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Snarling Wolf (199)
Innistrad: Double Feature
(C)
Collector #: 199 FOIL |
1/1 Creature - Wolf
|
: Snarling Wolf gets +2/+2 until end of turn. Activate only once each turn. | |
Snarling Wolf (486)
Innistrad: Double Feature
(C)
Collector #: 486 FOIL |
1/1 Creature - Wolf
|
: Snarling Wolf gets +2/+2 until end of turn. Activate only once each turn. | |
Sorin the Mirthless
Innistrad: Double Feature
(M)
Collector #: 398 FOIL |
Legendary Planeswalker - Sorin
|
[+1]: Look at the top card of your library. You may reveal that card and put it into your hand. If you do, you lose life equal to its mana value. [-2]: Create a 2/3 black Vampire creature token with flying and lifelink. [-7]: Sorin the Mirthless deals 13 damage to any target. You gain 13 life. |4| | |
Soul-Guide Gryff
Innistrad: Double Feature
(C)
Collector #: 035 FOIL |
3/4 Creature - Hippogriff Spirit
|
Flying When Soul-Guide Gryff enters the battlefield, exile up to one target card from a graveyard. | |
Soulcipher Board
Innistrad: Double Feature
(U)
Collector #: 346 FOIL |
Artifact
|
Soulcipher Board enters the battlefield with three omen counters on it. , : Look at the top two cards of your library. Put one of them into your graveyard. Whenever a creature card is put into your graveyard from anywhere, remove an omen counter from Soulcipher Board. Then if it has no omen counters on it, transform it. Back Cipherbound Spirit Creature - Spirit Flying Cipherbound Spirit can block only creatures with flying. : Draw two cards, then discard a card. 3/2 | |
Spellrune Painter
Innistrad: Double Feature
(U)
Collector #: 160 FOIL |
2/3 Creature - Human Shaman Werewolf
|
Whenever you cast an instant or sorcery spell, Spellrune Painter gets +1/+1 until end of turn. Daybound Back Spellrune Howler Creature - Werewolf Whenever you cast an instant or sorcery spell, Spellrune Howler gets +2/+2 until end of turn. Nightbound 3/4 | |
Spiked Ripsaw
Innistrad: Double Feature
(U)
Collector #: 487 FOIL |
Artifact - Equipment
|
Equipped creature gets +3/+3. Whenever equipped creature attacks, you may sacrifice a Forest. If you do, that creature gains trample until end of turn. Equip (: Attach to target creature you control. Equip only as a sorcery.) | |
Splendid Reclamation
Innistrad: Double Feature
(R)
Collector #: 488 FOIL |
Sorcery
|
Return all land cards from your graveyard to the battlefield tapped. | |
Spore Crawler
Innistrad: Double Feature
(C)
Collector #: 489 FOIL |
3/2 Creature - Fungus
|
When Spore Crawler dies, draw a card. | |
Sporeback Wolf
Innistrad: Double Feature
(C)
Collector #: 490 FOIL |
2/2 Creature - Wolf
|
As long as it's your turn, Sporeback Wolf gets +0/+2. | |
Steelclad Spirit
Innistrad: Double Feature
(C)
Collector #: 347 FOIL |
3/3 Creature - Spirit
|
Defender Whenever an enchantment enters the battlefield under your control, Steelclad Spirit can attack this turn as though it didn't have defender. | |
Stensia Uprising
Innistrad: Double Feature
(R)
Collector #: 445 FOIL |
Enchantment
|
At the beginning of your end step, create a 1/1 red Human creature token. Then if you control exactly thirteen permanents, you may sacrifice Stensia Uprising. When you do, it deals 7 damage to any target. | |
Stitched Assistant
Innistrad: Double Feature
(C)
Collector #: 348 FOIL |
3/2 Creature - Zombie
|
Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Stitched Assistant exploits a creature, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) | |
Storm Skreelix
Innistrad: Double Feature
(U)
Collector #: 243 FOIL |
2/4 Creature - Drake Horror
|
Flying Instant and sorcery spells you cast cost less to cast. Whenever you cast an instant or sorcery spell, Storm Skreelix gets +2/+0 until end of turn. | |
Storm the Festival
Innistrad: Double Feature
(R)
Collector #: 200 FOIL |
Sorcery
|
Look at the top five cards of your library. You may put up to two permanent cards with mana value 5 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) | |
Stormcarved Coast
Innistrad: Double Feature
(R)
Collector #: 532 FOIL |
Land
|
Stormcarved Coast enters the battlefield tapped unless you control two or more other lands. : Add or . | |
Stormrider Spirit
Innistrad: Double Feature
(C)
Collector #: 079 FOIL |
3/3 Creature - Spirit
|
Flash (You may cast this spell any time you could cast an instant.) Flying | |
Stuffed Bear
Innistrad: Double Feature
(C)
Collector #: 259 FOIL |
Artifact
|
: Stuffed Bear becomes a 4/4 green Bear artifact creature until end of turn. | |
Sundown Pass
Innistrad: Double Feature
(R)
Collector #: 533 FOIL |
Land
|
Sundown Pass enters the battlefield tapped unless you control two or more other lands. : Add or . | |
Sungold Barrage
Innistrad: Double Feature
(C)
Collector #: 036 FOIL |
Instant
|
Destroy target creature with toughness 4 or greater. | |
Sunset Revelry
Innistrad: Double Feature
(U)
Collector #: 038 FOIL |
Sorcery
|
If an opponent has more life than you, you gain 4 life. If an opponent controls more creatures than you, create two 1/1 white Human creature tokens. If an opponent has more cards in hand than you, draw a card. | |
Sunstreak Phoenix
Innistrad: Double Feature
(M)
Collector #: 162 FOIL |
4/2 Creature - Phoenix
|
Flying If it's neither day nor night, it becomes day as Sunstreak Phoenix enters the battlefield. When day becomes night or night becomes day, you may pay . If you do, return Sunstreak Phoenix from your graveyard to the battlefield. | |
Supernatural Rescue
Innistrad: Double Feature
(C)
Collector #: 304 FOIL |
Enchantment - Aura
|
This spell has flash as long as you control a Spirit. When you cast this spell, tap up to two target creatures you don't control. Enchant creature you control Enchanted creature gets +1/+2. | |
Suspicious Stowaway
Innistrad: Double Feature
(R)
Collector #: 080 FOIL |
1/1 Creature - Human Rogue Werewolf
|
Suspicious Stowaway can't be blocked. Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Seafaring Werewolf Creature - Werewolf Seafaring Werewolf can't be blocked. Whenever Seafaring Werewolf deals combat damage to a player, draw a card. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 2/1 | |
Syncopate
Innistrad: Double Feature
(C)
Collector #: 350 FOIL |
Instant
|
Counter target spell unless its controller pays . If that spell is countered this way, exile it instead of putting it into its owner’s graveyard. | |