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Watery Grave
Gatecrash
(R)
Collector #: 249 |
Land - Island Swamp
|
(![]() ![]() ![]() As Watery Grave enters the battlefield, you may pay 2 life. If you don't, Watery Grave enters the battlefield tapped. | |
Godless Shrine
Gatecrash
(R)
Collector #: 242 |
Land - Plains Swamp
|
(![]() ![]() ![]() As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, Godless Shrine enters the battlefield tapped. | |
Breeding Pool
Gatecrash
(R)
Collector #: 240 |
Land - Forest Island
|
(![]() ![]() ![]() As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, Breeding Pool enters the battlefield tapped. | |
Stomping Ground
Gatecrash
(R)
Collector #: 247 |
Land - Mountain Forest
|
(![]() ![]() ![]() As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, Stomping Ground enters the battlefield tapped. | |
Boros Charm
Gatecrash
(U)
Collector #: 148 | ![]() ![]()
Instant
|
Choose one — Boros Charm deals 4 damage to target player; or permanents you control gain indestructible until end of turn; or target creature gains double strike until end of turn. | |
Sacred Foundry
Gatecrash
(R)
Collector #: 245 |
Land - Mountain Plains
|
(![]() ![]() ![]() As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, Sacred Foundry enters the battlefield tapped. | |
Crypt Ghast
Gatecrash
(R)
Collector #: 061 | ![]() ![]()
2/2 Creature - Spirit
|
Extort (Whenever you cast a spell, you may pay ![]() Whenever you tap a Swamp for mana, add ![]() | |
Lord of the Void
Gatecrash
(M)
Collector #: 071 | ![]() ![]() ![]() ![]()
7/7 Creature - Demon
|
Flying Whenever Lord of the Void deals combat damage to a player, exile the top seven cards of that player's library, then put a creature card from among them onto the battlefield under your control. | |
Legion Loyalist
Gatecrash
(R)
Collector #: 097 | ![]()
1/1 Creature - Goblin Soldier
|
Haste Battalion - Whenever Legion Loyalist and at least two other creatures attack, creatures you control gain first strike and trample until end of turn and can't be blocked by creature tokens this turn. | |
Alpha Authority
Gatecrash
(U)
Collector #: 114 | ![]() ![]()
Enchantment - Aura
|
Enchant creature Enchanted creature has hexproof and can't be blocked by more than one creature. | |
Illusionist's Bracers
Gatecrash
(R)
Collector #: 231 | ![]()
Artifact - Equipment
|
Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy. Equip ![]() | |
Aurelia, the Warleader
Gatecrash
(M)
Collector #: 143 | ![]() ![]() ![]() ![]() ![]()
3/4 Legendary Creature - Angel
|
Flying, vigilance, haste Whenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase. | |
Mind Grind
Gatecrash
(R)
Collector #: 178 | ![]() ![]() ![]()
Sorcery
|
Each opponent reveals cards from the top of their library until they reveal X land cards, then puts all cards revealed this way into their graveyard. X can’t be 0. | |
Gyre Sage
Gatecrash
(R)
Collector #: 123 | ![]() ![]()
1/2 Creature - Elf Druid
|
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)![]() ![]() | |
Hellkite Tyrant
Gatecrash
(M)
Collector #: 094 | ![]() ![]() ![]()
6/5 Creature - Dragon
|
Flying, trample Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls. At the beginning of your upkeep, if you control twenty or more artifacts, you win the game. | |
Blind Obedience
Gatecrash
(R)
Collector #: 006 | ![]() ![]()
Enchantment
|
Extort (Whenever you cast a spell, you may pay ![]() Artifacts and creatures your opponents control enter the battlefield tapped. | |
Simic Charm
Gatecrash
(U)
Collector #: 195 | ![]() ![]()
Instant
|
Choose one - Target creature gets +3/+3 until end of turn; or permanents you control gain hexproof until end of turn; or return target creature to its owner's hand. | |
Angelic Skirmisher
Gatecrash
(R)
Collector #: 003 | ![]() ![]() ![]()
4/4 Creature - Angel
|
Flying At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn. | |
Enter the Infinite
Gatecrash
(M)
Collector #: 034 | ![]() ![]() ![]() ![]() ![]()
Sorcery
|
Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn. | |
Whispering Madness
Gatecrash
(R)
Collector #: 207 | ![]() ![]() ![]()
Sorcery
|
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) | |
Sepulchral Primordial
Gatecrash
(R)
Collector #: 075 | ![]() ![]() ![]()
5/4 Creature - Avatar
|
Intimidate When Sepulchral Primordial enters the battlefield, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control. | |
Glaring Spotlight
Gatecrash
(R)
Collector #: 229 | ![]()
Artifact
|
Creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.![]() | |
Duskmantle Guildmage
Gatecrash
(U)
Collector #: 158 | ![]() ![]()
2/2 Creature - Human Wizard
|
![]() ![]() ![]() ![]() ![]() ![]() | |
Rapid Hybridization
Gatecrash
(U)
Collector #: 044 | ![]()
Instant
|
Destroy target creature. It can't be regenerated. That creature's controller puts a 3/3 green Frog Lizard creature token onto the battlefield. | |
Molten Primordial
Gatecrash
(R)
Collector #: 101 | ![]() ![]() ![]()
6/4 Creature - Avatar
|
Haste When Molten Primordial enters the battlefield, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. | |