0740
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6/6 Creature - Dinosaur
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Trample | |
- NM
- EX
- VG
- G
Inferno Titan (224 - Foil)
Secret Lair
(M)
Collector #: 224
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6/6 Creature - Giant
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: Inferno Titan gets +1/+0 until end of turn. Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three targets. |
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- NM
- EX
- VG
- G
Massacre (9991 - Foil)
Secret Lair
(R)
Collector #: 9991
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Sorcery
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If an opponent controls a Plains and you control a Swamp, you may cast this spell without paying its mana cost. All creatures get -2/-2 until end of turn. |
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- NM
- EX
- VG
- G
Shelldock Isle (437 - Foil (JPN))
Secret Lair
(R)
Collector #: 437
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Land
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Hideaway : Add . , : You may play the exiled card without paying its mana cost if a library has twenty or fewer cards in it. |
|
- NM
- EX
- VG
- G
Howl of the Night Pack (1610 - Non-Foil)
Secret Lair
(R)
Collector #: 1610
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Sorcery
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Put a 2/2 green Wolf creature token onto the battlefield for each Forest you control. | |
- NM
- EX
- VG
- G
Serra Angel (1161 - Non-Foil)
Secret Lair
(R)
Collector #: 1161
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4/4 Creature - Angel
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Flying, vigilance | |
- NM
- EX
- VG
- G
Island (551 - Foil)
Secret Lair
(L)
Collector #: 551
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Basic Land - Island
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- NM
- EX
- VG
- G
Vanquish the Horde (1353 - Non-Foil - Destroy the Dead)
Secret Lair
(R)
Collector #: 1353
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Sorcery
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This spell costs less to cast for each creature on the battlefield. Destroy all creatures. |
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- NM
- EX
- VG
- G
Adaptive Automaton (1109 - Foil)
Secret Lair
(R)
Collector #: 1109
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2/2 Artifact Creature - Construct
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As Adaptive Automaton enters the battlefield, choose a creature type. Adaptive Automaton is the chosen type in addition to its other types. Other creatures you control of the chosen type get +1/+1 |
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- NM
- EX
- VG
- G
Angel of Serenity (1377 - Foil)
Secret Lair
(M)
Collector #: 1377
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5/6 Creature - Angel
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Flying When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards. When Angel of Serenity leaves the battlefield, return the exiled cards to their owners’ hands. |
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- NM
- EX
- VG
- G
Snow-Covered Plains (325 - Foil)
Secret Lair
(R)
Collector #: 325
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Basic Snow Land - Plains
|
- NM
- EX
- VG
- G
Blighted Agent (1203 - Foil)
Secret Lair
(R)
Collector #: 1203
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1/1 Creature - Phyrexian Human Rogue
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Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Blighted Agent can't be blocked. |
|
- NM
- EX
- VG
- G
Maelstrom Wanderer (1319 - Foil)
Secret Lair
(M)
Collector #: 1319
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7/5 Legendary Creature - Elemental
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Creatures you control have haste. Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.) |
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- NM
- EX
- VG
- G
Zombie Apocalypse (1354 - Foil - Knowby's incantation)
Secret Lair
(R)
Collector #: 1354
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Sorcery
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Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans. | |
- NM
- EX
- VG
- G
Shattergang Brothers (1315 - Foil)
Secret Lair
(M)
Collector #: 1315
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3/3 Legendary Creature - Goblin Artificer
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, Sacrifice a creature: Each other player sacrifices a creature. , Sacrifice an artifact: Each other player sacrifices an artifact. , Sacrifice an enchantment: Each other player sacrifices an enchantment. |
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- NM
- EX
- VG
- G
Domri Rade (088 - Foil)
Secret Lair
(M)
Collector #: 088
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Legendary Planeswalker - Domri
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+1: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand. -2 Target creature you control fights another target creature. -7: You get an emblem with "Creatures you control have double strike, trample, hexproof and haste." |3| |
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- NM
- EX
- VG
- G
1951 - 1975 of 2549 results