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Jelenn Sphinx
Dragon's Maze
(U)
Collector #: 077 | ![]() ![]() ![]()
1/5 Creature - Sphinx
|
Flying, vigilance Whenever Jelenn Sphinx attacks, other attacking creatures get +1/+1 until end of turn. | |
Lyev Decree
Dragon's Maze
(C)
Collector #: 003 | ![]() ![]()
Sorcery
|
Detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.) | |
Protect // Serve
Dragon's Maze
(U)
Collector #: 131 | ![]() ![]() ![]() ![]()
Instant
|
Protect: Target creature gets +2/+4 until end of turn. Serve: Target creature gets -6/-0 until end of turn. Fuse (You may cast one or both halves of this card from your hand.) | |
Punish the Enemy
Dragon's Maze
(C)
Collector #: 035 | ![]() ![]()
Instant
|
Punish the Enemy deals 3 damage to target player and 3 damage to target creature. | |
Rakdos Drake
Dragon's Maze
(C)
Collector #: 028 | ![]() ![]()
1/2 Creature - Drake
|
Flying Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) | |
Viashino Firstblade
Dragon's Maze
(C)
Collector #: 113 | ![]() ![]() ![]()
2/2 Creature - Lizard Soldier
|
Haste When Viashino Firstblade enters the battlefield, it gets +2/+2 until end of turn. | |
Warped Physique
Dragon's Maze
(U)
Collector #: 117 | ![]() ![]()
Instant
|
Target creature gets +X/-X until end of turn, where X is the number of cards in your hand. | |