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Wolverine Riders
Kaldheim Commander Decks
(R)
Collector #: 014
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4/4 Creature - Elf Warrior
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At the beginning of each upkeep, create a 1/1 green Elf Warrior creature token. Whenever another Elf enters the battlefield under your control, you gain life equal to its toughness. |
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Eerie Interlude
Kaldheim Commander Decks
(R)
Collector #: 022
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Instant
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Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step. | |
Wirewood Channeler
Kaldheim Commander Decks
(U)
Collector #: 079
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2/2 Creature - Elf Druid
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: Add X mana of any one color to your mana pool, where X is the number of Elves on the battlefield. | |
Elvish Promenade
Kaldheim Commander Decks
(U)
Collector #: 059
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Tribal Sorcery - Elf
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Put a 1/1 green Elf Warrior creature token onto the battlefield for each Elf you control. | |
Brago, King Eternal
Kaldheim Commander Decks
(R)
Collector #: 082
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2/4 Legendary Creature - Spirit Noble
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Flying Whenever Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control. |
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Poison-Tip Archer
Kaldheim Commander Decks
(U)
Collector #: 090
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2/3 Creature - Elf Archer
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Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever another creature dies, each opponent lose 1 life. |
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Pact of the Serpent
Kaldheim Commander Decks
(R)
Collector #: 009
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Sorcery
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Choose a creature type. Target player draws X cards and loses X life, where X is the number of creatures they control of the chosen type. | |
Rhys the Exiled
Kaldheim Commander Decks
(R)
Collector #: 073
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3/2 Legendary Creature - Elf Warrior
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Whenever Rhys the Exiled attacks, you gain 1 life for each Elf you control. , Sacrifice an Elf: Regenerate Rhys the Exiled. | |
Ethereal Valkyrie
Kaldheim Commander Decks
(R)
Collector #: 016
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4/4 Creature - Spirit Angel
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Flying Whenever Ethereal Valkyrie enters the battlefield or attacks, draw a card, then exile a card from your hand face down. It becomes foretold. Its foretell cost is its mana cost reduced by . (On a later turn, you may cast it for its foretell cost, even if this creature has left the battlefield.) |
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Ranar the Ever-Watchful (Foil)
Kaldheim Commander Decks
(M)
Collector #: 002
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2/3 Legendary Creature - Spirit Warrior
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Flying, vigilance The first card you foretell each turn costs to foretell. Whenever one or more cards are put into exile from your hand or a spell or ability you control exiles one or more permanents from the battlefield, create a 1/1 white Spirit creature token with flying. |
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Ruthless Winnower
Kaldheim Commander Decks
(R)
Collector #: 010
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4/4 Creature - Elf Rogue
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At the beginning of each player's upkeep, that player sacrifices a non-Elf creature. | |
Soulherder
Kaldheim Commander Decks
(U)
Collector #: 093
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1/1 Creature - Spirit
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Whenever a creature is exiled from the battlefield, put a +1/+1 counter on Soulherder. At the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner's control. |
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Ghostly Prison
Kaldheim Commander Decks
(U)
Collector #: 026
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Enchantment
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Creatures can't attack you unless their controller pays for each creature they control that's attacking. | |
Crown of Skemfar
Kaldheim Commander Decks
(R)
Collector #: 013
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Enchantment - Aura
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Enchant creature Enchanted creature gets +1/+1 for each Elf you control and has reach. : Return Crown of Skemfar from your graveyard to your hand. |
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Evangel of Heliod
Kaldheim Commander Decks
(U)
Collector #: 023
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1/3 Creature - Human Cleric
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When Evangel of Heliod enters the battlefield, put a number of 1/1 white Soldier creature tokens onto the battlefield equal to your devotion to white.(Each in the mana costs of permanents you controls counts toward your devotion to white.) |
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Swiftfoot Boots
Kaldheim Commander Decks
(U)
Collector #: 105
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Artifact - Equipment
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Equipped creature has hexproof and haste. Equip |
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Cosmic Intervention
Kaldheim Commander Decks
(R)
Collector #: 003
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Instant
|
If a permanent you control would be put into a graveyard from the battlefield this turn, exile it instead. Return it to the battlefield under its owner's control at the beginning of the next end step. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) |
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Marwyn, the Nurturer
Kaldheim Commander Decks
(R)
Collector #: 068
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1/1 Legendary Creature - Elf Druid
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Whenever another Elf enters the battlefield under your control, put a +1/+1 counter on Marwyn, the Nurturer. : Add an amount of equal to Marwyn's power. |
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Beast Whisperer
Kaldheim Commander Decks
(R)
Collector #: 054
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2/3 Creature - Elf Druid
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Whenever you cast a creature spell, draw a card. | |
Spectral Deluge
Kaldheim Commander Decks
(R)
Collector #: 007
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Sorcery
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Return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) |
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Elderfang Venom
Kaldheim Commander Decks
(R)
Collector #: 015
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Enchantment
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Attacking Elves you control have deathtouch. Whenever an Elf you control dies, each opponent loses 1 life and you gain 1 life. |
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Lathril, Blade of the Elves (Non-Foil)
Kaldheim Commander Decks
(M)
Collector #: 001
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2/3 Legendary Creature - Elf Noble
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Menace Whenever Lathril, Blade of the Elves deals combat damage to a player, create that many 1/1 green Elf Warrior creature tokens. , Tap ten untapped Elves you control: Each opponent loses 10 life and you gain 10 life. |
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Llanowar Tribe
Kaldheim Commander Decks
(U)
Collector #: 066
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3/3 Creature - Elf Druid
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: Add . | |
Moldervine Reclamation
Kaldheim Commander Decks
(U)
Collector #: 089
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Enchantment
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Whenever a creature you control dies, you gain 1 life and draw a card. | |
Ghostly Flicker
Kaldheim Commander Decks
(C)
Collector #: 039
|
Instant
|
Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control. | |