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Koma, Cosmos Serpent
Kaldheim
(M)
Collector #: 221
FOIL
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6/6 Legendary Creature - Serpent
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This spell can't be countered. At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil. Sacrifice another Serpent: Choose one -
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Toski, Bearer of Secrets
Kaldheim
(R)
Collector #: 197
FOIL
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1/1 Legendary Creature - Squirrel
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This spell can't be countered. Indestructible Toski, Bearer of Secrets attacks each combat if able. Whenever a creature you control deals combat damage to a player, draw a card. |
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Maskwood Nexus
Kaldheim
(R)
Collector #: 240
FOIL
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Artifact
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Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. , : Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.) |
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Vorinclex, Monstrous Raider
Kaldheim
(M)
Collector #: 199
FOIL
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6/6 Legendary Creature - Phyrexian Praetor
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Trample, haste If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead. If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down. |
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Koma's Coil Token
Kaldheim
(S)
Collector #: 007
FOIL
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3/3 Token Creature - Serpent
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Esika's Chariot
Kaldheim
(R)
Collector #: 169
FOIL
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4/4 Legendary Artifact - Vehicle
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When Esika's Chariot enters the battlefield, create two 2/2 green Cat creature tokens. Whenever Esika's Chariot attacks, create a token that's a copy of target token you control. Crew 4 |
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Darkbore Pathway
Kaldheim
(R)
Collector #: 254
FOIL
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Land
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: Add . Back Slitherbore Pathway Land : Add . |
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Righteous Valkyrie
Kaldheim
(R)
Collector #: 024
FOIL
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2/4 Creature - Angel Cleric
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Flying Whenever another Angel or Cleric enters the battlefield under your control, you gain life equal to that creature's toughness. As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2. |
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Halvar, God of Battle
Kaldheim
(M)
Collector #: 015
FOIL
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4/4 Legenary Creature - God
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Creatures you control that are enchanted or equipped have double strike. At the beginning of each combat, you may attach target Aura or Equipment attached to a creature you control to target creature you control. Back Sword of the Realms - Legendary Artifact - Equipment Equipped creature gets +2/+0 and has vigilance. Whenever equipped creature dies, return it to its owner's hand. Equip |
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Orvar, the All-Form
Kaldheim
(M)
Collector #: 070
FOIL
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3/3 Legendary Creature - Shapeshifter
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Changeling Whenever you cast an instant or sorcery spell, if it targets one or more other permanents you control, create a token that's a copy of one of those permanents. When a spell or ability an opponent controls causes you to discard this card, create a token that's a copy of target permanent. |
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Ice Tunnel
Kaldheim
(C)
Collector #: 262
FOIL
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Snow Land - Island Swamp
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(: Add or .) Ice Tunnel enters the battlefield tapped. |
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Pyre of Heroes
Kaldheim
(R)
Collector #: 241
FOIL
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Artifact
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, , Sacrifice a creature: Search your library for a creature card that shares a creature type with the sacrificed creature and has converted mana cost equal to 1 plus that creature's converted mana cost. Put that card onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery. | |
Esika, God of the Tree
Kaldheim
(M)
Collector #: 168
FOIL
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1/4 Legendary Creature - God
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Vigilance : Add one mana of any color. Other legendary creatures you control have vigilance and ": Add one mana of any color." Back The Prismatic Bridge - Legendary Enchantment At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. |
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Masked Vandal
Kaldheim
(C)
Collector #: 184
FOIL
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1/3 Creature - Shapeshifter
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Changeling (This card is every creature type.) When Masked Vandal enters the battlefield, you may exile a creature card from your graveyard. If you do, exile target artifact or enchantment an opponent controls. |
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Snow-Covered Island (279)
Kaldheim
(C)
Collector #: 279
FOIL
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Basic Snow Land - Island
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Valki, God of Lies
Kaldheim
(M)
Collector #: 114
FOIL
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2/1 Legendary Creature - God
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When Valki enters the battlefield, each opponent reveals their hand. For each opponent, exile a creature card they revealed this way until Valki leaves the battlefield. : Choose a creature card exiled with Valki with converted mana cost X. Valki becomes a copy of that card. Back Tibalt, Cosmic Impostor - Legendary Planeswalker - Tibalt As Tibalt enters the battlefield, you get an emblem with "You may play cards exiled with Tibalt, Cosmic Impostor, and you may spend mana as though it were mana of any color to cast those spells." [+2]: Exile the top card of each player's library. [-3]: Exile target artifact or creature. [-8]: Exile all graveyards. Add . |5| |
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Burning-Rune Demon
Kaldheim
(M)
Collector #: 081
FOIL
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6/6 Creature - Demon Berserker
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Flying When Burning-Rune Demon enters the battlefield, you may search your library for exactly two cards not named Burning-Rune Demon that have different names. If you do, reveal those cards. An opponent chooses one of them. Put the chosen card into your hand and the other into your graveyard, then shuffle your library. |
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Haunting Voyage
Kaldheim
(M)
Collector #: 098
FOIL
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Sorcery
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Choose a creature type. Return up to two creature cards of that type from your graveyard to the battlefield. If this spell was foretold, return all creature cards of that type from your graveyard to the battlefield instead. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) |
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Alrund's Epiphany
Kaldheim
(M)
Collector #: 041
FOIL
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Sorcery
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Create two 1/1 blue Bird creature tokens with flying. Take an extra turn after this one. Exile Alrund's Epiphany. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) |
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Barkchannel Pathway
Kaldheim
(R)
Collector #: 251
FOIL
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Land
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: Add . Back Tidechannel Pathway Land : Add . |
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The World Tree
Kaldheim
(R)
Collector #: 275
FOIL
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Land
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The World Tree enters the battlefield tapped. : Add . As long as you control six or more lands, lands you control have ": Add one mana of any color." , , Sacrifice The World Tree: Search your library for any number of God cards, put them onto the battlefield, then shuffle your library. |
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Toralf, God of Fury
Kaldheim
(M)
Collector #: 154
FOIL
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5/4 Legendary Creature - God
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Trample Whenever a creature or planeswalker an opponent controls is dealt excess noncombat damage, Toralf deals damage equal to the excess to any target other than that permanent. Back Toralf's Hammer - Legendary Artifact - Equipment Equipped creature has ", , Unattach Toralf's Hammer: It deals 3 damage to any target. Return Toralf's Hammer to its owner's hand." Equipped creature gets +3/+0 as long as it's legendary. Equip |
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Binding the Old Gods
Kaldheim
(U)
Collector #: 206
FOIL
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I: Destroy target nonland permanent an opponent controls. II: Search your library for a Forest card, put it onto the battlefield tapped, then shuffle your library. III: Creatures you control gain deathtouch until end of turn. |
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Kardur, Doomscourge
Kaldheim
(U)
Collector #: 216
FOIL
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4/3 Legendary Creature - Demon Berserker
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When Kardur, Doomscourge enters the battlefield, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able. Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life. |
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Magda, Brazen Outlaw
Kaldheim
(R)
Collector #: 142
FOIL
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2/1 Legendary Creature - Dwarf Berserker
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Other Dwarves you control get +1/+0. Whenever a Dwarf you control becomes tapped, create a Treasure token. Sacrifice five Treasures: Search your library for an artifact or Dragon card, put that card onto the battlefield, then shuffle your library. |
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