MTG / Secret Lair
2026 - 2050 of 2549 results
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Ilharg, the Raze-Boar (318 - Foil Etched)
Secret Lair
(M)
Collector #: 318
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6/6 Legendary Creature - Boar God
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Trample Whenever Ilharg, the Raze-Boar attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step. When Ilharg, the Raze-Boar dies or is put into exile from the battlefield, you may put it into its owner's library third from the top. |
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- NM
- EX
- VG
- G
Island (392 - Non-Foil)
Secret Lair
(R)
Collector #: 392
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Basic Land - Island
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- NM
- EX
- VG
- G
Jaya Ballard (1062 - Non-Foil)
Secret Lair
(M)
Collector #: 1062
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Legendary Planeswalker - Jaya
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[+1]: Add . Spend this mana only to cast instant or sorcery spells. [+1]: Discard up to three cards, then draw that many cards. [-8]: You get an emblem with "You may cast instant and sorcery cards from your graveyard. If a card cast this way would be put into your graveyard, exile it instead." |5| |
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- NM
- EX
- VG
- G
Mycosynth Wellspring (1435 - Non-Foil)
Secret Lair
(R)
Collector #: 1435
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Artifact
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When Mycosynth Wellspring enters the battlefield or is put into a graveyard from the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. | |
- NM
- EX
- VG
- G
Sublime Archangel (1381 - Non-Foil)
Secret Lair
(M)
Collector #: 1381
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4/3 Creature - Angel
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Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Other creatures you control have exalted. (If a creature has multiple instances of exalted, each trigger separated.) |
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- NM
- EX
- VG
- G
Vengevine (1078 - Foil)
Secret Lair
(M)
Collector #: 1078
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4/3 Creature - Elemental
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Haste Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield. |
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- NM
- EX
- VG
- G
Well of Lost Dreams (1181 - Foil)
Secret Lair
(R)
Collector #: 1181
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Artifact
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Whenever you gain life, you may pay , where X is less than or equal to the amount of life you gained. If you do, draw X cards. | |
- NM
- EX
- VG
- G
Hargilde, Kindly Runechanter
Secret Lair
(R)
Collector #: 005
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2/3 Legendary Creature - Human
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: Add . Spend this mana only to cast artifact spells or activate abilities of artifacts. Friends forever (You can have two commanders if both have friends forever.) |
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- NM
- EX
- VG
- G
Urabrask the Hidden (212 - Non-Foil)
Secret Lair
(M)
Collector #: 212
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4/4 Legendary Creature - Phyrexian Praetor
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Creatures you control have haste.
Creatures your opponents control enter the battlefield tapped. |
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- NM
- EX
- VG
- G
Blooming Marsh (1374 - Foil)
Secret Lair
(R)
Collector #: 1374
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Land
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Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands. : Add or to your mana pool. |
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- NM
- EX
- VG
- G
Oppression (1424 - Non-Foil)
Secret Lair
(R)
Collector #: 1424
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Enchantment
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Whenever a player casts a spell, that player discards a card. | |
- NM
- EX
- VG
- G
Twilight Prophet (1304 - Foil)
Secret Lair
(M)
Collector #: 1304
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2/4 Creature - Vampire Cleric
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Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value. |
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- NM
- EX
- VG
- G
Ghost Quarter (468 - Non-Foil)
Secret Lair
(R)
Collector #: 468
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Land
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: Add . , Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle. |
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- NM
- EX
- VG
- G
Wheel of Sun and Moon (1105 - Non-Foil)
Secret Lair
(R)
Collector #: 1105
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Enchantment - Aura
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Enchant player If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library. |
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- NM
- EX
- VG
- G
Knight Exemplar (707 - Non-Foil)
Secret Lair
(R)
Collector #: 707
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2/2 Creature - Human Knight
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First strike Other Knight creatures you control get +1/+1 and have indestructible. |
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- NM
- EX
- VG
- G
Mountain (1359 - Non-Foil)
Secret Lair
(R)
Collector #: 1359
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Basic Land - Mountain
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- NM
- EX
- VG
- G
Knight Exemplar (1044 - Foil)
Secret Lair
(R)
Collector #: 1044
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2/2 Creature - Human Knight
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First strike Other Knight creatures you control get +1/+1 and have indestructible. |
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- NM
- EX
- VG
- G
Nirkana Revenant (1316 - Foil)
Secret Lair
(M)
Collector #: 1316
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4/4 Creature - Vampire Shade
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Whenever you tap a Swamp for mana, add an additional . : Nirkana Revenant gets +1/+1 until end of turn. |
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- NM
- EX
- VG
- G
Good-Fortune Unicorn (1711 - Foil)
Secret Lair
(R)
Collector #: 1711
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2/2 Creature - Unicorn
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Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature. | |
- NM
- EX
- VG
- G
Rankle, Master of Pranks (1707 - Foil)
Secret Lair
(M)
Collector #: 1707
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3/3 Legendary Creature - Faerie Rogue
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Flying, haste Whenever Rankle, Master of Pranks deals combat damage to a player, choose any number -
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- NM
- EX
- VG
- G
Glissa Sunseeker (491 - Foil)
Secret Lair
(R)
Collector #: 491
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3/2 Legendary Creature - Elf
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First strike : Destroy target artifact if its mana value is equal to the amount of unspent mana you have. |
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- NM
- EX
- VG
- G
Kessig Wolf Run (355 - Foil)
Secret Lair
(R)
Collector #: 355
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Land
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: Add . , Tap: Target creature gets +X/+0 and gains trample until end of turn. |
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- NM
- EX
- VG
- G
Beacon of Tomorrows (1497 - Foil)
Secret Lair
(R)
Collector #: 1497
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Sorcery
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Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library. | |
- NM
- EX
- VG
- G
Curiosity (403 - Foil)
Secret Lair
(R)
Collector #: 403
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Enchantment - Aura
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Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card. |
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- NM
- EX
- VG
- G
Knight Exemplar (707 - Foil)
Secret Lair
(R)
Collector #: 707
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2/2 Creature - Human Knight
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First strike Other Knight creatures you control get +1/+1 and have indestructible. |
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- NM
- EX
- VG
- G
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