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Witherscale Wurm
Shadowmoor
(R)
Collector #: 134 | ![]() ![]() ![]()
9/9 Creature - Wurm
|
Whenever Witherscale Wurm blocks or becomes blocked by a creature, that creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.) Whenever Witherscale Wurm deals damage to an opponent, remove all -1/-1 counters from it. | |
Farhaven Elf
Shadowmoor
(C)
Collector #: 113 | ![]() ![]()
1/1 Creature - Elf Druid
|
When Farhaven Elf enters the battlefield, you may search your library for a basic land card and put it onto the battlefield tapped. If you do, shuffle your library. | |
Knacksaw Clique
Shadowmoor
(R)
Collector #: 042 | ![]() ![]()
1/4 Creature - Faerie Rogue
|
Flying![]() ![]() ![]() ![]() | |
Mirrorweave
Shadowmoor
(R)
Collector #: 143 | ![]() ![]() ![]()
Instant
|
Each other creature becomes a copy of target nonlegendary creature until end of turn. | |
Raking Canopy
Shadowmoor
(U)
Collector #: 127 | ![]() ![]() ![]()
Enchantment
|
Whenever a creature with flying attacks you, Raking Canopy deals 4 damage to it. | |
Oversoul of Dusk
Shadowmoor
(R)
Collector #: 234 | ![]() ![]() ![]() ![]() ![]()
5/5 Creature - Spirit Avatar
|
Protection from blue, from black, and from red | |
Boartusk Liege
Shadowmoor
(R)
Collector #: 202 | ![]() ![]() ![]() ![]()
3/4 Creature - Goblin Knight
|
Trample Other red creatures you control get +1/+1. Other green creatures you control get +1/+1. | |
Spiteful Visions
Shadowmoor
(R)
Collector #: 198 | ![]() ![]() ![]()
Enchantment
|
At the beginning of each player's draw step, that player draws an additional card. Whenever a player draws a card, Spiteful Visions deals 1 damage to that player. | |
Faerie Swarm
Shadowmoor
(U)
Collector #: 037 | ![]() ![]()
*/* Creature - Faerie
|
Flying Faerie Swarm's power and toughness are each equal to the number of blue permanents you control. | |
Niveous Wisps
Shadowmoor
(C)
Collector #: 015 | ![]()
Instant
|
Target creature becomes white until end of turn. Tap that creature. Draw a card. | |
Oona, Queen of the Fae
Shadowmoor
(R)
Collector #: 172 | ![]() ![]() ![]() ![]()
5/5 Legendary Creature - Faerie Wizard
|
Flying![]() ![]() | |
Rage Reflection
Shadowmoor
(R)
Collector #: 104 | ![]() ![]() ![]()
Enchantment
|
Creatures you control have double strike. | |
Demigod of Revenge
Shadowmoor
(R)
Collector #: 183 | ![]() ![]() ![]() ![]() ![]()
5/4 Creature - Spirit Avatar
|
Flying, haste When you cast Demigod of Revenge, return all cards named Demigod of Revenge from your graveyard to the battlefield. | |
Armored Ascension
Shadowmoor
(U)
Collector #: 002 | ![]() ![]()
Enchantment - Aura
|
Enchant creature Enchanted creature gets +1/+1 for each Plains you control and has flying. | |
Woodfall Primus
Shadowmoor
(R)
Collector #: 135 | ![]() ![]() ![]() ![]()
6/6 Creature - Treefolk Shaman
|
Trample When Woodfall Primus enters the battlefield, destroy target noncreature permanent. Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) | |
Ghastlord of Fugue
Shadowmoor
(R)
Collector #: 162 | ![]() ![]() ![]() ![]() ![]()
4/4 Creature - Spirit Avatar
|
Ghastlord of Fugue can’t be blocked. Whenever Ghastlord of Fugue deals combat damage to a player, that player reveals their hand. You choose a card from it. That player exiles that card. | |
Fate Transfer
Shadowmoor
(C)
Collector #: 161 | ![]() ![]()
Instant
|
Move all counters from target creature onto another target creature. | |
Viridescent Wisps
Shadowmoor
(C)
Collector #: 132 | ![]()
Instant
|
Target creature becomes green and gets +1/+0 until end of turn. Draw a card. | |
Sapseep Forest
Shadowmoor
(U)
Collector #: 279 |
Land - Forest
|
(![]() ![]() Sapseep Forest enters the battlefield tapped. ![]() ![]() | |
Runes of the Deus
Shadowmoor
(C)
Collector #: 215 | ![]() ![]()
Enchantment - Aura
|
Enchant creature As long as enchanted creature is red, it gets +1/+1 and has double strike. (It deals both first-strike and regular combat damage.) As long as enchanted creature is green, it gets +1/+1 and has trample. | |
Dramatic Entrance
Shadowmoor
(R)
Collector #: 111 | ![]() ![]() ![]()
Instant
|
You may put a green creature card from your hand onto the battlefield. | |
Dream Salvage
Shadowmoor
(U)
Collector #: 160 | ![]()
Instant
|
Draw cards equal to the number of cards target opponent discarded this turn. | |
Twilight Shepherd
Shadowmoor
(R)
Collector #: 025 | ![]() ![]() ![]() ![]()
5/5 Creature - Angel
|
Flying, vigilance When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn. Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) | |
Watchwing Scarecrow
Shadowmoor
(C)
Collector #: 268 | ![]()
2/4 Artifact Creature - Scarecrow
|
Watchwing Scarecrow has vigilance as long as you control a white creature. Watchwing Scarecrow has flying as long as you control a blue creature. | |
Flourishing Defenses
Shadowmoor
(U)
Collector #: 114 | ![]() ![]()
Enchantment
|
Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield. | |