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Lunar Frenzy
Innistrad: Double Feature
(U)
Collector #: 147 FOIL |
Instant
|
Target creature you control gets +X/+0 and gains first strike and trample until end of turn. | |
Lunar Rejection
Innistrad: Double Feature
(U)
Collector #: 334 FOIL |
Instant
|
Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Return target [Wolf or Werewolf] creature to its owner's hand. Draw a card. | |
Magma Pummeler
Innistrad: Double Feature
(U)
Collector #: 436 FOIL |
0/0 Creature - Elemental
|
Magma Pummeler enters the battlefield with X +1/+1 counters on it. If damage would be dealt to Magma Pummeler while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from it. When one or more counters are removed from Magma Pummeler this way, it deals that much damage to any target. | |
Malevolent Hermit
Innistrad: Double Feature
(R)
Collector #: 061 FOIL |
2/1 Creature - Human Wizard
|
, Sacrifice Malevolent Hermit: Counter target noncreature spell unless its controller pays . Disturb (You may cast this card from your graveyard transformed for its disturb cost.) Back Benevolent Geist Creature - Spirit Wizard Flying Noncreature spells you control can't be countered. If Benevolent Geist would be put into a graveyard from anywhere, exile it instead. 2/2 | |
Markov Retribution
Innistrad: Double Feature
(U)
Collector #: 438 FOIL |
Sorcery
|
Choose one or both -
| |
Markov Waltzer
Innistrad: Double Feature
(U)
Collector #: 509 FOIL |
1/3 Creature - Vampir
|
Flying, haste At the beginning of combat on your turn, up to two target creatures you control each get +1/+0 until end of turn. | |
Massive Might
Innistrad: Double Feature
(C)
Collector #: 475 FOIL |
Instant
|
Target creature gets +2/+2 and gains trample until end of turn. | |
Militia Rallier
Innistrad: Double Feature
(C)
Collector #: 291 FOIL |
3/3 Creature - Human Soldier
|
Militia Rallier can't attack alone. Whenever Militia Rallier attacks, untap target creature. | |
Moldgraf Millipede
Innistrad: Double Feature
(C)
Collector #: 476 FOIL |
2/2 Creature - Insect Horror
|
When Moldgraf Millipede enters the battlefield, mill three cards, then put a +1/+1 counter on Moldgraf Millipede for each creature card in your graveyard. (To mill a card, put the top card of your library into your graveyard.) | |
Moonrager's Slash
Innistrad: Double Feature
(C)
Collector #: 148 FOIL |
Instant
|
This spell costs less to cast if it's night. Moonrager's Slash deals 3 damage to any target. | |
Moonveil Regent
Innistrad: Double Feature
(M)
Collector #: 149 FOIL |
4/4 Creature - Dragon
|
Flying Whenever you cast a spell, you may discard your hand. If you do, draw a card for each of that spell's colors. When Moonveil Regent dies, it deals X damage to any target, where X is the number of colors among permanents you control. | |
Morkrut Behemoth
Innistrad: Double Feature
(C)
Collector #: 114 FOIL |
7/6 Creature - Zombie Giant
|
As an additional cost to cast this spell, sacrifice a creature or pay . Menace (This creature can't be blocked except by two or more creatures.) | |
Mysterious Tome
Innistrad: Double Feature
(U)
Collector #: 063 FOIL |
Artifact
|
, : Draw a card. Transform Mysterious Tome. Back Chilling Chronicle Artifact , : Tap target nonland permanent. Transform Chilling Chronicle. | |
Nebelgast Beguiler
Innistrad: Double Feature
(C)
Collector #: 292 FOIL |
2/5 Creature - Spirit
|
, : Tap target creature. | |
Nebelgast Intruder
Innistrad: Double Feature
(U)
Collector #: 064 FOIL |
2/1 Creature - Spirit
|
Flash Flying When Nebelgast Intruder enters the battlefield, up to one target creature an opponent controls gets -2/-0 until end of turn. | |
Necroduality
Innistrad: Double Feature
(M)
Collector #: 337 FOIL |
Enchantment
|
Whenever a nontoken Zombie enters the battlefield under your control, create a token that's a copy of that creature. | |
Neonate's Rush
Innistrad: Double Feature
(C)
Collector #: 151 FOIL |
Instant
|
This spell costs less to cast if you control a vampire. Neonate's Rush deals 1 damage to target creature and 1 damage to its controller. Draw a card. | |
No Way Out
Innistrad: Double Feature
(C)
Collector #: 116 FOIL |
Sorcery
|
Target opponent discards two cards. You create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) | |
Novice Occultist
Innistrad: Double Feature
(C)
Collector #: 117 FOIL |
1/2 Creature - Human Wizard
|
When Novice Occultist dies, you draw a card and you lose 1 life. | |
Obsessive Astronomer
Innistrad: Double Feature
(U)
Collector #: 152 FOIL |
2/2 Creature - Human Wizard
|
If it's neither day nor night, it becomes day as Obsessive Astronomer enters the battlefield. Whenever day becomes night or night becomes day, discard up to two cards, then draw that many cards. | |
Odric's Outrider
Innistrad: Double Feature
(U)
Collector #: 029 FOIL |
2/4 Creature - Human Knight
|
Whenever Odric's Outrider or another creature you control dies, put a +1/+1 counter on target creature you control. | |
Olivia's Midnight Ambush
Innistrad: Double Feature
(C)
Collector #: 118 FOIL |
Instant
|
Target creature gets -2/-2 until end of turn. If it's night, that creature gets -13/-13 until end of turn instead. | |
Olivia, Crimson Bride
Innistrad: Double Feature
(M)
Collector #: 512 FOIL |
3/4 Legendary Creature - Vampire Noble
|
Flying, haste Whenever Olivia, Crimson Bride attacks, return target creature card from your graveyard to the battlefield tapped and attacking. It gains "When you don't control a legendary Vampire, exile this creature." | |
Manaform Hellkite
Innistrad: Double Feature
(M)
Collector #: 437 FOIL |
4/4 Creature - Dragon
|
Flying Whenever you cast a noncreature spell, create an X/X red Dragon Illusion creature token with flying and haste, where X is the amount of mana spent to cast that spell. Exile that token at the beginning of the next end step. | |
Necrosynthesis
Innistrad: Double Feature
(U)
Collector #: 115 FOIL |
Enchantment - Aura
|
Enchant creature Enchanted creature has "Whenever another creature dies, put a +1/+1 counter on this creature." When enchanted creature dies, look at the top X cards of your library, where X is its power. Put one of those cards into your hand and the rest on the bottom of your library in a random order. | |