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Gaea's Cradle
Urza's Saga
(R)
Collector #: 321 |
Legendary Land
|
: Add for each creature you control. | |
Bazaar of Baghdad
Arabian Nights
(U)
Collector #: 070 |
Land
|
: Draw two cards, then discard three cards. | |
Underground Sea
3rd Edition
(R)
Collector #: 290 |
Land - Island Swamp
|
: Add or . | |
Mox Diamond
Stronghold
(R)
Collector #: 138 |
Artifact
|
If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard. : Add one mana of any color. | |
Volcanic Island
3rd Edition
(R)
Collector #: 291 |
Land - Island Mountain
|
: Add or . | |
The One Ring (Bundle Foil)
Promotional
(M)
Collector #: 0451 |
Legendary Artifact
|
Indestructible When The One Ring enters the battlefield, if you cast it, you gain protection from everything until your next turn. At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. : Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring. | |
Lion's Eye Diamond
Mirage
(R)
Collector #: 307 |
Artifact
|
Sacrifice Lion's Eye Diamond, Discard your hand: Add three mana of any one color. Activate this ability only any time you could cast an instant. | |
Underground Sea
Beta
(R)
Collector #: 286 |
Land - Island Swamp
|
: Add or . | |
Grim Monolith
Urza's Legacy
(R)
Collector #: 126 |
Artifact
|
Grim Monolith doesn't untap during your untap step. : Add . : Untap Grim Monolith. | |
Bayou
3rd Edition
(R)
Collector #: 283 |
Land - Swamp Forest
|
: Add or . | |
Rhystic Study
Prophecy
(C)
Collector #: 045 |
Enchantment
|
Whenever an opponent casts a spell, you may draw a card unless that player pays . | |
Tundra
3rd Edition
(R)
Collector #: 289 |
Land - Plains Island
|
: Add or . | |
Hare Apparent
Foundations
(C)
Collector #: 0015 |
2/2 Creature - Rabbit Noble
|
When this creature enters, create a number of 1/1 white Rabbit creature tokens equal to the number of other creatures you control named Hare Apparent. A deck can have any number of cards named Hare Apparent. | |
Tropical Island
3rd Edition
(R)
Collector #: 288 |
Land - Forest Island
|
: Add or . | |
Badlands
3rd Edition
(R)
Collector #: 282 |
Land - Swamp Mountain
|
: Add or . | |
Savannah
3rd Edition
(R)
Collector #: 285 |
Land - Forest Plains
|
: Add or . | |
Plateau
3rd Edition
(R)
Collector #: 284 |
Land - Mountain Plains
|
: Add or . | |
Doubling Season
Foundations
(M)
Collector #: 0216 |
Enchantment
|
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. If an effect would put one or more counters on a permanent that you control, it puts twice that many of those counters on that permanent instead. | |
Juzam Djinn
Arabian Nights
(R)
Collector #: 029 |
5/5 Creature - Djinn
|
At the beginning of your upkeep, Juzam Djinn deals 1 damage to you. | |
Wheel of Fortune
3rd Edition
(R)
Collector #: 185 |
Sorcery
|
Each player discards their hand, then draws seven cards. | |
Mishra's Workshop
Antiquities
(R)
Collector #: 081 |
Land
|
: Add . Spend this mana only to cast artifact spells. | |
Timetwister
Unlimited
(R)
Collector #: 085 |
Sorcery
|
Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.) | |
Abhorrent Oculus
Duskmourn: House of Horror
(M)
Collector #: 0042 |
5/5 Creature - Eye
|
As an additional cost to cast this spell, exile six cards from your graveyard. Flying At the beginning of each opponent's upkeep, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up at any time for its mana cost if it's a creature card.) | |
Orcish Bowmasters
The Lord of the Rings: Tales of Middle-earth
(R)
Collector #: 0103 |
1/1 Creature - Orc Archer
|
Flash When Orcish Bowmasters enters the battlefield and whenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1. | |