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Deus of Calamity
Shadowmoor
(R)
Collector #: 204 | ![]() ![]() ![]() ![]() ![]()
6/6 Creature - Spirit Avatar
|
Trample Whenever Deus of Calamity deals 6 or more damage to an opponent, destroy target land that player controls. | |
Prison Term
Shadowmoor
(U)
Collector #: 018 | ![]() ![]() ![]()
Enchantment - Aura
|
Enchant creature Enchanted creature can't attack or block and its activated abilities can't be activated. Whenever a creature enters the battlefield under an opponent's control, you may attach Prison Term to that creature. | |
Barrenton Medic
Shadowmoor
(C)
Collector #: 004 | ![]() ![]()
0/4 Creature - Kithkin Cleric
|
![]() Put a -1/-1 counter on Barrenton Medic: Untap Barrenton Medic. | |
Cinderbones
Shadowmoor
(C)
Collector #: 059 | ![]() ![]()
1/1 Creature - Elemental Skeleton
|
Wither. (This deals damage to creatures in the form of -1/-1 counters.)![]() ![]() | |
Spider Token
Shadowmoor
(S)
Collector #: 006 |
1/2 Creature - Spider
|
Reach | |
Puppeteer Clique
Shadowmoor
(R)
Collector #: 075 | ![]() ![]() ![]()
3/2 Creature - Faerie Wizard
|
Flying When Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it. Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) | |
Heap Doll
Shadowmoor
(U)
Collector #: 253 | ![]()
1/1 Artifact Creature - Scarecrow
|
Sacrifice Heap Doll: Exile target card from a graveyard. | |
Swamp (292 C)
Shadowmoor
(L)
Collector #: 292 |
Basic Land - Swamp
|
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Island (286 A)
Shadowmoor
(L)
Collector #: 286 |
Basic Land - Island
|
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Presence of Gond
Shadowmoor
(C)
Collector #: 125 | ![]() ![]()
Enchantment - Aura
|
Enchant creature Enchanted creature has " ![]() | |
Scuzzback Marauders
Shadowmoor
(C)
Collector #: 216 | ![]() ![]()
5/2 Creature - Goblin Warrior
|
Trample Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) | |
Turn to Mist
Shadowmoor
(C)
Collector #: 155 | ![]() ![]()
Instant
|
Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. | |
Oracle of Nectars
Shadowmoor
(R)
Collector #: 233 | ![]() ![]()
2/2 Creature - Elf Cleric
|
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Spawnwrithe
Shadowmoor
(R)
Collector #: 129 | ![]() ![]()
2/2 Creature - Elemental
|
Trample Whenever Spawnwrithe deals combat damage to a player, put a token that's a copy of Spawnwrithe onto the battlefield. | |
Elf Warrior Token (Green) |
1/1 Creature - Elf Warrior
|
Isleback Spawn
Shadowmoor
(R)
Collector #: 040 | ![]() ![]() ![]()
4/8 Creature - Kraken
|
Shroud Isleback Spawn gets +4/+8 as long as a library has twenty or fewer cards in it. | |
Flow of Ideas
Shadowmoor
(U)
Collector #: 038 | ![]() ![]()
Sorcery
|
Draw a card for each Island you control. | |
Scuttlemutt
Shadowmoor
(C)
Collector #: 263 | ![]()
2/2 Artifact Creature - Scarecrow
|
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Inkfathom Infiltrator
Shadowmoor
(U)
Collector #: 167 | ![]() ![]()
2/1 Creature - Merfolk Rogue
|
Inkfathom Infiltrator can't block and is unblockable. | |
Safewright Quest
Shadowmoor
(C)
Collector #: 240 | ![]()
Sorcery
|
Search your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library. | |
Deep-Slumber Titan
Shadowmoor
(R)
Collector #: 089 | ![]() ![]() ![]()
7/7 Creature - Giant Warrior
|
Deep-Slumber Titan enters the battlefield tapped. Deep-Slumber Titan doesn't untap during your untap step. Whenever Deep-Slumber Titan is dealt damage, untap it. | |
Forest (300 C)
Shadowmoor
(L)
Collector #: 300 |
Basic Land - Forest
|
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Chainbreaker
Shadowmoor
(C)
Collector #: 249 | ![]()
3/3 Artifact Creature - Scarecrow
|
Chainbreaker enters the battlefield with two -1/-1 counters on it.![]() ![]() | |
Mine Excavation
Shadowmoor
(C)
Collector #: 013 | ![]() ![]()
Sorcery
|
Return target artifact or enchantment card from a graveyard to its owner's hand. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) | |
Elemental Token (Red) |
1/1 Creature - Elemental
|
Haste | |