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Tooth, Claw, and Tail (Scheme Oversized)
Archenemy
(C)
Collector #: 040 |
Scheme
|
When you set this scheme in motion, destroy up to three target nonland permanents. | |
Mortal Flesh Is Weak (Scheme Oversized)
Archenemy
(C)
Collector #: 026 |
Scheme
|
When you set this scheme in motion, each opponent's life total becomes the lowest life total among your opponents. | |
Lightning Greaves
Archenemy
(U)
Collector #: 110 | ![]()
Artifact - Equipment
|
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip ![]() ![]() | |
My Undead Horde Awakens (Scheme Oversized)
Archenemy
(C)
Collector #: 029 |
Ongoing Scheme
|
(An ongoing scheme remains face up until it's abandoned.) At the beginning of your end step, you may put target creature card from an opponent's graveyard onto the battlefield under your control. When a creature put onto the battlefield with this scheme is put into a graveyard, abandon this scheme. | |
Approach My Molten Realm (Scheme Oversized)
Archenemy
(C)
Collector #: 003 |
Scheme
|
When you set this scheme in motion, until your next turn, if a source would deal damage, it deals double that damage instead. | |
Know Naught but Fire (Scheme Oversized)
Archenemy
(C)
Collector #: 023 |
Scheme
|
When you set this scheme in motion, it deals damage to each opponent equal to the number of cards in that player's hand. | |
Reanimate
Archenemy
(U)
Collector #: 021 | ![]()
Sorcery
|
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost. | |
Dragonspeaker Shaman
Archenemy
(U)
Collector #: 036 | ![]() ![]() ![]()
2/2 Creature - Human Barbarian Shaman
|
Dragon spells you cast cost ![]() | |
My Genius Knows No Bounds (Scheme Oversized)
Archenemy
(C)
Collector #: 028 |
Scheme
|
When you set this scheme in motion, you may pay X. If you do, you gain X life and draw X cards. | |
Dance, Pathetic Marionette (Scheme Oversized)
Archenemy
(C)
Collector #: 006 |
Scheme
|
When you set this scheme in motion, each opponent reveals cards from the top of their library until they reveal a creature card. Choose one of the revealed creature cards and put it onto the battlefield under your control. Put all other cards revealed this way into their owners’ graveyards. | |
The Fate of the Flammable (Scheme Oversized)
Archenemy
(C)
Collector #: 013 |
Scheme
|
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, this scheme deals 6 damage to him or her. If that player chooses others, this scheme deals 3 damage to each of your other opponents. | |
All in Good Time (Scheme Oversized)
Archenemy
(C)
Collector #: 001 |
Scheme
|
When you set this scheme in motion, take an extra turn after this one. Schemes can't be set in motion that turn. | |
Embrace My Diabolical Vision (Scheme Oversized)
Archenemy
(C)
Collector #: 009 |
Scheme
|
When you set this scheme in motion, each player shuffles their hand and graveyard into their library. You draw seven cards, then each other player draws four cards. | |
Seething Song
Archenemy
(C)
Collector #: 046 | ![]() ![]()
Instant
|
Add ![]() ![]() ![]() ![]() ![]() | |
A Display of My Dark Power (Scheme Oversized)
Archenemy
(C)
Collector #: 008 |
Scheme
|
When you set this scheme in motion, until your next turn, whenever a player taps a land for mana, that player adds one mana of any type that land produced. | |
Avatar of Woe
Archenemy
(R)
Collector #: 009 | ![]() ![]() ![]()
6/5 Creature - Avatar
|
If there are ten or more creature cards total in all graveyards, Avatar of Woe costs ![]() Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) ![]() | |
May Civilization Collapse (Scheme Oversized)
Archenemy
(C)
Collector #: 025 |
Scheme
|
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, that player sacrifices two lands. If the player chooses others, each of your other opponents sacrifices a land. | |
Evil Comes to Fruition (Scheme Oversized)
Archenemy
(C)
Collector #: 012 |
Scheme
|
When you set this scheme in motion, put seven 0/1 green Plant creature tokens onto the battlefield. If you control ten or more lands, put seven 3/3 green Elemental creature tokens onto the battlefield instead. | |
I Call on the Ancient Magics (Scheme Oversized)
Archenemy
(C)
Collector #: 016 |
Scheme
|
When you set this scheme in motion, each other player searches their library for a card, reveals it, and puts it into their hand. Then you search your library for two cards and put them into your hand. Each player shuffles. | |
The Very Soil Shall Shake (Scheme Oversized)
Archenemy
(C)
Collector #: 041 |
Ongoing Scheme
|
(An ongoing scheme remains face up until it’s abandoned.) Creatures you control get +2/+2 and have trample. When a creature you control dies, abandon this scheme. | |
I Bask in Your Silent Awe (Scheme Oversized)
Archenemy
(C)
Collector #: 015 |
Ongoing Scheme
|
(An ongoing scheme remains face up until it's abandoned.) Each opponent can't cast more than one spell each turn. At the beginning of your upkeep, if no opponent cast a spell since your last turn end, abondon this scheme. | |
Batwing Brume
Archenemy
(U)
Collector #: 080 | ![]() ![]()
Instant
|
Prevent all combat damage that would be dealt this turn if ![]() ![]() | |
Bog Witch
Archenemy
(C)
Collector #: 011 | ![]() ![]()
1/1 Creature - Human Spellshaper
|
![]() ![]() ![]() ![]() ![]() | |
Memnarch
Archenemy
(R)
Collector #: 112 | ![]()
4/5 Legendary Artifact Creature - Wizard
|
![]() ![]() ![]() ![]() ![]() | |
Chameleon Colossus
Archenemy
(R)
Collector #: 052 | ![]() ![]() ![]()
4/4 Creature - Shapeshifter
|
Changeling (This card is every creature type at all times.) Protection from black ![]() ![]() ![]() | |