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Bazaar of Baghdad
Arabian Nights
(U)
Collector #: 070 |
Land
|
: Draw two cards, then discard three cards. | |
Juzam Djinn
Arabian Nights
(R)
Collector #: 029 |
5/5 Creature - Djinn
|
At the beginning of your upkeep, Juzam Djinn deals 1 damage to you. | |
Library of Alexandria
Arabian Nights
(U)
Collector #: 076 |
Land
|
: Add . : Draw a card. Activate this ability only if you have exactly seven cards in your hand. | |
Diamond Valley
Arabian Nights
(U)
Collector #: 073 |
Land
|
, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. | |
Shahrazad
Arabian Nights
(R)
Collector #: 010 |
Sorcery
|
Players play a Magic subgame, using their libraries as their decks. Each player who doesn’t win the subgame loses half their life, rounded up. | |
City of Brass
Arabian Nights
(U)
Collector #: 071 |
Land
|
Whenever City of Brass becomes tapped, it deals 1 damage to you. : Add one mana of any color. | |
Old Man of the Sea
Arabian Nights
(R)
Collector #: 018 |
2/3 Creature - Djinn
|
You may choose not to untap Old Man of the Sea during your untap step. : Gain control of target creature with power less than or equal to Old Man of the Sea's power for as long as Old Man of the Sea remains tapped and that creature's power remains less than or equal to Old Man of the Sea's power. | |
Ali from Cairo
Arabian Nights
(R)
Collector #: 036 |
0/1 Creature - Human
|
Damage that would reduce your life total to less than 1 reduces it to 1 instead. | |
Serendib Djinn
Arabian Nights
(R)
Collector #: 019 |
5/6 Creature - Djinn
|
Flying At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, Serendib Djinn deals 3 damage to you. When you control no lands, sacrifice Serendib Djinn. | |
Island of Wak-Wak
Arabian Nights
(R)
Collector #: 075 |
Land
|
: The power of target creature with flying becomes 0 until end of turn. | |
Desert
Arabian Nights
(C)
Collector #: 072 |
Land - Desert
|
: Add . : Desert deals 1 damage to target attacking creature. Activate this ability only during the end of combat step. | |
Dandan |
4/1 Creature - Fish
|
Dandan can't attack unless defending player controls an Island. When you control no Islands, sacrifice Dandan. | |
Rukh Egg
Arabian Nights
(C)
Collector #: 043 |
0/3 Creature - Bird Egg
|
When Rukh Egg is put into a graveyard from the battlefield, put a 4/4 red Bird creature token with flying onto the battlefield at the beginning of the next end step. | |
Ifh-Biff Efreet |
3/3 Creature - Efreet
|
: Ifh-Biff Efreet deals 1 damage to each creature with flying and each player. Any player may activate this ability. | |
City in a Bottle
Arabian Nights
(R)
Collector #: 060 |
Artifact
|
Whenever a nontoken permanent from the Arabian Nights expansion other than City in a Bottle is on the battlefield, its controller sacrifices it. Players can't play cards from the Arabian Nights expansion. | |
Singing Tree
Arabian Nights
(R)
Collector #: 054 |
0/3 Creature - Plant
|
: Target attacking creature's power becomes 0 until end of turn. | |
Oubliette
Arabian Nights
(C)
Collector #: 031 |
Enchantment
|
When Oubliette enters the battlefield, exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature. When Oubliette leaves the battlefield, return the exiled card to the battlefield under its owner's control tapped with the noted number and kind of counters on it. If you do, return the exiled Aura cards to the battlefield under their owner's control attached to that permanent. | |
Erhnam Djinn
Arabian Nights
(R)
Collector #: 048 |
4/5 Creature - Djinn
|
At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. | |
Kird Ape
Arabian Nights
(C)
Collector #: 040 |
1/1 Creature - Ape
|
Kird Ape gets +1/+2 as long as you control a Forest. | |
Sorceress Queen
Arabian Nights
(U)
Collector #: 032 |
1/1 Creature - Human Wizard
|
: Target creature other than Sorceress Queen is 0/2 until end of turn. | |
Repentant Blacksmith
Arabian Nights
(R)
Collector #: 009 |
1/2 Creature - Human
|
Protection from red | |
Army of Allah
Arabian Nights
(C)
Collector #: 002 |
Instant
|
Attacking creatures get +2/+0 until end of turn. | |
Ebony Horse
Arabian Nights
(R)
Collector #: 062 |
Artifact
|
,: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn. | |
Mijae Djinn
Arabian Nights
(R)
Collector #: 042 |
6/3 Creature - Djinn
|
Whenever Mijae Djinn attacks, flip a coin. If you lose the flip, remove Mijae Djinn from combat and tap it. | |
Aladdin's Ring
Arabian Nights
(R)
Collector #: 057 |
Artifact
|
, : Aladdin's Ring deals 4 damage to any target. | |