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Slaying Mantis
Unsanctioned
(U)
Collector #: 069 | ![]() ![]() ![]()
6/6 Creature - Insect Wrestler
|
Just a second (As long as this spell is on the stack, players can't move cards on the battlefield.) Slaying Mantis enters the battlefield by being thrown from a distance of at least three feet. When Slaying Mantis enters the battlefield, it fights each creature an opponent controls that it touched as it entered. | |
Spirit of the Season
Unsanctioned
(U)
Collector #: 070 | ![]() ![]() ![]()
3/3 Creature - Treefolk Spirit
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When Spirit of the Season enters the battlefield, it gains haste if it's summer. Put a +1/+1 counter on it if it's autumn. You gain 5 life if it's winter. If it's spring, search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. | |
Time Out
Unsanctioned
(C)
Collector #: 028 | ![]() ![]()
Instant
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Roll a six-sided die. Put target nonland permanent into its owner's library just beneath the top X cards of that library, where X is the result. | |
Blast from the Past
Unsanctioned
(R)
Collector #: 048 | ![]() ![]()
Instant
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Madness ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Blast from the Past deals 2 damage to any target. If this spell was kicked, create a 1/1 red Goblin creature token. | |
Look at Me, I'm R&D
Unsanctioned
(R)
Collector #: 009 | ![]() ![]()
Enchantment
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As Look at Me, I'm R&D enters the battlefield, choose a number and a second number one high or one lower than the first number.
All instances of the first chosen number in the full text of each permanent, spell, and card in any zone are changed to the second chosen number. | |
Water Gun Balloon Game
Unsanctioned
(R)
Collector #: 085 | ![]()
Artifact
|
As Water Gun Balloon Game comes into play, each player puts a pop! counter on "0". Whenever a player casts a spell, move that player's pop! counter up one. Whenever a player's pop! counter hits "5", that player creates a 5/5 pink Giant Teddy Bear creature token and resets all pop! counters to "0". | |
AWOL
Unsanctioned
(C)
Collector #: 002 | ![]() ![]()
Instant
|
Exile target attacking creature. Then remove it from the game. Then put it into the absolutely-removed-from-the-freaking-game-forever zone. | |
Common Iguana
Unsanctioned
(C)
Collector #: 050 | ![]() ![]()
1/3 Host Creature - Lizard
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When this creature enters the battlefield, you may discard a card. If you do, draw a card. | |
Dirty Rat
Unsanctioned
(C)
Collector #: 034 | ![]() ![]()
1/1 Host Creature - Rat
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When this creature enters the battlefield, target opponent discards a card. | |
Elvish Impersonators
Unsanctioned
(C)
Collector #: 062 | ![]() ![]()
*/* Creature - Elves
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As Elvish Impersonators enters the battlefield, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result. | |
Entirely Normal Armchair
Unsanctioned
(U)
Collector #: 077 |
Artifact
|
During your turn, if Entirely Normal Armchair is in your hand, you may hide it on the battlefield.![]() ![]() | |
Free-Range Chicken
Unsanctioned
(C)
Collector #: 063 | ![]() ![]()
3/3 Creature - Bird
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Humming-
Unsanctioned
(C)
Collector #: 007 |
2/3 Creature - Bird
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Flying Whenever you attack with two or more creatures, Augment ![]() ![]() ![]() ![]() | |
Plains (087 A)
Unsanctioned
(L)
Collector #: 087 |
Basic Land - Plains
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Stinging Scorpion
Unsanctioned
(C)
Collector #: 046 | ![]() ![]()
3/2 Host Creature - Scorpion
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When this creature enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn. | |
Wall of Fortune
Unsanctioned
(C)
Collector #: 030 | ![]() ![]()
0/4 Artifact Creature - Wall
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Defender You may tap an untapped Wall you control to have any player reroll a die that player rolled. | |
Enter the Dungeon
Unsanctioned
(R)
Collector #: 036 | ![]() ![]()
Sorcery
|
Players play a Magic subgame under the table, starting at 5 life and using their libraries as their decks. The winner searches their library for two cards, puts those cards into their hand, then shuffles their library. | |
Pointy Finger of Doom
Unsanctioned
(R)
Collector #: 081 | ![]()
Artifact
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Bat-
Unsanctioned
(U)
Collector #: 032 |
1/1 Creature - Bat
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Flying At the beginning of each end step, if an opponent lost 3 or more life this turn, Augment ![]() ![]() ![]() ![]() | |
Super-Duper Death Ray
Unsanctioned
(U)
Collector #: 059 | ![]() ![]()
Instant
|
Trample (This spell can deal excess damage to its target's controller.) Super-Duper Death Ray deals 4 damage to target creature. | |
Abstract Iguanart
Unsanctioned
(U)
Collector #: 047 | ![]() ![]()
1/1 Creature - Art Lizard
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Whenever you cast a spell, note the first letter of its artist's name. If that letter wasn't already noted, put a +1/+1 counter on Abstract Iguanart. | |
Goblin Haberdasher
Unsanctioned
(U)
Collector #: 051 | ![]() ![]()
2/2 Creature - Goblin Hatificer
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Menace (This creature can't be blocked except by two or more creatures.) Other creatures you control wearing hats in their art have menace. | |
Old Guard
Unsanctioned
(C)
Collector #: 011 | ![]() ![]()
2/1 Artifact Creature - Cyborg Soldier
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![]() ![]() | |
Skull Saucer
Unsanctioned
(U)
Collector #: 044 | ![]() ![]() ![]()
4/1 Creature - Zombie Head
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Flying When Skull Saucer enters the battlefield, destroy target creature and put your head on the table. Sacrifice Skull Saucer when your head stops touching the table. | |
Staying Power
Unsanctioned
(R)
Collector #: 013 | ![]() ![]()
Enchantment
|
"Until end of turn" and "this turn" effects don't end. | |