MTG / Secret Lair
2426 - 2450 of 2671 results
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Mountain (1361 - Foil)
Secret Lair
(R)
Collector #: 1361
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Basic Land - Mountain
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- NM
- EX
- VG
- G
Mountain (1363 - Foil)
Secret Lair
(R)
Collector #: 1363
|
Basic Land - Mountain
|
- NM
- EX
- VG
- G
Well of Lost Dreams (227 - Foil)
Secret Lair
(R)
Collector #: 227
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Artifact
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Whenever you gain life, you may pay , where X is less than or equal to the amount of life you gained. If you do, draw X cards. | |
- NM
- EX
- VG
- G
Ob Nixilis Reignited (274 - Non-Foil)
Secret Lair
(M)
Collector #: 274
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Legendary Planeswalker - Nixilis
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[+1]: You draw a card and you lose 1 life. [-3]: Destroy target creature. [-8]: Target opponent gets an emblem with "Whenever a player draws a card, you lose 2 life." |5| |
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- NM
- EX
- VG
- G
Swamp (561 - Foil)
Secret Lair
(L)
Collector #: 561
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Basic Land - Swamp
|
- NM
- EX
- VG
- G
Maro (719 - Foil)
Secret Lair
(R)
Collector #: 719
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*/* Creature - Elemental
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Maro's power and toughness are each equal to the number of cards in your hand. | |
- NM
- EX
- VG
- G
Siege Rhino (2014 - Non-Foil)
Secret Lair
(R)
Collector #: 2014
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4/5 Creature - Rhino
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Trample When Siege Rhino enters the battlefield, each opponent loses 3 life and you gain 3 life. |
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- NM
- EX
- VG
- G
Angel of Finality (1342 - Foil)
Secret Lair
(R)
Collector #: 1342
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3/4 Creature - Angel
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Flying When Angel of Finality enters the battlefield, exile target player's graveyard. |
|
- NM
- EX
- VG
- G
Maro (718 - Foil)
Secret Lair
(R)
Collector #: 718
|
*/* Creature - Elemental
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Maro's power and toughness are each equal to the number of cards in your hand. | |
- NM
- EX
- VG
- G
Circular Logic (1519 - Foil)
Secret Lair
(R)
Collector #: 1519
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Instant
|
Counter target spell unless its controller pays for each card in your graveyard. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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- NM
- EX
- VG
- G
Mountain (1359 - Non-Foil)
Secret Lair
(R)
Collector #: 1359
|
Basic Land - Mountain
|
- NM
- EX
- VG
- G
Howltooth Hollow (438 - Foil (JPN))
Secret Lair
(R)
Collector #: 438
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Land
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Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.) : Add . , : You may play the exiled card without paying its mana cost if each player has no cards in hand. |
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- NM
- EX
- VG
- G
Island (485 - Foil)
Secret Lair
(R)
Collector #: 485
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Basic Land - Island
|
- NM
- EX
- VG
- G
Moorland Haunt (349 - Non-Foil)
Secret Lair
(R)
Collector #: 349
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Land
|
: Add . , , Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying. |
|
- NM
- EX
- VG
- G
Swamp (486 - Foil)
Secret Lair
(R)
Collector #: 486
|
Basic Land - Swamp
|
- NM
- EX
- VG
- G
Metalwork Colossus (378 - Non-Foil)
Secret Lair
(R)
Collector #: 378
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10/10 Artifact Creature - Construct
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Metalwork Colossus costs less to cast, where X is the total mana value of noncreature artifacts you control. Sacrifice two artifacts: Return Metalwork Colossus from your graveyard to your hand. |
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- NM
- EX
- VG
- G
Nahiri, Storm of Stone (533 - Foil)
Secret Lair
(U)
Collector #: 533
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Legendary Planeswalker - Nahiri
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As long as it’s your turn, creatures you control have first strike and equip abilities you activate cost less to activate. [-X]: Nahiri, Storm of Stone deals X damage to target tapped creature. |6| |
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- NM
- EX
- VG
- G
Stensia Bloodhall (353 - Non-Foil)
Secret Lair
(R)
Collector #: 353
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Land
|
: Add . , : Stensia Bloodhall deals 2 damage to target player. |
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- NM
- EX
- VG
- G
Island (551 - Foil)
Secret Lair
(L)
Collector #: 551
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Basic Land - Island
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- NM
- EX
- VG
- G
Pollenbright Druid (0776 - Foil)
Secret Lair
(R)
Collector #: 0776
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1/1 Creature - Elf Druid
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When Pollenbright Druid enters the battlefield, choose one -
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- NM
- EX
- VG
- G
Questing Phelddagrif (671 - Non-Foil)
Secret Lair
(R)
Collector #: 671
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4/4 Creature - Phelddagrif
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: Questing Phelddagrif gets +1/+1 until end of turn. Target opponent creates a 1/1 green Hippo creature token. : Questing Phelddagrif gains protection from black and from red until end of turn. Target opponent gains 2 life. : Questing Phelddagrif gains flying until end of turn. Target opponent may draw a card. |
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- NM
- EX
- VG
- G
Angrath, Captain of Chaos (527 - Foil)
Secret Lair
(U)
Collector #: 527
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Legendary Planeswalker - Angrath
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Creatures you control have menace. [-2]: Amass 2. (Put two +1/+1 counters on an Army you control. If you don’t control one, create a 0/0 black Zombie Army creature token first.) |5| |
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- NM
- EX
- VG
- G
Meandering Towershell (236 - Foil)
Secret Lair
(R)
Collector #: 236
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5/9 Creature - Turtle
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Islandwalk Whenever Meandering Towershell attacks, exile it. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn. |
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- NM
- EX
- VG
- G
Cathartic Reunion (1465 - Foil)
Secret Lair
(R)
Collector #: 1465
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Sorcery
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As an additional cost to cast this spell, discard two cards. Draw three cards. |
|
- NM
- EX
- VG
- G
Forest (574 - Foil)
Secret Lair
(L)
Collector #: 574
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Basic Land - Forest
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- NM
- EX
- VG
- G
2426 - 2450 of 2671 results