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Slaughter Cry
Zendikar
(C)
Collector #: 149 FOIL |
Instant
|
Target creature gets +3/+0 and gains first strike until end of turn. | |
Soaring Seacliff
Zendikar
(C)
Collector #: 225 FOIL |
Land
|
Soaring Seacliff enters the battlefield tapped. When Soaring Seacliff enters the battlefield, target creature gains flying until end of turn. : Add to your mana pool. | |
Sorin Markov
Zendikar
(M)
Collector #: 111 FOIL |
Legendary Planeswalker - Sorin
|
[+2]: Sorin Markov deals 2 damage to any target and you gain 2 life. [-3]: Target opponent's life total becomes 10. [-7]: You control target player during that player's next turn. |4| | |
Stonework Puma
Zendikar
(C)
Collector #: 207 FOIL |
2/2 Artifact Creature - Cat Ally
|
Summoner's Bane
Zendikar
(U)
Collector #: 071 FOIL |
Instant
|
Counter target creature spell. Put a 2/2 blue Illusion creature token onto the battlefield. | |
Swamp (239 B - Full Art)
Zendikar
(L)
Collector #: 239 FOIL |
Basic Land - Swamp
|
Tanglesap
Zendikar
(C)
Collector #: 186 FOIL |
Instant
|
Prevent all combat damage that would be dealt this turn by creatures without trample. | |
Tempest Owl
Zendikar
(C)
Collector #: 072 FOIL |
1/2 Creature - Bird
|
Kicker (You may pay an additional as you cast this spell.) Flying When Tempest Owl enters the battlefield, if it was kicked, tap up to three target permanents. | |
Territorial Baloth
Zendikar
(C)
Collector #: 188 FOIL |
4/4 Creature - Beast
|
Landfall - Whenever a land enters the battlefield under your control, Territorial Baloth gets +2/+2 until end of turn. | |
Timbermaw Larva
Zendikar
(C)
Collector #: 189 FOIL |
2/2 Creature - Beast
|
Whenever Timbermaw Larva attacks, it gets +1/+1 until end of turn for each Forest you control. | |
Torch Slinger
Zendikar
(C)
Collector #: 151 FOIL |
2/2 Creature - Goblin Shaman
|
Kicker (You may pay an additional as you cast this spell.) When Torch Slinger enters the battlefield, if it was kicked, it deals 2 damage to target creature. | |
Trapfinder's Trick
Zendikar
(C)
Collector #: 073 FOIL |
Sorcery
|
Target player reveals their hand and discards all Trap cards. | |
Trusty Machete
Zendikar
(U)
Collector #: 209 FOIL |
Artifact - Equipment
|
Equipped creature gets +2/+1. Equip | |
Tuktuk Grunts
Zendikar
(C)
Collector #: 152 FOIL |
2/2 Creature - Goblin Warrior Ally
|
Haste Whenever Tuktuk Grunts or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Tuktuk Grunts. | |
Turntimber Grove
Zendikar
(C)
Collector #: 227 FOIL |
Land
|
Turntimber Grove enters the battlefield tapped. When Turntimber Grove enters the battlefield, target creature gets +1/+1 until end of turn. : Add to your mana pool. | |
Turntimber Ranger
Zendikar
(R)
Collector #: 191 FOIL |
2/2 Creature - Elf Scout Ally Ranger
|
Whenever Turntimber Ranger or another Ally enters the battlefield under your control, you may put a 2/2 green Wolf creature token onto the battlefield. If you do, put a +1/+1 counter on Turntimber Ranger. | |
Umara Raptor
Zendikar
(C)
Collector #: 075 FOIL |
1/1 Creature - Bird Ally
|
Flying Whenever Umara Raptor or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Umara Raptor. | |
Unstable Footing
Zendikar
(U)
Collector #: 153 FOIL |
Instant
|
Kicker (You may pay an additional as you cast this spell.) Damage can't be prevented this turn. If Unstable Footing was kicked, it deals 5 damage to target player. | |
Vampire Nighthawk
Zendikar
(U)
Collector #: 116 FOIL |
2/3 Creature - Vampire Shaman
|
Flying Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) | |
Welkin Tern
Zendikar
(C)
Collector #: 076 FOIL |
2/1 Creature - Bird
|
Flying Welkin Tern can block only creatures with flying. | |
Windborne Charge
Zendikar
(U)
Collector #: 038 FOIL |
Sorcery
|
Two target creatures you control each get +2/+2 and gain flying until end of turn. | |
Windrider Eel
Zendikar
(C)
Collector #: 078 FOIL |
2/2 Creature - Fish
|
Flying Landfall - Whenever a land enters the battlefield under your control, Windrider Eel gets +2/+2 until end of turn. | |
Zektar Shrine Expedition
Zendikar
(C)
Collector #: 155 FOIL |
Enchantment
|
Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Zektar Shrine Expedition. Remove three quest counters from Zektar Shrine Expedition and sacrifice it: Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step. | |
Zendikar Farguide
Zendikar
(C)
Collector #: 194 FOIL |
3/3 Creature - Elemental
|
Forestwalk | |