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Diver Skaab
Innistrad: Double Feature
(U)
Collector #: 323 |
3/5 Creature - Zombie
|
Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Diver Skaab exploits a creature, target creature's owner puts it on the top or bottom of their library. | |
Ecstatic Awakener
Innistrad: Double Feature
(C)
Collector #: 100 |
1/1 Creature - Human Wizard
|
, Sacrifice another creature: Draw a card, then transform Ecstatic Awakener. Activate only one each turn. Back Awoken Demon Creature - Demon 4/4 | |
Famished Foragers
Innistrad: Double Feature
(C)
Collector #: 138 |
4/3 Creature - Vampire
|
When Famished Foragers enters the battlefield, if an opponent lost life this turn, add . , Discard a card: Draw a card. | |
Fearful Villager
Innistrad: Double Feature
(C)
Collector #: 424 |
2/3 Creature - Human Werewolf
|
Menace (This creature can't be blocked except by two or more creatures.) Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Fearsome Werewolf Creature - Werewolf Menace (This creature can't be blocked except by two or more creatures.) Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/3 | |
Firmament Sage
Innistrad: Double Feature
(U)
Collector #: 053 |
2/3 Creature - Human Wizard
|
If it's neither day nor night, it becomes day as Firmament Sage enters the battlefield. Whenever day becomes night or night becomes day, draw a card. | |
Flame Channeler
Innistrad: Double Feature
(U)
Collector #: 141 |
2/2 Creature - Human Wizard
|
When a spell you control deals damage, transform Flame Channeler. Back Embodiment of Flame Creature - Elemental Wizard Whenever a spell you control deals damage, put a flame counter on Embodiment of Flame , Remove a flame counter from Embodiment of Flame: Exile the top card of your library. You may play that card this turn. 3/3 | |
Flame-Blessed Bolt
Innistrad: Double Feature
(C)
Collector #: 425 |
Instant
|
Flame-Blessed Bolt deals 2 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead. | |
Foul Play
Innistrad: Double Feature
(U)
Collector #: 101 |
Sorcery
|
Destroy target creature with power 2 or less. Investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.") | |
Frenzied Devils
Innistrad: Double Feature
(U)
Collector #: 426 |
3/3 Creature - Devil
|
Haste Whenever you cast a noncreature spell, Frenzied Devils gets +2/+2 until end of turn. | |
Gavony Silversmith
Innistrad: Double Feature
(C)
Collector #: 021 |
2/3 Creature - Human Soldier
|
When Gavony Silversmith enters the battlefield, put a +1/+1 counter on each of up to two target creatures. | |
Geistflame Reservoir
Innistrad: Double Feature
(R)
Collector #: 142 |
Artifact
|
Whenever you cast an instant or sorcery spell, put a charge counter on Geistflame Reservoir. , , Remove any number of charge counters form Geistflame Reservoir: It deals that much damage to any target. , : Exile the top card of your library. You may play that card this turn. | |
Grisly Ritual
Innistrad: Double Feature
(C)
Collector #: 383 |
Sorcery
|
Destroy target creature or planeswalker. Create two Blood tokens. (They're artifacts with ", , Discard a card, Sacrifice this artifact: Draw a card.") | |
Groom's Finery
Innistrad: Double Feature
(U)
Collector #: 384 |
Artifact - Equipment
|
Equipped creature gets +2/+0. It gets an additional +0/+2 and has deathtouch as long as an Equipment named Bride's Gown is attached to a creature you control. Equip (: Attach to target creature you control. Equip only as a sorcery.) | |
Gutter Skulker
Innistrad: Double Feature
(U)
Collector #: 329 |
3/3 Creature - Spirit
|
Gutter Skulker can't be blocked as long as it's attacking alone. Disturb (You may cast this card from your graveyard transformed for its disturb cost.) Back Gutter Shortcut Enchantment - Aura Enchant creature Enchanted creature can't be blocked as long as it's attacking alone. If Gutter Shortcut would be put into a graveyard from anywhere, exile it instead. | |
