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Messenger Jays
Conspiracy - Take the Crown
(C)
Collector #: 035 | ![]() ![]()
2/1 Creature - Bird
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Flying Council's dilemma - When messenger Jays enters the battlefield, starting with you, each player votes for feather or quill. Put a +1/+1 counter on Messenger Jays for each feather vote and draw a card for each quill vote. For each card drawn this way, discard a card. | |
Queen Marchesa
Conspiracy - Take the Crown
(M)
Collector #: 078 | ![]() ![]() ![]() ![]()
3/3 Legendary Creature - Human Assassin
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Deathtouch, haste When Queen Marchesa enters the battlefield, you become the monarch. At the beginning of your upkeep, if an opponent is the monarch, put a 1/1 black Assassin creature token with deathtouch and haste onto the battlefield. | |
Flame Slash
Conspiracy - Take the Crown
(C)
Collector #: 157 | ![]()
Sorcery
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Flame Slash deals 4 damage to target creature. | |
Regal Behemoth
Conspiracy - Take the Crown
(R)
Collector #: 069 | ![]() ![]() ![]()
5/5 Creature - Dinosaur
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Trample When Regal Behemoth enters the battlefield, you become the monarch. Whenever you tap a land for mana while you're the monarch, add one mana of any color to your mana pool (in addition to the mana the land produces). | |
Sovereign's Realm
Conspiracy - Take the Crown
(M)
Collector #: 010 |
Conspiracy
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(Start the game with this conspiracy face up in the command zone.) Your deck can't have basic land cards and your starting hand size is five. Exile a card from your hand: This turn you may play basic land cards from outside the game. Basic lands you control have " ![]() | |
Zombie Token
Conspiracy - Take the Crown
(S)
Collector #: 006 |
2/2 Token Creature - Zombie
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Lieutenants of the Guard
Conspiracy - Take the Crown
(C)
Collector #: 016 | ![]() ![]()
2/2 Creature - Human Soldier
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Council's dilemma - When Lieutenants of the Guard enters the battlefield, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on Lieutenants of the Guard for each strength vote and put a 1/1 white Soldier creature token onto the battlefield for each numbers vote. | |
Psychosis Crawler
Conspiracy - Take the Crown
(R)
Collector #: 215 | ![]()
*/* Artifact Creature - Phyrexian Horror
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Psychosis Crawler's power and toughness are each equal to the number of cards in your hand. Whenever you draw a card, each opponent loses 1 life. | |
Desertion
Conspiracy - Take the Crown
(R)
Collector #: 107 | ![]() ![]() ![]()
Instant
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Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard. | |
Sinuous Vermin
Conspiracy - Take the Crown
(C)
Collector #: 046 | ![]() ![]()
2/2 Creature - Rat Horror
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3![]() ![]() As long as Sinuous Vermin is monstrous, it has menace. | |
Hymn of the Wilds
Conspiracy - Take the Crown
(M)
Collector #: 007 |
Conspiracy
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(Start the game with this conspiracy face up in the command zone.) The first creature spell you cast each turn costs ![]() You can't cast instant or sorcery spells. | |
Copperhorn Scout
Conspiracy - Take the Crown
(C)
Collector #: 179 | ![]()
1/1 Creature - Elf Scout
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Whenever Copperhorn Scout attacks, untap each other creature you control. | |
Gruul War Chant
Conspiracy - Take the Crown
(U)
Collector #: 203 | ![]() ![]() ![]()
Enchantment
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Attacking creatures you control get +1/+0 and have menace. (They can't be blocked except by two or more creatures.) | |
Fleshbag Marauder
Conspiracy - Take the Crown
(U)
Collector #: 136 | ![]() ![]()
3/1 Creature - Zombie Warrior
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When Fleshbag Marauder enters the battlefield, each player sacrifices a creature. | |
Garrulous Sycophant
Conspiracy - Take the Crown
(C)
Collector #: 043 | ![]() ![]()
1/4 Creature - Human Advisor
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At the beginning of your end step, if you're the monarch, each opponent loses 1 life and you gain 1 life. | |
Throne of the High City
Conspiracy - Take the Crown
(R)
Collector #: 080 |
Land
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![]() ![]() ![]() ![]() | |
Altar's Reap
Conspiracy - Take the Crown
(C)
Collector #: 127 | ![]() ![]()
Instant
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As an additional cost to cast Altar's Reap, sacrifice a creature. Draw two cards. | |
Voyaging Satyr
Conspiracy - Take the Crown
(C)
Collector #: 195 | ![]() ![]()
1/2 Creature - Satyr Druid
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Hundred-Handed One
Conspiracy - Take the Crown
(R)
Collector #: 093 | ![]() ![]() ![]()
3/5 Creature - Giant
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Vigilance![]() ![]() ![]() ![]() As long as Hundred-Handed One is monstrous, it has reach and can block an additional ninety-nine creatures each combat. | |
Deceiver Exarch
Conspiracy - Take the Crown
(U)
Collector #: 106 | ![]() ![]()
1/4 Creature - Phyrexian Cleric
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Flash (You may cast this spell any time you could cast an instant.) Whenever Deceiver Exarch enters the battlefield, choose one -
| |
Spectral Grasp
Conspiracy - Take the Crown
(U)
Collector #: 024 | ![]() ![]()
Enchantment - Aura
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Enchant Creature Enchanted creature can't attack you or a planeswalker you control. Enchanted creature can't block creatures you control. | |
Goblin Racketeer
Conspiracy - Take the Crown
(C)
Collector #: 053 | ![]() ![]()
4/2 Creature - Goblin Rogue
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Whenever Goblin Racketeer attacks, you may goad target creature defending player controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) | |
Manaplasm
Conspiracy - Take the Crown
(U)
Collector #: 186 | ![]() ![]()
1/1 Creature - Ooze
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Whenever you cast a spell, Manaplasm gets +X/+X until end of turn, where X is that spell's converted mana cost. | |
Opaline Unicorn
Conspiracy - Take the Crown
(C)
Collector #: 213 | ![]()
1/2 Artifact Creature - Unicorn
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Orchard Elemental
Conspiracy - Take the Crown
(C)
Collector #: 068 | ![]() ![]()
2/2 Creature - Elemental
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Council's dilemma - When Orchard Elemental enters the battlefield, starting with you, each player votes for sprout or harvest. Put two +1/+1 counters on Orchard Elemental for each sprout vote. You gain 3 life for each harvest vote. | |