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Dire-Strain Rampage
Innistrad: Double Feature
(R)
Collector #: 219 FOIL |
Sorcery
|
Destroy target artifact, enchantment, or land. If a land was destroyed this way, its controller may search their library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Otherwise, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Flashback | |
Eaten Alive
Innistrad: Double Feature
(C)
Collector #: 099 FOIL |
Sorcery
|
As an additional cost to cast this spell, sacrifice a creature or pay . Exile target creature or planeswalker. | |
Electric Revelation
Innistrad: Double Feature
(C)
Collector #: 135 FOIL |
Instant
|
As an additional cost to cast this spell, discard a card. Draw two cards. Flashback (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.) | |
Homestead Courage
Innistrad: Double Feature
(C)
Collector #: 024 FOIL |
Sorcery
|
Put a +1/+1 counter on target creature you control. It gains vigilance until end of turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) | |
Kessig Naturalist
Innistrad: Double Feature
(U)
Collector #: 231 FOIL |
2/2 Creature - Human Werewolf
|
Whenever Kessig Naturalist attacks, add or . Until end of turn, you don't lose this mana as steps and phases end. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Lord of the Ulvenwald Creature - Werewolf Other Wolves and Werewolves you control get +1/+1. Whenever Lord of the Ulvenwald attacks, add or . Until end of turn, you don't lose this mana as steps and phases end. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/3 | |
Unnatural Moonrise
Innistrad: Double Feature
(U)
Collector #: 247 FOIL |
Sorcery
|
It becomes night. Until end of turn, target creature gets +1/+0 and gains trample and "Whenever this creature deals combat damage to a player, draw a card." Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) | |
Dreadfeast Demon
Innistrad: Double Feature
(R)
Collector #: 375 FOIL |
6/6 Creature - Demon
|
Flying At the beginning of your end step, sacrifice a non-Demon creature. If you do, create a token that's a copy of Demonfeast Demon. | |
Hound Tamer
Innistrad: Double Feature
(U)
Collector #: 187 FOIL |
3/3 Creature - Human Werewolf
|
Trample : Put a +1/+1 counter on target creature. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Untamed Pup Creature - Werewolf Trample Other Wolves and Werewolves you control have trample. : Put a +1/+1 counter on target creature. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4 | |
Runebound Wolf
Innistrad: Double Feature
(U)
Collector #: 443 FOIL |
2/2 Creature - Wolf
|
, : Runebound Wolf deals damage equal to the number of Wolves and Werewolves you control to target opponent. | |
Savior of Ollenbock
Innistrad: Double Feature
(M)
Collector #: 301 FOIL |
1/2 Creature - Human Soldier
|
Training Whenever Savior of Ollenbock trains, exile up to one other target creature from the battlefield or creature card from a graveyard. When Savior of Ollenbock leaves the battlefield, put the exiled cards onto the battlefield under their owners' control. | |
Cloaked Cadet
Innistrad: Double Feature
(U)
Collector #: 459 FOIL |
2/4 Creature - Human Ranger
|
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever one or more +1/+1 counters are put on one or more Human you control, draw a card. This ability triggers only once each turn. | |
Light Up the Night
Innistrad: Double Feature
(R)
Collector #: 146 FOIL |
Sorcery
|
Light Up the Night deals X damage to any target. It deals X plus 1 damage instead if that target is a creature or planeswalker. Flashback - , Remove X loyalty counters from among planeswalkers you control. If you cast this spell this way, X can't be 0. (You may cast this card from your graveyard for its flashback cost. Then exile it.) | |
Shady Traveler
Innistrad: Double Feature
(C)
Collector #: 120 FOIL |
2/3 Creature - Human Werewolf
|
Menace (This creature can't be blocked except by two or more creatures.) Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Stalking Predator Creature - Werewolf Menace (This creature can't be blocked except by two or more creatures.) Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4 | |
Sure Strike
Innistrad: Double Feature
(C)
Collector #: 446 FOIL |
Instant
|
Target creature gets +3/+0 and gains first strike until end of turn. | |
Witch's Web
Innistrad: Double Feature
(C)
Collector #: 494 FOIL |
Instant
|
Target creature gets +3/+3 and gains reach until end of turn. Untap it. | |
Angelic Quartermaster
Innistrad: Double Feature
(U)
Collector #: 269 FOIL |
3/3 Creature - Angel Soldier
|
Flying When Angelic Quartermaster enters the battlefield, put a +1/+1 counter on each of up to two other target creatures. | |
Repository Skaab
Innistrad: Double Feature
(C)
Collector #: 340 FOIL |
3/3 Creature - Zombie
|
Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Repository Skaab exploit a creature, return target instant or sorcery card from your graveyard to your hand. | |
Courier Bat
Innistrad: Double Feature
(C)
Collector #: 369 FOIL |
2/2 Creature - Bat
|
Flying When Courier Bat enters the battlefield, if you gained life this turn, return up to one target creature card from your graveyard to your hand. | |
Falkenrath Forebear
Innistrad: Double Feature
(R)
Collector #: 378 FOIL |
3/1 Creature - Vampire
|
Flying Falkenrath Forebear can't block. Whenever Falkenrath Forebear deals combat damage to a player, create a Blood token. , Sacrifice two Blood tokens: Return Falkenrath Forebear from your graveyard to the battlefield. | |
Markov Purifier
Innistrad: Double Feature
(U)
Collector #: 508 FOIL |
2/3 Creature - Vampire Cleric
|
Lifelink At the beginning of your end step, if you gained life this turn, you may pay . If you do, draw a card. | |
Mulch
Innistrad: Double Feature
(C)
Collector #: 477 FOIL |
Sorcery
|
Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. | |
Bereaved Survivor
Innistrad: Double Feature
(U)
Collector #: 004 FOIL |
2/1 Creature - Human Peasant
|
When another creature you control dies, transform Bereaved Survivor. Back Dauntless Avenger Creature - Human Soldier Whenever Dauntless Avenger attacks, return target creature card with mana value 2 or less from your graveyard to the battlefield tapped and attacking. 3/2 | |
Curse of Leeches
Innistrad: Double Feature
(R)
Collector #: 094 FOIL |
Enchantment - Aura Curse
|
Enchant player As this permanent transforms into Curse of Leeches, attach it to a player. At the beginning of enchanted player's upkeep, they lose 1 life and you gain 1 life. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Leeching Lurker Creature - Leech Horror Lifelink Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4 | |
Siege Zombie
Innistrad: Double Feature
(C)
Collector #: 121 FOIL |
2/2 Creature - Zombie
|
Tap three untapped creatures you control: Each opponent loses 1 life. | |
Dread Fugue
Innistrad: Double Feature
(U)
Collector #: 374 FOIL |
Sorcery
|
Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Target player reveals their hand. You choose a nonland card from it [with mana value 2 or less]. That player discards that card. | |