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Bazaar of Baghdad
Arabian Nights
(U)
Collector #: 070 |
Land
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Library of Alexandria
Arabian Nights
(U)
Collector #: 076 |
Land
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Juzam Djinn
Arabian Nights
(R)
Collector #: 029 | ![]() ![]() ![]()
5/5 Creature - Djinn
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At the beginning of your upkeep, Juzam Djinn deals 1 damage to you. | |
City of Brass
Arabian Nights
(U)
Collector #: 071 |
Land
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Whenever City of Brass becomes tapped, it deals 1 damage to you.![]() | |
Diamond Valley
Arabian Nights
(U)
Collector #: 073 |
Land
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Erhnam Djinn
Arabian Nights
(R)
Collector #: 048 | ![]() ![]()
4/5 Creature - Djinn
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At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. | |
Ali from Cairo
Arabian Nights
(R)
Collector #: 036 | ![]() ![]() ![]()
0/1 Creature - Human
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Damage that would reduce your life total to less than 1 reduces it to 1 instead. | |
Guardian Beast
Arabian Nights
(R)
Collector #: 026 | ![]() ![]()
2/4 Creature - Beast
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As long as Guardian Beast is untapped, noncreature artifacts you control can't be enchanted, they're indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts. | |
Drop of Honey
Arabian Nights
(R)
Collector #: 047 | ![]()
Enchantment
|
At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them. When there are no creatures on the battlefield, sacrifice Drop of Honey. | |
Dandan | ![]() ![]()
4/1 Creature - Fish
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Dandan can't attack unless defending player controls an Island. When you control no Islands, sacrifice Dandan. | |
Serendib Djinn
Arabian Nights
(R)
Collector #: 019 | ![]() ![]() ![]()
5/6 Creature - Djinn
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Flying At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, Serendib Djinn deals 3 damage to you. When you control no lands, sacrifice Serendib Djinn. | |
Island of Wak-Wak
Arabian Nights
(R)
Collector #: 075 |
Land
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Mountain
Arabian Nights
(L)
Collector #: 077 |
Basic Land - Mountain
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Shahrazad
Arabian Nights
(R)
Collector #: 010 | ![]() ![]()
Sorcery
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Players play a Magic subgame, using their libraries as their decks. Each player who doesn’t win the subgame loses half their life, rounded up. | |
Ifh-Biff Efreet | ![]() ![]() ![]()
3/3 Creature - Efreet
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Army of Allah
Arabian Nights
(C)
Collector #: 002 | ![]() ![]() ![]()
Instant
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Attacking creatures get +2/+0 until end of turn. | |
Ring of Ma'ruf | ![]()
Artifact
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Old Man of the Sea
Arabian Nights
(R)
Collector #: 018 | ![]() ![]() ![]()
2/3 Creature - Djinn
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You may choose not to untap Old Man of the Sea during your untap step.![]() | |
Oubliette
Arabian Nights
(C)
Collector #: 031 | ![]() ![]() ![]()
Enchantment
|
When Oubliette enters the battlefield, exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature. When Oubliette leaves the battlefield, return the exiled card to the battlefield under its owner's control tapped with the noted number and kind of counters on it. If you do, return the exiled Aura cards to the battlefield under their owner's control attached to that permanent. | |
Elephant Graveyard
Arabian Nights
(R)
Collector #: 074 |
Land
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King Suleiman
Arabian Nights
(R)
Collector #: 006 | ![]() ![]()
1/1 Creature - Human Noble
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Mijae Djinn
Arabian Nights
(R)
Collector #: 042 | ![]() ![]() ![]()
6/3 Creature - Djinn
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Whenever Mijae Djinn attacks, flip a coin. If you lose the flip, remove Mijae Djinn from combat and tap it. | |
Khabal Ghoul | ![]() ![]()
1/1 Creature - Zombie
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At the beginning of each end step, put a +1/+1 counter on Khabal Ghoul for each creature put into a graveyard from the battlefield this turn. | |
Desert
Arabian Nights
(C)
Collector #: 072 |
Land - Desert
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Flying Men
Arabian Nights
(C)
Collector #: 014 | ![]()
1/1 Creature - Human
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Flying | |