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Thornbite Staff
Morningtide
(U)
Collector #: 145
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Tribal Artifact - Shaman Equipment
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Equipped creature has ", : This creature deals 1 damage to any target" and "Whenever a creature is put into a graveyard from the battlefield, untap this creature." Whenever a Shaman creature enters the battlefield, you may attach Thornbite Staff to it. Equip |
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Indomitable Ancients
Morningtide
(R)
Collector #: 013
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2/10 Creature - Treefolk Warrior
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Deglamer
Morningtide
(C)
Collector #: 118
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Instant
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Choose target artifact or enchantment. Its owner shuffles it into their library. | |
Idyllic Tutor
Morningtide
(R)
Collector #: 012
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Sorcery
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Search your library for an enchantment card, reveal it, and put it into your hand. Then shuffle your library. | |
Kinsbaile Cavalier
Morningtide
(R)
Collector #: 015
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2/2 Creature - Kithkin Knight
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Knight creatures you control have double strike. | |
Cream of the Crop
Morningtide
(R)
Collector #: 117
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Enchantment
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Whenever a creature enters the battlefield under your control, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order. | |
Knowledge Exploitation
Morningtide
(R)
Collector #: 038
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Tribal Sorcery - Rogue
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Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Search target opponent’s library for an instant or sorcery card. You may cast that card without paying its mana cost. Then that player shuffles. |
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Sigil Tracer
Morningtide
(R)
Collector #: 049
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2/2 Creature - Merfolk Wizard
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, Tap two untapped Wizards you control: Copy target instant or sorcery spell. You may choose new targets for the copy. | |
Door of Destinies
Morningtide
(R)
Collector #: 143
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Artifact
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As Door of Destinies enters the battlefield, choose a creature type. Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies. Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies. |
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Greatbow Doyen
Morningtide
(R)
Collector #: 125
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2/4 Creature - Elf Archer
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Other Archer creatures you control get +1/+1. Whenever an Archer you control deals damage to a creature, that Archer deals that much damage to that creature's controller. |
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Boldwyr Heavyweights
Morningtide
(R)
Collector #: 085
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8/8 Creature - Giant Warrior
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Trample When Boldwyr Heavyweights enters the battlefield, each opponent may search their library for a creature card and put it onto the battlefield. Then each player who searched their library this way shuffles it. |
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Stonehewer Giant
Morningtide
(R)
Collector #: 024
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4/4 Creature - Giant Warrior
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Vigilance , : Search your library for an Equipment card and put it onto the battlefield. Attach it to a creature you control. Then shuffle your library. |
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Mothdust Changeling
Morningtide
(C)
Collector #: 042
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1/1 Creature - Shapeshifter
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Changeling (This card is every creature type at all times.) Tap an untapped creature you control: Mothdust Changeling gains flying until end of turn. |
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Sensation Gorger
Morningtide
(R)
Collector #: 102
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2/2 Creature - Goblin Shaman
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Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Sensation Gorger, you may reveal it. If you do, each player discards their hand, then draws four cards. | |
Scapeshift
Morningtide
(R)
Collector #: 136
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Sorcery
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Sacrifice any number of lands. Search your library for that many land cards, put them onto the battlefield tapped, then shuffle your library. | |
Maralen of the Mornsong
Morningtide
(R)
Collector #: 065
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2/3 Legendary Creature - Elf Wizard
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Players can't draw cards. At the beginning of each player’s draw step, that player loses 3 life, searches their library for a card, puts it into their hand, then shuffles. |
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Bitterblossom
Morningtide
(R)
Collector #: 058
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Tribal Enchantment - Faerie
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At the beginning of your upkeep, you lose 1 life and put a 1/1 black Faerie Rogue creature token with flying onto the battlefield. | |
Mutavault
Morningtide
(R)
Collector #: 148
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Land
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: Add to your mana pool. : Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land. |
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Bramblewood Paragon
Morningtide
(U)
Collector #: 115
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2/2 Creature - Elf Warrior
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Each other Warrior creature you control enters the battlefield with an additional +1/+1 counter on it. Each creature you control with a +1/+1 counter on it has trample. |
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Notorious Throng
Morningtide
(R)
Collector #: 045
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Tribal Sorcery - Rogue
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Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Put X 1/1 black Faerie Rogue creature tokens with flying onto the battlefield, where X is the damage dealt to your opponents this turn. If Notorious Throng's prowl cost was paid, take an extra turn after this one. |
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Leaf-Crowned Elder
Morningtide
(R)
Collector #: 128
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3/5 Creature - Treefolk Shaman
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Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Leaf-Crowned Elder, you may reveal it. If you do, you may play that card without paying its mana cost. | |
Heritage Druid
Morningtide
(U)
Collector #: 126
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1/1 Creature - Elf Druid
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Tap three untapped Elves you control: Add to your mana pool. | |
Cloak and Dagger
Morningtide
(U)
Collector #: 141
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Tribal Artifact - Rogue Equipment
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Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.) Whenever a Rogue creature enters the battlefield, you may attach Cloak and Dagger to it. Equip |
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Scarblade Elite
Morningtide
(R)
Collector #: 077
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2/2 Creature - Elf Assassin
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, Exile an Assassin card from your graveyard: Destroy target creature. | |
Unstoppable Ash
Morningtide
(R)
Collector #: 137
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5/5 Creature - Treefolk Warrior
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Trample Champion a Treefolk or Warrior (When this enters the battlefield, sacrifice it unless you exile another Treefolk or Warrior you control. When this leaves the battlefield, that card returns to the battlefield.) Whenever a creature you control becomes blocked, it gets +0/+5 until end of turn. |
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