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Phage the Untouchable
Conspiracy
(M)
Collector #: 120
FOIL
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4/4 Legendary Creature - Avatar Minion
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When Phage the Untouchable enters the battlefield, if you didn't cast it from your hand you lose the game. Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated. Whenever Phage deals combat damage to a player, that player loses the game. |
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Exploration
Conspiracy
(R)
Collector #: 164
FOIL
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Enchantment
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You may play an additional land on each of your turns. | |
Misdirection
Conspiracy
(R)
Collector #: 102
FOIL
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Instant
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You may exile a blue card from your hand rather than pay Misdirection's mana cost. Change the target of target spell with a single target. |
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Heartless Hidetsugu
Conspiracy
(R)
Collector #: 144
FOIL
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4/3 Legendary Creature - Ogre Shaman
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: Heartless Hidetsugu deals damage to each player equal to half that player's life total, rounded down. | |
Unquestioned Authority
Conspiracy
(U)
Collector #: 085
FOIL
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Enchantment - Aura
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Enchant creature When Unquestioned Authority enters the battlefield, draw a card. Enchanted creature has protection from creatures. |
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Grenzo, Dungeon Warden
Conspiracy
(R)
Collector #: 047
FOIL
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2/2 Legendary Creature - Goblin Rogue
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Grenzo, Dungeon Warden enters the battlefield with X +1/1 counters on it. : Put the bottom card of your library into your graveyard. If it's a creature card with power less than or equal to Grenzo's power, put it onto the battlefield. |
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Worldknit
Conspiracy
(R)
Collector #: 013
FOIL
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Conspiracy
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(Start the game with this conspiracy face up in the command zone.) As long as every card in your card pool started the game in your library or in the command zone, lands you control have ": Add one mana of any color to your mana pool." |
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Brago's Representative
Conspiracy
(C)
Collector #: 014
FOIL
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1/4 Creature - Human Advisor
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While voting, you get an additional vote. (The votes can be for different choices or for the same choice.) | |
Lead the Stampede
Conspiracy
(U)
Collector #: 170
FOIL
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Sorcery
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Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order. | |
Deathreap Ritual
Conspiracy
(U)
Collector #: 044
FOIL
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Enchantment
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Morbid - At the beginning of each end step, if a creature died this turn, you may draw a card. | |
Magister of Worth
Conspiracy
(R)
Collector #: 048
FOIL
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4/4 Creature - Angel
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Flying Will of the council - When Magister of Worth enters the battlefield, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from their graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than Magister of Worth. |
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Volcanic Fallout
Conspiracy
(U)
Collector #: 157
FOIL
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Instant
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Volcanic Fallout can't be countered. Volcanic Fallout deals 2 damage to each creature and each player. |
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Explorer's Scope
Conspiracy
(U)
Collector #: 198
FOIL
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Artifact - Equipment
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Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Fireshrieker
Conspiracy
(U)
Collector #: 199
FOIL
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Artifact - Equipment
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Equipped creature has double strike. (It deals both first-strike and regular combat damage.) Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Plea for Power
Conspiracy
(R)
Collector #: 024
FOIL
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Sorcery
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Will of the Council -- Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards. | |
Smallpox
Conspiracy
(U)
Collector #: 125
FOIL
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Sorcery
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Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land. | |
Sulfuric Vortex
Conspiracy
(R)
Collector #: 152
FOIL
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Enchantment
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At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player. If a player would gain life, that player gains no life instead. |
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Dack's Duplicate
Conspiracy
(R)
Collector #: 043
FOIL
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0/0 Creature - Shapeshifter
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You may have Dack’s Duplicate enter the battlefield as a copy of any creature on the battlefield, except it has haste and dethrone. | |
Brago, King Eternal
Conspiracy
(R)
Collector #: 041
FOIL
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2/4 Legendary Creature - Spirit Noble
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Flying Whenever Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control. |
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Dack Fayden
Conspiracy
(M)
Collector #: 042
FOIL
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Legendary Planeswalker - Dack
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[+1]: Target player draws two cards, then discards two cards. [-2]: Gain control of target artifact. [-6]: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents." |3| |
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Pernicious Deed
Conspiracy
(M)
Collector #: 191
FOIL
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Enchantment
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X, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with converted mana cost X or less. | |
Altar of Dementia
Conspiracy
(R)
Collector #: 196
FOIL
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Artifact
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Sacrifice a creature: Target player mills cards equal to the sacrificed creature’s power. | |
Mana Geyser
Conspiracy
(C)
Collector #: 147
FOIL
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Sorcery
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Add to your mana pool for each tapped land your opponents control. | |
Victimize
Conspiracy
(U)
Collector #: 133
FOIL
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Sorcery
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Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped. | |
Deal Broker
Conspiracy
(R)
Collector #: 061
FOIL
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2/3 Artifact Creature - Construct
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Draft Deal Broker face up. Immediately after the draft, you may reveal a card in your card pool. Each other player may offer you one card in their card pool in exchange. You may accept any one offer. : Draw a card, then discard a card. |
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