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Culvert Ambusher
Murders at Karlov Manor
(U)
Collector #: 0158 | ![]() ![]() ![]()
4/5 Creature - Wurm Horror
|
When Culvert Ambusher enters the battlefield or is turned face up, target creature blocks this turn if able. Disguise ![]() ![]() ![]() ![]() | |
Fanatical Strength
Murders at Karlov Manor
(C)
Collector #: 0159 | ![]() ![]()
Instant
|
Target creature gets +3/+3 and gains trample until end of turn. | |
Island (0279)
Murders at Karlov Manor
(L)
Collector #: 0279 |
Basic Land - Island
|
Nightdrinker Moroii
Murders at Karlov Manor
(U)
Collector #: 0096 | ![]() ![]()
4/2 Creature - Vampire
|
Flying When Nightdrinker Moroii enters the battlefield, you lose 3 life. Disguise ![]() ![]() ![]() ![]() | |
Rakish Scoundrel
Murders at Karlov Manor
(C)
Collector #: 0225 | ![]() ![]() ![]()
3/3 Creature - Elf Rogue
|
Deathtouch When Rakish Scoundrel enters the battlefield or is turned face up, target creature gains indestructible until end of turn. Disguise ![]() ![]() ![]() ![]() ![]() | |
Thinking Cap
Murders at Karlov Manor
(C)
Collector #: 0257 | ![]()
Artifact - Equipment
|
Equipped creature gets +1/+2. Equip Detective ![]() Equip ![]() ![]() | |
Unscrupulous Agent
Murders at Karlov Manor
(C)
Collector #: 0109 | ![]() ![]()
1/1 Creature - Elf Detective
|
When Unscrupulous Agent enters the battlefield, target opponent exiles a card from their hand. | |
Clandestine Meddler
Murders at Karlov Manor
(U)
Collector #: 0082 | ![]() ![]()
3/2 Creature - Vampire Rogue
|
When Clandestine Meddler enters the battlefield, suspect up to one other target creature you control. (A suspected creature has menace and can't block.) Whenever one or more suspected creatures you control attack, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) | |
Cornered Crook
Murders at Karlov Manor
(U)
Collector #: 0120 | ![]() ![]()
5/4 Creature - Lizard Warrior
|
When Cornered Crook enters the battlefield, you may sacrifice an artifact. When you do, Cornered Crook deals 3 damage to any target. | |
Due Diligence
Murders at Karlov Manor
(C)
Collector #: 0014 | ![]() ![]()
Enchantment - Aura
|
Enchant creature When Due Diligence enters the battlefield, target creature you control other than enchanted creature gets +2/+2 and gains vigilance until end of turn. Enchanted creature gets +2/+2 and has vigilance. | |
Fuss // Bother
Murders at Karlov Manor
(U)
Collector #: 0248 | ![]() ![]() ![]() ![]() ![]()
Instant - Sorcery
|
Fuss: Put a +1/+1 counter on each attacking creature you control. ----- Bother: Create three 1/1 colorless Thopter creature tokens with flying. Surveil 2. | |
Haazda Vigilante
Murders at Karlov Manor
(C)
Collector #: 0018 | ![]() ![]()
4/4 Creature - Giant Soldier
|
Whenever Haazda Vigilante enters the battlefield or attacks, put a +1/+1 counter on target creature you control with power 2 or less. | |
Mountain (0283)
Murders at Karlov Manor
(L)
Collector #: 0283 |
Basic Land - Mountain
|
Red Herring
Murders at Karlov Manor
(C)
Collector #: 0142 | ![]() ![]()
2/2 Artifact Creature - Clue Fish
|
Haste Red Herring attacks each combat if able. ![]() | |
Riftburst Hellion
Murders at Karlov Manor
(C)
Collector #: 0228 | ![]() ![]() ![]()
6/7 Creature - Hellion
|
Reach Disguise ![]() ![]() ![]() ![]() ![]() | |
Tin Street Gossip
Murders at Karlov Manor
(U)
Collector #: 0235 | ![]() ![]() ![]()
4/4 Creature - Lizard Advisor
|
Vigilance![]() ![]() ![]() | |
Lamplight Phoenix
Murders at Karlov Manor
(R)
Collector #: 0137 | ![]() ![]() ![]()
3/3 Creature - Phoenix
|
Flying When Lamplight Phoenix dies, you may exile it and collect evidence 4. If you do, return Lamplight Phoenix to the battlefield tapped. (To collect evidence 4, exile cards with total mana value 4 or greater from your graveyard.) | |
Tenth District Hero
Murders at Karlov Manor
(R)
Collector #: 0034 | ![]() ![]()
2/3 Creature - Human
|
![]() ![]() ![]() ![]() | |
Benthic Criminologists
Murders at Karlov Manor
(C)
Collector #: 0040 | ![]() ![]()
4/5 Creature - Merfolk Wizard
|
Whenever Benthic Criminologists enters the battlefield or attacks, you may sacrifice an artifact. If you do, draw a card. | |
Bolrac-Clan Basher
Murders at Karlov Manor
(U)
Collector #: 0112 | ![]() ![]() ![]()
3/2 Creature - Cyclops Warrior
|
Double strike, trample Disguise ![]() ![]() ![]() ![]() ![]() | |
Coerced to Kill
Murders at Karlov Manor
(U)
Collector #: 0192 | ![]() ![]() ![]()
Enchantment - Aura
|
Enchant creature You control enchanted creature. Enchanted creature has base power and toughness 1/1, has deathtouch, and is an Assassin in addition to its other types. | |
Gadget Technician
Murders at Karlov Manor
(C)
Collector #: 0204 | ![]() ![]() ![]()
3/2 Creature - Goblin Artificer
|
When Gadget Technician enters the battlefield or is turned face up, create a 1/1 colorless Thopter artifact creature token with flying. Disguise ![]() ![]() ![]() ![]() | |
Kraul Whipcracker
Murders at Karlov Manor
(U)
Collector #: 0213 | ![]() ![]()
3/2 Creature - Insect Assassin
|
Reach When Kraul Whipcracker enters the battlefield, destroy target token an opponent controls. | |
Magnetic Snuffler
Murders at Karlov Manor
(U)
Collector #: 0254 | ![]()
4/4 Artifact Creature - Construct
|
When Magnetic Snuffler enters the battlefield, return target Equipment card from your graveyard to the battlefield attached to Magnetic Snuffler. Whenever you sacrifice an artifact, put a +1/+1 counter on Magnetic Snuffler. | |
Makeshift Binding
Murders at Karlov Manor
(C)
Collector #: 0023 | ![]() ![]()
Enchantment
|
When Makeshift Binding enters the battlefield, exile target creature an opponent controls until Makeshift Binding leaves the battlefield. You gain 2 life. | |