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Agrus Kos, Spirit of Justice
Murders at Karlov Manor
(M)
Collector #: 0184 | ![]() ![]() ![]()
2/4 Legendary Creature - Spirit Detective
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Double strike, vigilance Whenever Agrus Kos, Spirit of Justice enters the battlefield or attacks, choose up to one target creature. If it's suspected, exile it. Otherwise, suspect it. (A suspected creature has menace and can't block.) | |
Alquist Proft, Master Sleuth
Murders at Karlov Manor
(M)
Collector #: 0185 | ![]() ![]() ![]()
3/3 Legendary Creature - Human Detective
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Vigilance When Alquist Proft, Master Sleuth enters the battlefield, investigate. (Create a colorless Clue artifact token with " ![]() ![]() ![]() ![]() ![]() ![]() | |
Lost in the Maze
Murders at Karlov Manor
(R)
Collector #: 0064 | ![]() ![]() ![]()
Enchantment
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Flash When Lost in the Maze enters the battlefield, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.) Tapped creatures you control have hexproof. | |
Anzrag's Rampage
Murders at Karlov Manor
(R)
Collector #: 0111 | ![]() ![]() ![]()
Sorcery
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Destroy all artifacts you don't control, then exile the top X cards of your library, where X is the number of artifacts that were put into graveyards from the battlefield this turn. You may put a creature card exiled this way onto the battlefield. It gains haste. Return it to your hand at the beginning of the next end step. | |
Aurelia's Vindicator
Murders at Karlov Manor
(M)
Collector #: 0004 | ![]() ![]() ![]()
4/2 Creature - Angel
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Flying, lifelink, ward ![]() Disguise ![]() ![]() ![]() When Aurelia's Vindicator is turned face up, exile up to X other target creatures from the battlefield and/or creature cards from graveyards. When Aurelia's Vindicator leaves the battlefield, return the exiled cards to their owners' hands. | |
Fae Flight
Murders at Karlov Manor
(U)
Collector #: 0056 | ![]() ![]()
Enchantment - Aura
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Flash Enchant creature When Fae Flight enters the battlefield, enchanted creature gains hexproof until end of turn. Enchanted creature gets +1/+0 and has flying. | |
Judith, Carnage Connoisseur
Murders at Karlov Manor
(R)
Collector #: 210 | ![]() ![]() ![]()
3/4 Legendary Creature - Human Shaman
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Whenever you cast an instant or sorcery spell, choose one -
| |
Felonious Rage
Murders at Karlov Manor
(C)
Collector #: 0125 | ![]()
Instant
|
Target creature you control gets +2/+0 and gains haste until end of turn. When that creature dies this turn, create a 2/2 white and blue Detective creature token. | |
Wispdrinker Vampire
Murders at Karlov Manor
(U)
Collector #: 0243 | ![]() ![]() ![]()
2/4 Creature - Vampire Rogue
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Flying Whenever another creature with power 2 or less enters the battlefield under your control, each opponent loses 1 life and you gain 1 life. ![]() ![]() ![]() | |
Kaya, Spirits' Justice
Murders at Karlov Manor
(M)
Collector #: 0211 | ![]() ![]() ![]()
Legendary Planeswalker - Kaya
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Whenever one or more creatures you control and/or creature cards in your graveyard are put into exile, you may choose a creature card from among them. Until end of turn, target token you control becomes a copy of it, except it has flying. [+2]: Surveil 2, then exile a card from a graveyard. [+1]: Create a 1/1 white and black Spirit creature token with flying. [-2]: Exile target creature you control. For each other player, exile up to one target creature that player controls. |3| | |
Wojek Investigator
Murders at Karlov Manor
(R)
Collector #: 0036 | ![]() ![]()
2/4 Creature - Angel Detective
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Flying, vigilance At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you. (To investigate, create a Clue token. It's an artifact with " ![]() | |
Chalk Outline
Murders at Karlov Manor
(U)
Collector #: 0157 | ![]() ![]()
Enchantment
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Whenever one or more creature cards leave your graveyard, create a 2/2 white and blue Detective creature token, then investigate. (Create a Clue token. It's an artifact with "![]() | |
Merfolk Token
Murders at Karlov Manor
(S)
Collector #: 0003 |
1/1 Token Creature - Merfolk
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Get a Leg Up
Murders at Karlov Manor
(U)
Collector #: 0161 | ![]()
Instant
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Until end of turn, target creature gets +1/+1 for each creature you control and gains reach. | |
Officious Interrogation
Murders at Karlov Manor
(R)
Collector #: 0222 | ![]() ![]()
Instant
|
This spell costs ![]() ![]() Choose any number of target players. Investigate X times, where X is the total number of creatures those players control. | |
Case of the Gateway Express
Murders at Karlov Manor
(U)
Collector #: 0008 | ![]() ![]()
Enchantment - Case
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When this Case enters the battlefield, choose target creature you don't control. Each creature you control deals 1 damage to that creature. To solve - Three or more creatures attacked this turn. (If unsolved, solve at the beginning of your end step.) Solved - Creatures you control get +1/+0 | |
Flourishing Bloom-Kin
Murders at Karlov Manor
(U)
Collector #: 0160 | ![]() ![]()
0/0 Creature - Plant Elemental
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Flourishing Bloom-Kin gets +1/+1 for each Forest you control. Disguise ![]() ![]() When Flourishing Bloom-Kin is turned face up, search your library for up to two Forest cards and reveal them. Put one of them onto the battlefield tapped and the other into your hand, then shuffle. | |
Voja Fenstalker Token
Murders at Karlov Manor
(S)
Collector #: 0013 |
5/5 Token Legendary Creature - Wolf
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Trample | |
Urgent Necropsy
Murders at Karlov Manor
(M)
Collector #: 0240 | ![]() ![]() ![]()
Instant
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As an additional cost to cast this spell, collect evidence X, where X is the total mana value of the permanents this spell targets. Destroy up to one target artifact, up to one target creature, up to one target enchantment, and up to one target planeswalker. | |
Illicit Masquerade
Murders at Karlov Manor
(R)
Collector #: 0088 | ![]() ![]()
Enchantment
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Flash When Illicit Masquerade enters the battlefield, put an impostor counter on each creature you control. Whenever a creature you control with an impostor counter on it dies, exile it. Return up to one other target creature card from your graveyard to the battlefield. | |
Gearbane Orangutan
Murders at Karlov Manor
(C)
Collector #: 0129 | ![]() ![]()
2/2 Creature - Ape
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Reach When Gearbane Orangutan enters the battlefield, choose one -
| |
Rubblebelt Maverick
Murders at Karlov Manor
(C)
Collector #: 0174 | ![]()
1/1 Creature - Human Detective
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When Rubblebelt Maverick enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)![]() | |
Detective Token
Murders at Karlov Manor
(S)
Collector #: 0010 |
2/2 Token Creature - Detective
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Reenact the Crime
Murders at Karlov Manor
(R)
Collector #: 0070 | ![]() ![]() ![]() ![]()
Instant
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Exile target nonland card in a graveyard that was put there from anywhere this turn. Copy it. You may cast the copy without paying its mana cost. | |
Axebane Ferox
Murders at Karlov Manor
(R)
Collector #: 0153 | ![]() ![]() ![]()
4/4 Creature - Beast
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Deathtouch, haste Ward - Collect evidence 4. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player exiles cards with total mana value 4 or greater from their graveyard.) | |