Hamlet Vanguard
Innistrad: Double Feature
(R)
Collector #: 468 |
1/1 Creature - Human Warrior
|
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Hamlet Vanguard enters the battlefield with two +1/+1 counters on it for each other nontoken Human you control. | |
Heron-Blessed Geist
Innistrad: Double Feature
(C)
Collector #: 286 |
3/3 Creature - Spirit
|
Flying , Exile Heron-Blessed Geist from your graveyard: Create two 1/1 white Spirit creature tokens with flying. Activate only if you control an enchantment and only as a sorcery. | |
Hiveheart Shaman
Innistrad: Double Feature
(R)
Collector #: 469 |
3/5 Creature - Human Shaman
|
Whenever Hiveheart Shaman attacks, you may search your library for a basic land card that doesn't share a land type with a land you control, put that card onto the battlefield, then shuffle. : Create a 1/1 green Insect creature token. Put X +1/+1 counters on it, where X is the number of basic land types among lands you control. Activate only as a sorcery. | |
Hookhand Mariner
Innistrad: Double Feature
(C)
Collector #: 470 |
4/4 Creature - Human Werewolf
|
Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Riphook Raider Creature - Werewolf Riphook Raider can't be blocked by creatures with power 2 or less. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/4 | |
Innocent Traveler
Innistrad: Double Feature
(U)
Collector #: 388 |
1/3 Creature - Human
|
At the beginning of your upkeep, any opponent may sacrifice a creature. If no one does, transform Innocent Traveler. Back Malicious Invader Creature - Vampire Flying Malicious Invader gets +2/+0 as long as an opponent controls a Human. | |
Lantern Bearer
Innistrad: Double Feature
(C)
Collector #: 333 |
1/1 Creature - Spirit
|
Flying Disturb (You may cast this card from your graveyard transformed for its disturb cost.) Back Laterns' Lift Enchantment - Aura Enchanted creature Enchanted creature gets +1/+1 and has flying. If Lanterns' Lift would be put into a graveyard from anywhere, exile it instead. | |
Light Up the Night
Innistrad: Double Feature
(R)
Collector #: 146 |
Sorcery
|
Light Up the Night deals X damage to any target. It deals X plus 1 damage instead if that target is a creature or planeswalker. Flashback - , Remove X loyalty counters from among planeswalkers you control. If you cast this spell this way, X can't be 0. (You may cast this card from your graveyard for its flashback cost. Then exile it.) | |
Ludevic, Necrogenius
Innistrad: Double Feature
(R)
Collector #: 233 |
2/3 Legendary Creature - Human Wizard
|
Whenever Ludevic, Necrogenius enters the battlefield or attacks, mill a card. , Exile X creature cards from your graveyard: Transform Ludevic. X can't be 0. Activate only as a sorcery. Back Olag, Ludevic's Hubris Legendary Creature - Zombie As this creature transforms into Olag, Ludevic's Hubris, it becomes a copy of a creature card exiled with it, except its name is Olag, Ludevic's Hubris, it's 4/4, and it's a legendary blue and black Zombie in addition to its other colors and types. Put a number of +1/+1 counters on Olag equal to the number of creature cards exiled with it. | |
Lunar Rejection
Innistrad: Double Feature
(U)
Collector #: 334 |
Instant
|
Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Return target [Wolf or Werewolf] creature to its owner's hand. Draw a card. | |
Magma Pummeler
Innistrad: Double Feature
(U)
Collector #: 436 |
0/0 Creature - Elemental
|
Magma Pummeler enters the battlefield with X +1/+1 counters on it. If damage would be dealt to Magma Pummeler while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from it. When one or more counters are removed from Magma Pummeler this way, it deals that much damage to any target. | |
Might of the Old Ways
Innistrad: Double Feature
(C)
Collector #: 189 |
Instant
|
Target creature gets +2/+2 until end of turn. Coven - Then if you control three or more creatures with different powers, draw a card. | |