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Lurking Predators
2010 Core Set
(R)
Collector #: 190 FOIL |
Enchantment
|
Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library. | |
Ponder
2010 Core Set
(C)
Collector #: 068 FOIL |
Sorcery
|
Look at the top three cards of your library, then put them back in any order. You may shuffle your library. Draw a card. | |
Vampire Nocturnus
2010 Core Set
(M)
Collector #: 118 FOIL |
3/3 Creature - Vampire
|
Play with the top card of your library revealed. As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying. | |
Coat of Arms
2010 Core Set
(R)
Collector #: 207 FOIL |
Artifact
|
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.) | |
Hive Mind
2010 Core Set
(R)
Collector #: 054 FOIL |
Enchantment
|
Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for their copy. | |
Silence
2010 Core Set
(R)
Collector #: 031 FOIL |
Instant
|
Your opponents can't cast spells this turn. (Spells cast before this resolves are unaffected.) | |
Polymorph
2010 Core Set
(R)
Collector #: 067 FOIL |
Sorcery
|
Destroy target creature. It can’t be regenerated. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library. | |
Fabricate
2010 Core Set
(U)
Collector #: 052 FOIL |
Sorcery
|
Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library. | |
Time Warp
2010 Core Set
(M)
Collector #: 075 FOIL |
Sorcery
|
Target player takes an extra turn after this one. | |
Spellbook
2010 Core Set
(U)
Collector #: 220 FOIL |
Artifact
|
You have no maximum hand size. | |
Manabarbs
2010 Core Set
(R)
Collector #: 149 FOIL |
Enchantment
|
Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player. | |
Whispersilk Cloak
2010 Core Set
(U)
Collector #: 221 FOIL |
Artifact - Equipment
|
Equipped creature is unblockable and has shroud. (It can't be the target of spells or abilities.) Equip (: Attach to target creature you control. Equip only as a sorcery.) | |
Protean Hydra
2010 Core Set
(M)
Collector #: 200 FOIL |
0/0 Creature - Hydra
|
Protean Hydra enters the battlefield with X +1/+1 counters on it. If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it. Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step. | |
Ajani Goldmane
2010 Core Set
(M)
Collector #: 001 FOIL |
Legendary Planeswalker - Ajani
|
[+1]: You gain 2 life. [-1]: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. [-6]: Put a white Avatar creature token onto the battlefield. It has "This creature's power and toughness are each equal to your life total." |4| | |
Lightning Bolt
2010 Core Set
(C)
Collector #: 146 FOIL |
Instant
|
Lightning Bolt deals 3 damage to any target. | |
Megrim
2010 Core Set
(U)
Collector #: 104 FOIL |
Enchantment
|
Whenever an opponent discards a card, Megrim deals 2 damage to that player. | |
Hypnotic Specter
2010 Core Set
(R)
Collector #: 100 FOIL |
2/2 Creature - Specter
|
Flying Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random. | |
Baneslayer Angel
2010 Core Set
(M)
Collector #: 004 FOIL |
5/5 Creature - Angel
|
Flying, first strike, lifelink, protection from Demons and from Dragons. | |
Drowned Catacomb
2010 Core Set
(R)
Collector #: 224 FOIL |
Land
|
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. : Add or to your mana pool. | |
Glacial Fortress
2010 Core Set
(R)
Collector #: 226 FOIL |
Land
|
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. : Add or to your mana pool. | |
Master of the Wild Hunt
2010 Core Set
(M)
Collector #: 191 FOIL |
3/3 Creature - Human Shaman
|
At the beginning of your upkeep, put a 2/2 green Wolf creature token onto the battlefield. : Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves. | |
Howling Mine
2010 Core Set
(R)
Collector #: 212 FOIL |
Artifact
|
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. | |
Sphinx Ambassador
2010 Core Set
(M)
Collector #: 073 FOIL |
5/5 Creature - Sphinx
|
Flying Whenever Sphinx Ambassador deals combat damage to a player, search that player’s library for a card, then that player chooses a card name. If you searched for a creature card that doesn’t have that name, you may put it onto the battlefield under your control. Then that player shuffles. | |
Birds of Paradise
2010 Core Set
(R)
Collector #: 168 FOIL |
0/1 Creature - Bird
|
Flying : Add one mana of any color. | |
Rootbound Crag
2010 Core Set
(R)
Collector #: 227 FOIL |
Land
|
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest. : Add or to your mana pool. | |